Start migration

This commit is contained in:
Aleksey 2021-04-08 21:55:07 +03:00
parent 6630ce0cab
commit 47ed597358
491 changed files with 12045 additions and 11953 deletions

View file

@ -7,24 +7,27 @@ import net.minecraft.client.render.VertexConsumer;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.core.BlockPos;
import net.minecraft.util.Mth;
import net.minecraft.util.math.Matrix3f;
import net.minecraft.util.math.Matrix4f;
import net.minecraft.util.math.Quaternion;
public class EndCrystalRenderer {
private static final Identifier CRYSTAL_TEXTURE = new Identifier("textures/entity/end_crystal/end_crystal.png");
private static final Identifier CRYSTAL_BEAM_TEXTURE = new Identifier("textures/entity/end_crystal/end_crystal_beam.png");
private static final ResourceLocation CRYSTAL_TEXTURE = new ResourceLocation(
"textures/entity/end_crystal/end_crystal.png");
private static final ResourceLocation CRYSTAL_BEAM_TEXTURE = new ResourceLocation(
"textures/entity/end_crystal/end_crystal_beam.png");
private static final RenderLayer CRYSTAL_BEAM_LAYER;
private static final RenderLayer END_CRYSTAL;
private static final ModelPart CORE;
private static final ModelPart FRAME;
private static final int AGE_CYCLE = 240;
private static final float SINE_45_DEGREES;
public static void render(int age, int maxAge, float tickDelta, MatrixStack matrices, VertexConsumerProvider vertexConsumerProvider, int light) {
public static void render(int age, int maxAge, float tickDelta, MatrixStack matrices,
VertexConsumerProvider vertexConsumerProvider, int light) {
float k = (float) AGE_CYCLE / maxAge;
float rotation = (age * k + tickDelta) * 3.0F;
VertexConsumer vertexConsumer = vertexConsumerProvider.getBuffer(END_CRYSTAL);
@ -45,20 +48,23 @@ public class EndCrystalRenderer {
CORE.render(matrices, vertexConsumer, light, OverlayTexture.DEFAULT_UV);
matrices.pop();
}
public static void renderBeam(BlockPos start, BlockPos end, float tickDelta, int age, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light) {
public static void renderBeam(BlockPos start, BlockPos end, float tickDelta, int age, MatrixStack matrices,
VertexConsumerProvider vertexConsumers, int light) {
float dx = start.getX() - end.getX() + 1.0F;
float dy = start.getY() - end.getY() + 1.0F;
float dz = start.getZ() - end.getZ() + 1.0F;
float f = MathHelper.sqrt(dx * dx + dz * dz);
float g = MathHelper.sqrt(dx * dx + dy * dy + dz * dz);
float f = Mth.sqrt(dx * dx + dz * dz);
float g = Mth.sqrt(dx * dx + dy * dy + dz * dz);
matrices.push();
matrices.translate(0.0D, 2.0D, 0.0D);
matrices.multiply(Vector3f.POSITIVE_Y.getRadialQuaternion((float)(-Math.atan2((double) dz, (double) dx)) - 1.5707964F));
matrices.multiply(Vector3f.POSITIVE_X.getRadialQuaternion((float)(-Math.atan2((double) f, (double) dy)) - 1.5707964F));
matrices.multiply(
Vector3f.POSITIVE_Y.getRadialQuaternion((float) (-Math.atan2((double) dz, (double) dx)) - 1.5707964F));
matrices.multiply(
Vector3f.POSITIVE_X.getRadialQuaternion((float) (-Math.atan2((double) f, (double) dy)) - 1.5707964F));
VertexConsumer vertexConsumer = vertexConsumers.getBuffer(CRYSTAL_BEAM_LAYER);
float h = 0.0F - ((float) age + tickDelta) * 0.01F;
float i = MathHelper.sqrt(dx * dx + dy * dy + dz * dz) / 32.0F - ((float) age + tickDelta) * 0.01F;
float i = Mth.sqrt(dx * dx + dy * dy + dz * dz) / 32.0F - ((float) age + tickDelta) * 0.01F;
float k = 0.0F;
float l = 0.75F;
float m = 0.0F;
@ -66,22 +72,26 @@ public class EndCrystalRenderer {
Matrix4f matrix4f = entry.getModel();
Matrix3f matrix3f = entry.getNormal();
for(int n = 1; n <= 8; ++n) {
float o = MathHelper.sin((float) n * 6.2831855F / 8.0F) * 0.75F;
float p = MathHelper.cos((float) n * 6.2831855F / 8.0F) * 0.75F;
float q = (float) n / 8.0F;
vertexConsumer.vertex(matrix4f, k * 0.2F, l * 0.2F, 0.0F).color(0, 0, 0, 255).texture(m, h).overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, k, l, g).color(255, 255, 255, 255).texture(m, i).overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, o, p, g).color(255, 255, 255, 255).texture(q, i).overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, o * 0.2F, p * 0.2F, 0.0F).color(0, 0, 0, 255).texture(q, h).overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
k = o;
l = p;
m = q;
for (int n = 1; n <= 8; ++n) {
float o = Mth.sin((float) n * 6.2831855F / 8.0F) * 0.75F;
float p = Mth.cos((float) n * 6.2831855F / 8.0F) * 0.75F;
float q = (float) n / 8.0F;
vertexConsumer.vertex(matrix4f, k * 0.2F, l * 0.2F, 0.0F).color(0, 0, 0, 255).texture(m, h)
.overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, k, l, g).color(255, 255, 255, 255).texture(m, i)
.overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, o, p, g).color(255, 255, 255, 255).texture(q, i)
.overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
vertexConsumer.vertex(matrix4f, o * 0.2F, p * 0.2F, 0.0F).color(0, 0, 0, 255).texture(q, h)
.overlay(OverlayTexture.DEFAULT_UV).light(light).normal(matrix3f, 0.0F, -1.0F, 0.0F).next();
k = o;
l = p;
m = q;
}
matrices.pop();
}
static {
END_CRYSTAL = RenderLayer.getEntityCutoutNoCull(CRYSTAL_TEXTURE);
CRYSTAL_BEAM_LAYER = RenderLayer.getEntitySmoothCutout(CRYSTAL_BEAM_TEXTURE);