Start migration
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6630ce0cab
commit
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491 changed files with 12045 additions and 11953 deletions
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@ -14,28 +14,28 @@ import org.jetbrains.annotations.Nullable;
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import com.google.common.collect.Sets;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.world.item.Item;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.particle.BlockStateParticleEffect;
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import net.minecraft.particle.ParticleEffect;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.core.particles.BlockStateParticleEffect;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.registry.Registry;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Registry;
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import net.minecraft.world.Heightmap;
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import net.minecraft.world.World;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.chunk.Chunk;
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import net.minecraft.world.dimension.DimensionType;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.gen.feature.ConfiguredFeatures;
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import ru.betterend.BetterEnd;
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import ru.betterend.blocks.BlockProperties;
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@ -47,22 +47,15 @@ import ru.betterend.registry.EndFeatures;
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import ru.betterend.registry.EndPortals;
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public class EternalRitual {
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private final static Set<Point> STRUCTURE_MAP = Sets.newHashSet(
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new Point(-4, -5), new Point(-4, 5), new Point(-6, 0),
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new Point(4, -5), new Point(4, 5), new Point(6, 0));
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private final static Set<Point> FRAME_MAP = Sets.newHashSet(
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new Point(0, 0), new Point(0, 6), new Point(1, 0),
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new Point(1, 6), new Point(2, 1), new Point(2, 5),
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new Point(3, 2), new Point(3, 3), new Point(3, 4));
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private final static Set<Point> PORTAL_MAP = Sets.newHashSet(
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new Point(0, 0), new Point(0, 1), new Point(0, 2),
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new Point(0, 3), new Point(0, 4), new Point(1, 0),
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new Point(1, 1), new Point(1, 2), new Point(1, 3),
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new Point(1, 4), new Point(2, 1), new Point(2, 2),
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new Point(2, 3));
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private final static Set<Point> BASE_MAP = Sets.newHashSet(
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new Point(3, 0), new Point(2, 0), new Point(2, 1), new Point(1, 1),
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new Point(1, 2), new Point(0, 1), new Point(0, 2));
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private final static Set<Point> STRUCTURE_MAP = Sets.newHashSet(new Point(-4, -5), new Point(-4, 5),
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new Point(-6, 0), new Point(4, -5), new Point(4, 5), new Point(6, 0));
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private final static Set<Point> FRAME_MAP = Sets.newHashSet(new Point(0, 0), new Point(0, 6), new Point(1, 0),
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new Point(1, 6), new Point(2, 1), new Point(2, 5), new Point(3, 2), new Point(3, 3), new Point(3, 4));
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private final static Set<Point> PORTAL_MAP = Sets.newHashSet(new Point(0, 0), new Point(0, 1), new Point(0, 2),
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new Point(0, 3), new Point(0, 4), new Point(1, 0), new Point(1, 1), new Point(1, 2), new Point(1, 3),
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new Point(1, 4), new Point(2, 1), new Point(2, 2), new Point(2, 3));
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private final static Set<Point> BASE_MAP = Sets.newHashSet(new Point(3, 0), new Point(2, 0), new Point(2, 1),
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new Point(1, 1), new Point(1, 2), new Point(0, 1), new Point(0, 2));
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private final static Block BASE = EndBlocks.FLAVOLITE.tiles;
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private final static Block PEDESTAL = EndBlocks.ETERNAL_PEDESTAL;
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@ -72,51 +65,50 @@ public class EternalRitual {
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public final static int SEARCH_RADIUS = calculateSearchSteps(48);
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private World world;
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private Level world;
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private Direction.Axis axis;
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private Identifier targetWorldId;
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private ResourceLocation targetWorldId;
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private BlockPos center;
