Start migration

This commit is contained in:
Aleksey 2021-04-08 21:55:07 +03:00
parent 6630ce0cab
commit 47ed597358
491 changed files with 12045 additions and 11953 deletions

View file

@ -10,25 +10,25 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.level.block.ShapeContext;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.context.LootContext;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.storage.loot.LootContext;
import net.minecraft.world.level.block.SoundType;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.state.property.EnumProperty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.WorldView;
import ru.betterend.blocks.BlockProperties.TripleShape;
import ru.betterend.blocks.basis.UnderwaterPlantBlock;
@ -40,79 +40,78 @@ public class EndLilyBlock extends UnderwaterPlantBlock {
public static final EnumProperty<TripleShape> SHAPE = BlockProperties.TRIPLE_SHAPE;
private static final VoxelShape SHAPE_BOTTOM = Block.createCuboidShape(4, 0, 4, 12, 16, 12);
private static final VoxelShape SHAPE_TOP = Block.createCuboidShape(2, 0, 2, 14, 6, 14);
public EndLilyBlock() {
super(FabricBlockSettings.of(Material.UNDERWATER_PLANT)
.breakByTool(FabricToolTags.SHEARS)
.sounds(BlockSoundGroup.WET_GRASS)
.breakByHand(true)
.luminance((state) -> { return state.get(SHAPE) == TripleShape.TOP ? 13 : 0; })
.noCollision());
super(FabricBlockSettings.of(Material.UNDERWATER_PLANT).breakByTool(FabricToolTags.SHEARS)
.sounds(SoundType.WET_GRASS).breakByHand(true).luminance((state) -> {
return state.getValue(SHAPE) == TripleShape.TOP ? 13 : 0;
}).noCollision());
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
public BlockState updateShape(BlockState state, Direction facing, BlockState neighborState, LevelAccessor world,
BlockPos pos, BlockPos neighborPos) {
if (!canPlaceAt(state, world, pos)) {
return state.get(SHAPE) == TripleShape.TOP ? Blocks.AIR.getDefaultState() : Blocks.WATER.getDefaultState();
}
else {
return state.getValue(SHAPE) == TripleShape.TOP ? Blocks.AIR.defaultBlockState()
: Blocks.WATER.defaultBlockState();
} else {
return state;
}
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
Vec3d vec3d = state.getModelOffset(view, pos);
VoxelShape shape = state.get(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM;
VoxelShape shape = state.getValue(SHAPE) == TripleShape.TOP ? SHAPE_TOP : SHAPE_BOTTOM;
return shape.offset(vec3d.x, vec3d.y, vec3d.z);
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> stateManager) {
stateManager.add(SHAPE);
}
@Override
public FluidState getFluidState(BlockState state) {
return state.get(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.getDefaultState() : Fluids.WATER.getStill(false);
return state.getValue(SHAPE) == TripleShape.TOP ? Fluids.EMPTY.defaultBlockState()
: Fluids.WATER.getStill(false);
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
if (state.get(SHAPE) == TripleShape.TOP) {
return world.getBlockState(pos.down()).getBlock() == this;
}
else if (state.get(SHAPE) == TripleShape.BOTTOM) {
return isTerrain(world.getBlockState(pos.down()));
}
else {
if (state.getValue(SHAPE) == TripleShape.TOP) {
return world.getBlockState(pos.below()).getBlock() == this;
} else if (state.getValue(SHAPE) == TripleShape.BOTTOM) {
return isTerrain(world.getBlockState(pos.below()));
} else {
BlockState up = world.getBlockState(pos.up());
BlockState down = world.getBlockState(pos.down());
BlockState down = world.getBlockState(pos.below());
return up.getBlock() == this && down.getBlock() == this;
}
}
@Override
public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) {
if (state.get(SHAPE) == TripleShape.TOP) {
return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)), new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
public List<ItemStack> getDrops(BlockState state, LootContext.Builder builder) {
if (state.getValue(SHAPE) == TripleShape.TOP) {
return Lists.newArrayList(new ItemStack(EndItems.END_LILY_LEAF, MHelper.randRange(1, 2, MHelper.RANDOM)),
new ItemStack(EndBlocks.END_LILY_SEED, MHelper.randRange(1, 2, MHelper.RANDOM)));
}
return Collections.emptyList();
}
@Override
@Environment(EnvType.CLIENT)
public ItemStack getPickStack(BlockView world, BlockPos pos, BlockState state) {
return new ItemStack(EndBlocks.END_LILY_SEED);
}
@Override
public boolean isFertilizable(BlockView world, BlockPos pos, BlockState state, boolean isClient) {
return false;
}
@Override
public boolean canGrow(World world, Random random, BlockPos pos, BlockState state) {
public boolean canGrow(Level world, Random random, BlockPos pos, BlockState state) {
return false;
}
}