Start migration

This commit is contained in:
Aleksey 2021-04-08 21:55:07 +03:00
parent 6630ce0cab
commit 47ed597358
491 changed files with 12045 additions and 11953 deletions

View file

@ -6,14 +6,14 @@ import java.util.Random;
import com.google.common.base.Function;
import com.google.common.collect.Lists;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.LeavesBlock;
import net.minecraft.block.Material;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LeavesBlock;
import net.minecraft.world.level.material.Material;
import net.minecraft.client.util.math.Vector3f;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockPos.Mutable;
import net.minecraft.util.math.Direction;
import net.minecraft.core.BlockPos;
import net.minecraft.core.BlockPos.MutableBlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.StructureWorldAccess;
import net.minecraft.world.gen.chunk.ChunkGenerator;
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
@ -33,19 +33,24 @@ import ru.betterend.world.features.DefaultFeature;
public class NightshadeRedwoodTreeFeature extends DefaultFeature {
private static final List<Vector3f> BRANCH;
@Override
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
if (!world.getBlockState(pos.down()).getBlock().isIn(EndTags.END_GROUND)) return false;
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
DefaultFeatureConfig config) {
if (!world.getBlockState(pos.below()).getBlock().isIn(EndTags.END_GROUND))
return false;
BlockState log = Integrations.BYG.getDefaultState("nightshade_log");
BlockState wood = Integrations.BYG.getDefaultState("nightshade_wood");
BlockState leaves = Integrations.BYG.getDefaultState("nightshade_leaves");
BlockState leaves_flower = Integrations.BYG.getDefaultState("flowering_nightshade_leaves");
Function<BlockPos, BlockState> splinePlacer = (bpos) -> { return log; };
Function<BlockPos, BlockState> splinePlacer = (bpos) -> {
return log;
};
Function<BlockState, Boolean> replace = (state) -> {
return state.isIn(EndTags.END_GROUND) || state.getMaterial().equals(Material.PLANT) || state.getMaterial().isReplaceable();
return state.isIn(EndTags.END_GROUND) || state.getMaterial().equals(Material.PLANT)
|| state.getMaterial().isReplaceable();
};
Function<PosInfo, BlockState> post = (info) -> {
if (info.getState().equals(log) && (!info.getStateUp().equals(log) || !info.getStateDown().equals(log))) {
@ -56,15 +61,15 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
Function<BlockState, Boolean> ignore = (state) -> {
return state.equals(log) || state.equals(wood);
};
int height = MHelper.randRange(40, 60, random);
List<Vector3f> trunk = SplineHelper.makeSpline(0, 0, 0, 0, height, 0, height / 4);
SplineHelper.offsetParts(trunk, random, 0.8F, 0, 0.8F);
if (!SplineHelper.canGenerate(trunk, pos, world, replace)) {
return false;
}
int count = height >> 2;
float start = trunk.size() / 3F;
float delta = trunk.size() * 0.6F;
@ -83,20 +88,21 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
SplineHelper.offset(branch, offset);
SplineHelper.fillSpline(branch, world, wood, pos, replace);
}
SDF sdf = SplineHelper.buildSDF(trunk, 2.3F, 0.8F, splinePlacer);
SDF roots = new SDFSphere().setRadius(2F).setBlock(log);
roots = new SDFFlatWave().setIntensity(2F).setRaysCount(MHelper.randRange(5, 7, random)).setAngle(random.nextFloat() * MHelper.PI2).setSource(roots);
roots = new SDFFlatWave().setIntensity(2F).setRaysCount(MHelper.randRange(5, 7, random))
.setAngle(random.nextFloat() * MHelper.PI2).setSource(roots);
sdf = new SDFSmoothUnion().setRadius(2F).setSourceA(sdf).setSourceB(roots);
sdf.setReplaceFunction(replace).addPostProcess(post).fillRecursive(world, pos);
Vector3f last = SplineHelper.getPos(trunk, trunk.size() - 1.35F);
for (int y = 0; y < 8; y++) {
BlockPos p = pos.add(last.getX() + 0.5, last.getY() + y, last.getZ() + 0.5);
BlockPos p = pos.offset(last.getX() + 0.5, last.getY() + y, last.getZ() + 0.5);
BlocksHelper.setWithoutUpdate(world, p, y == 4 ? wood : log);
}
for (int y = 0; y < 16; y++) {
BlockPos p = pos.add(last.getX() + 0.5, last.getY() + y, last.getZ() + 0.5);
BlockPos p = pos.offset(last.getX() + 0.5, last.getY() + y, last.getZ() + 0.5);
if (world.isAir(p)) {
BlocksHelper.setWithoutUpdate(world, p, leaves);
}
@ -116,8 +122,8 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
}
}
}
Mutable mut = new Mutable();
MutableBlockPos mut = new MutableBlockPos();
Function<PosInfo, BlockState> leavesPost1 = (info) -> {
if (info.getState().equals(log) || info.getState().equals(wood)) {
for (int x = -6; x < 7; x++) {
@ -133,7 +139,7 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
mut.setY(y + info.getPos().getY());
BlockState state = info.getState(mut);
if (state.getBlock() instanceof LeavesBlock) {
int distance = state.get(LeavesBlock.DISTANCE);
int distance = state.getValue(LeavesBlock.DISTANCE);
if (d < distance) {
info.setState(mut, state.with(LeavesBlock.DISTANCE, d));
}
@ -149,15 +155,15 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
if (info.getState().getBlock() instanceof LeavesBlock) {
int distance = info.getState().get(LeavesBlock.DISTANCE);
if (distance > MHelper.randRange(2, 4, random)) {
return Blocks.AIR.getDefaultState();
return Blocks.AIR.defaultBlockState();
}
for (Direction d: BlocksHelper.DIRECTIONS) {
for (Direction d : BlocksHelper.DIRECTIONS) {
int airCount = 0;
if (info.getState(d).isAir()) {
airCount ++;
airCount++;
}
if (airCount > 5) {
return Blocks.AIR.getDefaultState();
return Blocks.AIR.defaultBlockState();
}
}
if (random.nextInt(8) == 0) {
@ -166,19 +172,19 @@ public class NightshadeRedwoodTreeFeature extends DefaultFeature {
}
return info.getState();
};
SDF canopy = new SDFCappedCone().setRadius1(12F).setRadius2(1f).setHeight(height * 0.3F).setBlock(leaves);
canopy = new SDFDisplacement().setFunction((vec) -> { return MHelper.randRange(-3F, 3F, random); }).setSource(canopy);
canopy.addPostProcess(leavesPost1).addPostProcess(leavesPost2).fillRecursiveIgnore(world, pos.add(0, height * 0.75, 0), ignore);
canopy = new SDFDisplacement().setFunction((vec) -> {
return MHelper.randRange(-3F, 3F, random);
}).setSource(canopy);
canopy.addPostProcess(leavesPost1).addPostProcess(leavesPost2).fillRecursiveIgnore(world,
pos.offset(0, height * 0.75, 0), ignore);
return true;
}
static {
BRANCH = Lists.newArrayList(new Vector3f(0, 0, 0),
new Vector3f(0.25F, 0.1F, 0),
new Vector3f(0.40F, 0.2F, 0),
new Vector3f(0.50F, 0.4F, 0),
new Vector3f(0.55F, 0.6F, 0));
BRANCH = Lists.newArrayList(new Vector3f(0, 0, 0), new Vector3f(0.25F, 0.1F, 0), new Vector3f(0.40F, 0.2F, 0),
new Vector3f(0.50F, 0.4F, 0), new Vector3f(0.55F, 0.6F, 0));
}
}