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private BlockPos exit;
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private boolean active = false;
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public EternalRitual(World world) {
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public EternalRitual(Level world) {
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this.world = world;
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}
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public EternalRitual(World world, BlockPos initial) {
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public EternalRitual(Level world, BlockPos initial) {
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this(world);
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this.configure(initial);
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}
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public void setWorld(World world) {
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public void setWorld(Level world) {
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this.world = world;
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}
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@Nullable
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public Identifier getTargetWorldId() {
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public ResourceLocation getTargetWorldId() {
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return targetWorldId;
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}
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private boolean isInvalid() {
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return world == null || world.isClient() ||
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center == null || axis == null;
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return world == null || world.isClientSide() || center == null || axis == null;
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}
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public void checkStructure() {
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if (isInvalid()) return;
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if (isInvalid())
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return;
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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}
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else {
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} else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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boolean valid = checkFrame(world, center.down());
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boolean valid = checkFrame(world, center.below());
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Item item = null;
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for (Point pos : STRUCTURE_MAP) {
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BlockPos.Mutable checkPos = center.mutableCopy();
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BlockPos.MutableBlockPos checkPos = center.mutable();
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checkPos.move(moveX, pos.x).move(moveY, pos.y);
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valid &= isActive(checkPos);
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if (valid) {
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@ -136,14 +128,14 @@ public class EternalRitual {
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}
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}
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private boolean checkFrame(World world, BlockPos framePos) {
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private boolean checkFrame(Level world, BlockPos framePos) {
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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boolean valid = true;
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for (Point point : FRAME_MAP) {
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BlockPos pos = framePos.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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pos = framePos.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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}
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@ -155,25 +147,26 @@ public class EternalRitual {
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}
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private void activatePortal(Item keyItem) {
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if (active) return;
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Identifier itemId = Registry.ITEM.getId(keyItem);
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if (active)
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return;
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ResourceLocation itemId = Registry.ITEM.getId(keyItem);
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int portalId = EndPortals.getPortalIdByItem(itemId);
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World targetWorld = getTargetWorld(portalId);
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Identifier worldId = targetWorld.getRegistryKey().getValue();
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Level targetWorld = getTargetWorld(portalId);
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ResourceLocation worldId = targetWorld.dimension().location();
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try {
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if (exit == null) {
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initPortal(worldId, portalId);
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} else {
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if (!worldId.equals(targetWorldId)) {
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initPortal(worldId, portalId);
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} else if (!checkFrame(targetWorld, exit.down())) {
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} else if (!checkFrame(targetWorld, exit.below())) {
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Direction.Axis portalAxis = (Direction.Axis.X == axis) ? Direction.Axis.Z : Direction.Axis.X;
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generatePortal(targetWorld, exit, portalAxis, portalId);
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}
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activatePortal(targetWorld, exit, portalId);
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}
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activatePortal(world, center, portalId);
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doEffects((ServerWorld) world, center);
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doEffects((ServerLevel) world, center);
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active = true;
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} catch (Exception ex) {
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BetterEnd.LOGGER.error("Create End portals error.", ex);
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@ -183,95 +176,102 @@ public class EternalRitual {
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}
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}
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private void initPortal(Identifier worldId, int portalId) {
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private void initPortal(ResourceLocation worldId, int portalId) {
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targetWorldId = worldId;
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exit = findPortalPos(portalId);
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}
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private void doEffects(ServerWorld serverWorld, BlockPos center) {
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private void doEffects(ServerLevel serverWorld, BlockPos center) {
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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}
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else {
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} else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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for (Point pos : STRUCTURE_MAP) {
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BlockPos.Mutable p = center.mutableCopy();
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BlockPos.MutableBlockPos p = center.mutable();
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p.move(moveX, pos.x).move(moveY, pos.y);
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serverWorld.spawnParticles(ParticleTypes.PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0, 1);
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serverWorld.spawnParticles(ParticleTypes.REVERSE_PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0, 0.3);
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serverWorld.sendParticles(ParticleTypes.PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20, 0, 0, 0,
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1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, p.getX() + 0.5, p.getY() + 1.5, p.getZ() + 0.5, 20,
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0, 0, 0, 0.3);
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}
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serverWorld.playSound(null, center, SoundEvents.BLOCK_END_PORTAL_SPAWN, SoundCategory.NEUTRAL, 16, 1);
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serverWorld.playSound(null, center, SoundEvents.BLOCK_END_PORTAL_SPAWN, SoundSource.NEUTRAL, 16, 1);
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}
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private void activatePortal(World world, BlockPos center, int portalId) {
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BlockPos framePos = center.down();
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private void activatePortal(Level world, BlockPos center, int portalId) {
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BlockPos framePos = center.below();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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BlockState frame = FRAME.getDefaultState().with(ACTIVE, true);
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BlockState frame = FRAME.defaultBlockState().with(ACTIVE, true);
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FRAME_MAP.forEach(point -> {
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BlockPos pos = framePos.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.contains(ACTIVE) && !state.get(ACTIVE)) {
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world.setBlockState(pos, frame);
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if (state.contains(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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pos = framePos.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.contains(ACTIVE) && !state.get(ACTIVE)) {
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world.setBlockState(pos, frame);
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if (state.contains(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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});
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Direction.Axis portalAxis = Direction.Axis.X == axis ? Direction.Axis.Z : Direction.Axis.X;
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BlockState portal = PORTAL.getDefaultState().with(EndPortalBlock.AXIS, portalAxis).with(EndPortalBlock.PORTAL, portalId);
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ParticleEffect effect = new BlockStateParticleEffect(ParticleTypes.BLOCK, portal);
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ServerWorld serverWorld = (ServerWorld) world;
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BlockState portal = PORTAL.defaultBlockState().with(EndPortalBlock.AXIS, portalAxis).with(EndPortalBlock.PORTAL,
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portalId);
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ParticleOptions effect = new BlockStateParticleEffect(ParticleTypes.BLOCK, portal);
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ServerLevel serverWorld = (ServerLevel) world;
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PORTAL_MAP.forEach(point -> {
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BlockPos pos = center.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).isOf(PORTAL)) {
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world.setBlockState(pos, portal);
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serverWorld.spawnParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.1);
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serverWorld.spawnParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5,
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0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5,
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pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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}
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pos = center.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).isOf(PORTAL)) {
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world.setBlockState(pos, portal);
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serverWorld.spawnParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.1);
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serverWorld.spawnParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(effect, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 10, 0.5, 0.5,
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0.5, 0.1);
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serverWorld.sendParticles(ParticleTypes.REVERSE_PORTAL, pos.getX() + 0.5, pos.getY() + 0.5,
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pos.getZ() + 0.5, 10, 0.5, 0.5, 0.5, 0.3);
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}
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});
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}
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public void disablePortal(int state) {
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if (!active || isInvalid()) return;
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if (!active || isInvalid())
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return;
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removePortal(getTargetWorld(state), exit);
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removePortal(world, center);
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}
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private void removePortal(World world, BlockPos center) {
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BlockPos framePos = center.down();
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private void removePortal(Level world, BlockPos center) {
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BlockPos framePos = center.below();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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FRAME_MAP.forEach(point -> {
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BlockPos pos = framePos.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.isOf(FRAME) && state.get(ACTIVE)) {
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world.setBlockState(pos, state.with(ACTIVE, false));
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.with(ACTIVE, false));
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}
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pos = framePos.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.isOf(FRAME) && state.get(ACTIVE)) {
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world.setBlockState(pos, state.with(ACTIVE, false));
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.with(ACTIVE, false));
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}
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});
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PORTAL_MAP.forEach(point -> {
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BlockPos pos = center.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).isOf(PORTAL)) {
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BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).is(PORTAL)) {
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world.removeBlock(pos, false);
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}
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pos = center.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).isOf(PORTAL)) {
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pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).is(PORTAL)) {
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world.removeBlock(pos, false);
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}
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});
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@ -279,10 +279,10 @@ public class EternalRitual {
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}
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@Nullable
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private BlockPos findFrame(World world, BlockPos.Mutable startPos) {
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List<BlockPos.Mutable> foundPos = findAllBlockPos(world, startPos, (SEARCH_RADIUS >> 4) + 1, FRAME,
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blockState -> blockState.isOf(FRAME) && !blockState.get(ACTIVE));
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for(BlockPos.Mutable testPos : foundPos) {
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private BlockPos findFrame(Level world, BlockPos.MutableBlockPos startPos) {
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List<BlockPos.MutableBlockPos> foundPos = findAllBlockPos(world, startPos, (SEARCH_RADIUS >> 4) + 1, FRAME,
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blockState -> blockState.is(FRAME) && !blockState.get(ACTIVE));
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for (BlockPos.MutableBlockPos testPos : foundPos) {
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if (checkFrame(world, testPos)) {
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return testPos;
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}
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@ -292,11 +292,12 @@ public class EternalRitual {
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private BlockPos findPortalPos(int portalId) {
|
||||
MinecraftServer server = world.getServer();
|
||||
ServerWorld targetWorld = (ServerWorld) getTargetWorld(portalId);
|
||||
Registry<DimensionType> registry = Objects.requireNonNull(server).getRegistryManager().getDimensionTypes();
|
||||
double multiplier = Objects.requireNonNull(registry.get(targetWorldId)).getCoordinateScale();
|
||||
BlockPos.Mutable basePos = center.mutableCopy().set(center.getX() / multiplier, center.getY(), center.getZ() / multiplier);
|
||||
BlockPos framePos = findFrame(targetWorld, basePos.mutableCopy());
|
||||
ServerLevel targetWorld = (ServerLevel) getTargetWorld(portalId);
|
||||
Registry<DimensionType> registry = Objects.requireNonNull(server).registryAccess().dimensionTypes();
|
||||
double multiplier = Objects.requireNonNull(registry.get(targetWorldId)).coordinateScale();
|
||||
BlockPos.MutableBlockPos basePos = center.mutable().set(center.getX() / multiplier, center.getY(),
|
||||
center.getZ() / multiplier);
|
||||
BlockPos framePos = findFrame(targetWorld, basePos.mutable());
|
||||
if (framePos != null) {
|
||||
return framePos.up();
|
||||
}
|
||||
|
@ -307,19 +308,22 @@ public class EternalRitual {
|
|||
return basePos.toImmutable();
|
||||
} else {
|
||||
Direction direction = Direction.EAST;
|
||||
BlockPos.Mutable checkPos = basePos.mutableCopy();
|
||||
BlockPos.MutableBlockPos checkPos = basePos.mutable();
|
||||
int radius = (int) ((SEARCH_RADIUS / multiplier) + 1);
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
Chunk chunk = targetWorld.getChunk(checkPos);
|
||||
if (chunk != null) {
|
||||
int surfaceY = chunk.sampleHeightmap(Heightmap.Type.WORLD_SURFACE, checkPos.getX() & 15, checkPos.getZ() & 15);
|
||||
int motionY = chunk.sampleHeightmap(Heightmap.Type.MOTION_BLOCKING, checkPos.getX() & 15, checkPos.getZ() & 15);
|
||||
int surfaceY = chunk.sampleHeightmap(Heightmap.Type.WORLD_SURFACE, checkPos.getX() & 15,
|
||||
checkPos.getZ() & 15);
|
||||
int motionY = chunk.sampleHeightmap(Heightmap.Type.MOTION_BLOCKING, checkPos.getX() & 15,
|
||||
checkPos.getZ() & 15);
|
||||
int ceil = Math.min(Math.max(surfaceY, motionY) + 1, worldCeil);
|
||||
if (ceil < 5) continue;
|
||||
if (ceil < 5)
|
||||
continue;
|
||||
checkPos.setY(ceil);
|
||||
while (checkPos.getY() >= 5) {
|
||||
if(checkIsAreaValid(targetWorld, checkPos, portalAxis)) {
|
||||
if (checkIsAreaValid(targetWorld, checkPos, portalAxis)) {
|
||||
generatePortal(targetWorld, checkPos, portalAxis, portalId);
|
||||
return checkPos.toImmutable();
|
||||
}
|
||||
|
@ -328,46 +332,50 @@ public class EternalRitual {
|
|||
}
|
||||
checkPos.move(direction);
|
||||
}
|
||||
direction = direction.rotateYClockwise();
|
||||
direction = direction.getClockWise();
|
||||
}
|
||||
}
|
||||
if (targetWorld.getRegistryKey() == World.END) {
|
||||
ConfiguredFeatures.END_ISLAND.generate(targetWorld, targetWorld.getChunkManager().getChunkGenerator(), new Random(basePos.asLong()), basePos.down());
|
||||
} else if (targetWorld.getRegistryKey() == World.OVERWORLD) {
|
||||
basePos.setY(targetWorld.getChunk(basePos).sampleHeightmap(Heightmap.Type.WORLD_SURFACE, basePos.getX(), basePos.getZ()) + 1);
|
||||
if (targetWorld.dimension() == Level.END) {
|
||||
ConfiguredFeatures.END_ISLAND.generate(targetWorld, targetWorld.getChunkManager().getChunkGenerator(),
|
||||
new Random(basePos.asLong()), basePos.below());
|
||||
} else if (targetWorld.dimension() == Level.OVERWORLD) {
|
||||
basePos.setY(targetWorld.getChunk(basePos).sampleHeightmap(Heightmap.Type.WORLD_SURFACE, basePos.getX(),
|
||||
basePos.getZ()) + 1);
|
||||
}
|
||||
EndFeatures.BIOME_ISLAND.getFeatureConfigured().generate(targetWorld, targetWorld.getChunkManager().getChunkGenerator(), new Random(basePos.asLong()), basePos.down());
|
||||
EndFeatures.BIOME_ISLAND.getFeatureConfigured().generate(targetWorld,
|
||||
targetWorld.getChunkManager().getChunkGenerator(), new Random(basePos.asLong()), basePos.below());
|
||||
generatePortal(targetWorld, basePos, portalAxis, portalId);
|
||||
return basePos.toImmutable();
|
||||
}
|
||||
|
||||
private World getTargetWorld(int state) {
|
||||
if (world.getRegistryKey() == World.END) {
|
||||
return EndPortals.getWorld(world.getServer(), state);
|
||||
private Level getTargetWorld(int state) {
|
||||
if (world.dimension() == Level.END) {
|
||||
return EndPortals.getLevel(world.getServer(), state);
|
||||
}
|
||||
return Objects.requireNonNull(world.getServer()).getWorld(World.END);
|
||||
return Objects.requireNonNull(world.getServer()).getLevel(Level.END);
|
||||
}
|
||||
|
||||
private boolean checkIsAreaValid(World world, BlockPos pos, Direction.Axis axis) {
|
||||
if (pos.getY() >= world.getDimensionHeight() - 1) return false;
|
||||
if (!isBaseValid(world, pos, axis)) return false;
|
||||
private boolean checkIsAreaValid(Level world, BlockPos pos, Direction.Axis axis) {
|
||||
if (pos.getY() >= world.getDimensionHeight() - 1)
|
||||
return false;
|
||||
if (!isBaseValid(world, pos, axis))
|
||||
return false;
|
||||
return EternalRitual.checkArea(world, pos, axis);
|
||||
}
|
||||
|
||||
private boolean isBaseValid(World world, BlockPos pos, Direction.Axis axis) {
|
||||
private boolean isBaseValid(Level world, BlockPos pos, Direction.Axis axis) {
|
||||
boolean solid = true;
|
||||
if (axis.equals(Direction.Axis.X)) {
|
||||
pos = pos.down().add(0, 0, -3);
|
||||
pos = pos.below().add(0, 0, -3);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
BlockPos checkPos = pos.add(0, 0, i);
|
||||
BlockPos checkPos = pos.offset(0, 0, i);
|
||||
BlockState state = world.getBlockState(checkPos);
|
||||
solid &= validBlock(world, checkPos, state);
|
||||
}
|
||||
}
|
||||
else {
|
||||
pos = pos.down().add(-3, 0, 0);
|
||||
} else {
|
||||
pos = pos.below().add(-3, 0, 0);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
BlockPos checkPos = pos.add(i, 0, 0);
|
||||
BlockPos checkPos = pos.offset(i, 0, 0);
|
||||
BlockState state = world.getBlockState(checkPos);
|
||||
solid &= validBlock(world, checkPos, state);
|
||||
}
|
||||
|
@ -375,7 +383,7 @@ public class EternalRitual {
|
|||
return solid;
|
||||
}
|
||||
|
||||
private boolean validBlock(World world, BlockPos pos, BlockState state) {
|
||||
private boolean validBlock(Level world, BlockPos pos, BlockState state) {
|
||||
return state.isSolidBlock(world, pos) && state.isFullCube(world, pos);
|
||||
}
|
||||
|
||||
|
@ -450,12 +458,12 @@ public class EternalRitual {
|
|||
}
|
||||
|
||||
private boolean hasPedestal(BlockPos pos) {
|
||||
return world.getBlockState(pos).isOf(PEDESTAL);
|
||||
return world.getBlockState(pos).is(PEDESTAL);
|
||||
}
|
||||
|
||||
private boolean isActive(BlockPos pos) {
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (state.isOf(PEDESTAL)) {
|
||||
if (state.is(PEDESTAL)) {
|
||||
EternalPedestalEntity pedestal = (EternalPedestalEntity) world.getBlockEntity(pos);
|
||||
if (pedestal != null) {
|
||||
if (!pedestal.hasRitual()) {
|
||||
|
@ -467,7 +475,7 @@ public class EternalRitual {
|
|||
}
|
||||
}
|
||||
}
|
||||
return state.get(ACTIVE);
|
||||
return state.getValue(ACTIVE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -493,99 +501,107 @@ public class EternalRitual {
|
|||
exit = NbtHelper.toBlockPos(tag.getCompound("exit"));
|
||||
}
|
||||
if (tag.contains("key_item")) {
|
||||
targetWorldId = new Identifier(tag.getString("key_item"));
|
||||
targetWorldId = new ResourceLocation(tag.getString("key_item"));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
if (this == o)
|
||||
return true;
|
||||
if (o == null || getClass() != o.getClass())
|
||||
return false;
|
||||
EternalRitual ritual = (EternalRitual) o;
|
||||
return world.equals(ritual.world) &&
|
||||
Objects.equals(center, ritual.center) &&
|
||||
Objects.equals(exit, ritual.exit);
|
||||
return world.equals(ritual.world) && Objects.equals(center, ritual.center) && Objects.equals(exit, ritual.exit);
|
||||
}
|
||||
|
||||
public static void generatePortal(World world, BlockPos center, Direction.Axis axis, int portalId) {
|
||||
BlockPos framePos = center.down();
|
||||
public static void generatePortal(Level world, BlockPos center, Direction.Axis axis, int portalId) {
|
||||
BlockPos framePos = center.below();
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.EAST : Direction.NORTH;
|
||||
BlockState frame = FRAME.getDefaultState().with(ACTIVE, true);
|
||||
BlockState frame = FRAME.defaultBlockState().with(ACTIVE, true);
|
||||
FRAME_MAP.forEach(point -> {
|
||||
BlockPos pos = framePos.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockState(pos, frame);
|
||||
pos = framePos.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockState(pos, frame);
|
||||
BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
});
|
||||
BlockState portal = PORTAL.getDefaultState().with(EndPortalBlock.AXIS, axis).with(EndPortalBlock.PORTAL, portalId);
|
||||
BlockState portal = PORTAL.defaultBlockState().with(EndPortalBlock.AXIS, axis).with(EndPortalBlock.PORTAL,
|
||||
portalId);
|
||||
PORTAL_MAP.forEach(point -> {
|
||||
BlockPos pos = center.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockState(pos, portal);
|
||||
pos = center.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockState(pos, portal);
|
||||
BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, portal);
|
||||
pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, portal);
|
||||
});
|
||||
generateBase(world, framePos, moveDir);
|
||||
}
|
||||
|
||||
private static void generateBase(World world, BlockPos center, Direction moveX) {
|
||||
BlockState base = BASE.getDefaultState();
|
||||
Direction moveY = moveX.rotateYClockwise();
|
||||
private static void generateBase(Level world, BlockPos center, Direction moveX) {
|
||||
BlockState base = BASE.defaultBlockState();
|
||||
Direction moveY = moveX.getClockWise();
|
||||
BASE_MAP.forEach(point -> {
|
||||
BlockPos pos = center.mutableCopy().move(moveX, point.x).move(moveY, point.y);
|
||||
world.setBlockState(pos, base);
|
||||
pos = center.mutableCopy().move(moveX, -point.x).move(moveY, point.y);
|
||||
world.setBlockState(pos, base);
|
||||
pos = center.mutableCopy().move(moveX, point.x).move(moveY, -point.y);
|
||||
world.setBlockState(pos, base);
|
||||
pos = center.mutableCopy().move(moveX, -point.x).move(moveY, -point.y);
|
||||
world.setBlockState(pos, base);
|
||||
BlockPos pos = center.mutable().move(moveX, point.x).move(moveY, point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, -point.x).move(moveY, point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, point.x).move(moveY, -point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, -point.x).move(moveY, -point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
});
|
||||
}
|
||||
|
||||
public static boolean checkArea(World world, BlockPos center, Direction.Axis axis) {
|
||||
public static boolean checkArea(Level world, BlockPos center, Direction.Axis axis) {
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
|
||||
for (BlockPos checkPos : BlockPos.iterate(center.offset(moveDir.rotateYClockwise()), center.offset(moveDir.rotateYCounterclockwise()))) {
|
||||
for (BlockPos checkPos : BlockPos.iterate(center.offset(moveDir.getClockWise()),
|
||||
center.offset(moveDir.rotateYCounterclockwise()))) {
|
||||
for (Point point : PORTAL_MAP) {
|
||||
BlockPos pos = checkPos.mutableCopy().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
BlockPos pos = checkPos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state)) return false;
|
||||
pos = checkPos.mutableCopy().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
if (isStateInvalid(state))
|
||||
return false;
|
||||
pos = checkPos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state)) return false;
|
||||
if (isStateInvalid(state))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static boolean isStateInvalid(BlockState state) {
|
||||
if (!state.getFluidState().isEmpty()) return true;
|
||||
if (!state.getFluidState().isEmpty())
|
||||
return true;
|
||||
Material material = state.getMaterial();
|
||||
return !material.isReplaceable() && !material.equals(Material.PLANT);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param world Level for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
*
|
||||
* @return Position of the first found block or null.
|
||||
*/
|
||||
@Nullable
|
||||
public static BlockPos.Mutable findBlockPos(World world, BlockPos.Mutable checkPos, int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
public static BlockPos.MutableBlockPos findBlockPos(Level world, BlockPos.MutableBlockPos checkPos, int radius,
|
||||
Block searchBlock, Predicate<BlockState> condition) {
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
Chunk chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty()) continue;
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty())
|
||||
continue;
|
||||
for (ChunkSection section : chunk.getSectionArray()) {
|
||||
if (section == null || !section.getContainer().hasAny(condition)) continue;
|
||||
if (section == null || !section.getContainer().hasAny(condition))
|
||||
continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for(int z = 0; z < 16; z++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.isOf(searchBlock)) {
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.getYOffset() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
|
@ -598,39 +614,42 @@ public class EternalRitual {
|
|||
}
|
||||
checkPos.move(moveDirection, 16);
|
||||
}
|
||||
moveDirection = moveDirection.rotateYClockwise();
|
||||
moveDirection = moveDirection.getClockWise();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param world Level for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
*
|
||||
* @return List of positions of the all found blocks or empty list.
|
||||
*/
|
||||
public static List<BlockPos.Mutable> findAllBlockPos(World world, BlockPos.Mutable checkPos, int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
List<BlockPos.Mutable> posFound = Lists.newArrayList();
|
||||
public static List<BlockPos.MutableBlockPos> findAllBlockPos(Level world, BlockPos.MutableBlockPos checkPos,
|
||||
int radius, Block searchBlock, Predicate<BlockState> condition) {
|
||||
List<BlockPos.MutableBlockPos> posFound = Lists.newArrayList();
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
Chunk chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty()) continue;
|
||||
if (!(chunk instanceof WorldChunk) || ((WorldChunk) chunk).isEmpty())
|
||||
continue;
|
||||
for (ChunkSection section : chunk.getSectionArray()) {
|
||||
if (section == null || !section.getContainer().hasAny(condition)) continue;
|
||||
if (section == null || !section.getContainer().hasAny(condition))
|
||||
continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for(int z = 0; z < 16; z++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.isOf(searchBlock)) {
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.getYOffset() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
checkPos.set(worldX, worldY, worldZ);
|
||||
posFound.add(checkPos.mutableCopy());
|
||||
posFound.add(checkPos.mutable());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -638,7 +657,7 @@ public class EternalRitual {
|
|||
}
|
||||
checkPos.move(moveDirection, 16);
|
||||
}
|
||||
moveDirection = moveDirection.rotateYClockwise();
|
||||
moveDirection = moveDirection.getClockWise();
|
||||
}
|
||||
return posFound;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue