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491 changed files with 12045 additions and 11953 deletions
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@ -2,9 +2,9 @@ package ru.betterend.world.features.terrain;
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import java.util.Random;
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import net.minecraft.block.Material;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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@ -19,30 +19,30 @@ import ru.betterend.world.features.DefaultFeature;
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public class BigAuroraCrystalFeature extends DefaultFeature {
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
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DefaultFeatureConfig config) {
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int maxY = pos.getY() + BlocksHelper.upRay(world, pos, 16);
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int minY = pos.getY() - BlocksHelper.downRay(world, pos, 16);
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if (maxY - minY < 10) {
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return false;
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}
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int y = MHelper.randRange(minY, maxY, random);
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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int height = MHelper.randRange(5, 25, random);
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SDF prism = new SDFHexPrism().setHeight(height).setRadius(MHelper.randRange(1.7F, 3F, random)).setBlock(EndBlocks.AURORA_CRYSTAL);
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SDF prism = new SDFHexPrism().setHeight(height).setRadius(MHelper.randRange(1.7F, 3F, random))
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.setBlock(EndBlocks.AURORA_CRYSTAL);
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Vector3f vec = MHelper.randomHorizontal(random);
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prism = new SDFRotation().setRotation(vec, random.nextFloat()).setSource(prism);
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prism.setReplaceFunction((bState) -> {
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return bState.getMaterial().isReplaceable()
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|| bState.isIn(EndTags.GEN_TERRAIN)
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|| bState.getMaterial().equals(Material.PLANT)
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|| bState.getMaterial().equals(Material.LEAVES);
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return bState.getMaterial().isReplaceable() || bState.isIn(EndTags.GEN_TERRAIN)
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|| bState.getMaterial().equals(Material.PLANT) || bState.getMaterial().equals(Material.LEAVES);
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});
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prism.fillRecursive(world, pos);
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.AURORA_CRYSTAL);
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return true;
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}
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}
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@ -2,12 +2,12 @@ package ru.betterend.world.features.terrain;
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import java.util.Random;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Material;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.fluid.FluidState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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@ -19,46 +19,52 @@ import ru.betterend.util.MHelper;
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import ru.betterend.world.features.DefaultFeature;
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public class EndLakeFeature extends DefaultFeature {
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private static final BlockState END_STONE = Blocks.END_STONE.getDefaultState();
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private static final BlockState END_STONE = Blocks.END_STONE.defaultBlockState();
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private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(15152);
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private static final Mutable POS = new Mutable();
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private static final MutableBlockPos POS = new MutableBlockPos();
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig featureConfig) {
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos,
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DefaultFeatureConfig featureConfig) {
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double radius = MHelper.randRange(10.0, 20.0, random);
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double depth = radius * 0.5 * MHelper.randRange(0.8, 1.2, random);
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int dist = MHelper.floor(radius);
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int dist2 = MHelper.floor(radius * 1.5);
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int bott = MHelper.floor(depth);
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blockPos = getPosOnSurfaceWG(world, blockPos);
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if (blockPos.getY() < 10) return false;
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if (blockPos.getY() < 10)
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return false;
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int waterLevel = blockPos.getY();
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BlockPos pos = getPosOnSurfaceRaycast(world, blockPos.north(dist).up(10), 20);
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if (Math.abs(blockPos.getY() - pos.getY()) > 5) return false;
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if (Math.abs(blockPos.getY() - pos.getY()) > 5)
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return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getPosOnSurfaceRaycast(world, blockPos.south(dist).up(10), 20);
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if (Math.abs(blockPos.getY() - pos.getY()) > 5) return false;
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if (Math.abs(blockPos.getY() - pos.getY()) > 5)
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return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getPosOnSurfaceRaycast(world, blockPos.east(dist).up(10), 20);
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if (Math.abs(blockPos.getY() - pos.getY()) > 5) return false;
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if (Math.abs(blockPos.getY() - pos.getY()) > 5)
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return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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pos = getPosOnSurfaceRaycast(world, blockPos.west(dist).up(10), 20);
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if (Math.abs(blockPos.getY() - pos.getY()) > 5) return false;
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if (Math.abs(blockPos.getY() - pos.getY()) > 5)
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return false;
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waterLevel = MHelper.min(pos.getY(), waterLevel);
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BlockState state;
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int minX = blockPos.getX() - dist2;
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int maxX = blockPos.getX() + dist2;
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int minZ = blockPos.getZ() - dist2;
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int maxZ = blockPos.getZ() + dist2;
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int maskMinX = minX - 1;
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int maskMinZ = minZ - 1;
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boolean[][] mask = new boolean[maxX - minX + 3][maxZ - minZ + 3];
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for (int x = minX; x <= maxX; x++) {
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POS.setX(x);
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@ -84,7 +90,7 @@ public class EndLakeFeature extends DefaultFeature {
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}
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}
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}
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for (int x = minX; x <= maxX; x++) {
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POS.setX(x);
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int x2 = x - blockPos.getX();
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@ -104,7 +110,8 @@ public class EndLakeFeature extends DefaultFeature {
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size *= 0.8;
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add = 5;
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}
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double r = (add * 1.8 + radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75)) - 1.0 / size;
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double r = (add * 1.8 + radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75))
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- 1.0 / size;
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if (r > 0) {
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r *= r;
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if (x2 + z2 <= r) {
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@ -112,26 +119,28 @@ public class EndLakeFeature extends DefaultFeature {
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if (state.isIn(EndTags.GEN_TERRAIN)) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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}
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pos = POS.down();
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pos = POS.below();
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if (world.getBlockState(pos).isIn(EndTags.GEN_TERRAIN)) {
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state = world.getBiome(pos).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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state = world.getBiome(pos).getGenerationSettings().getSurfaceConfig()
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.getTopMaterial();
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if (y > waterLevel + 1)
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BlocksHelper.setWithoutUpdate(world, pos, state);
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else if (y > waterLevel)
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BlocksHelper.setWithoutUpdate(world, pos, random.nextBoolean() ? state : EndBlocks.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, pos, random.nextBoolean() ? state
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: EndBlocks.ENDSTONE_DUST.defaultBlockState());
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else
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, pos,
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EndBlocks.ENDSTONE_DUST.defaultBlockState());
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}
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}
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}
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else {
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} else {
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break;
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}
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}
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}
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}
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}
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double aspect = ((double) radius / (double) depth);
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for (int x = blockPos.getX() - dist; x <= blockPos.getX() + dist; x++) {
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@ -160,12 +169,13 @@ public class EndLakeFeature extends DefaultFeature {
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state = canReplace(state) ? (y < waterLevel ? WATER : AIR) : state;
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BlocksHelper.setWithoutUpdate(world, POS, state);
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}
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pos = POS.down();
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pos = POS.below();
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if (world.getBlockState(pos).getBlock().isIn(EndTags.GEN_TERRAIN)) {
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, pos, EndBlocks.ENDSTONE_DUST.defaultBlockState());
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}
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pos = POS.up();
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while (canReplace(state = world.getBlockState(pos)) && !state.isAir() && state.getFluidState().isEmpty()) {
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while (canReplace(state = world.getBlockState(pos)) && !state.isAir()
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&& state.getFluidState().isEmpty()) {
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BlocksHelper.setWithoutUpdate(world, pos, pos.getY() < waterLevel ? WATER : AIR);
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pos = pos.up();
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}
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@ -174,30 +184,29 @@ public class EndLakeFeature extends DefaultFeature {
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else if (y < waterLevel && y2 + x2 + z2 <= rb) {
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if (world.isAir(POS.up())) {
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state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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BlocksHelper.setWithoutUpdate(world, POS, random.nextBoolean() ? state : EndBlocks.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
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BlocksHelper.setWithoutUpdate(world, POS,
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random.nextBoolean() ? state : EndBlocks.ENDSTONE_DUST.defaultBlockState());
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BlocksHelper.setWithoutUpdate(world, POS.below(), END_STONE);
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} else {
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BlocksHelper.setWithoutUpdate(world, POS, EndBlocks.ENDSTONE_DUST.defaultBlockState());
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BlocksHelper.setWithoutUpdate(world, POS.below(), END_STONE);
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}
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else {
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BlocksHelper.setWithoutUpdate(world, POS, EndBlocks.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, POS.down(), END_STONE);
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}
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//}
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// }
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}
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}
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}
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}
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}
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BlocksHelper.fixBlocks(world, new BlockPos(minX - 2, waterLevel - 2, minZ - 2), new BlockPos(maxX + 2, blockPos.getY() + 20, maxZ + 2));
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BlocksHelper.fixBlocks(world, new BlockPos(minX - 2, waterLevel - 2, minZ - 2),
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new BlockPos(maxX + 2, blockPos.getY() + 20, maxZ + 2));
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return true;
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}
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private boolean canReplace(BlockState state) {
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return state.getMaterial().isReplaceable()
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|| state.isIn(EndTags.GEN_TERRAIN)
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|| state.isOf(EndBlocks.ENDSTONE_DUST)
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|| state.getMaterial().equals(Material.PLANT)
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return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN)
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|| state.is(EndBlocks.ENDSTONE_DUST) || state.getMaterial().equals(Material.PLANT)
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|| state.getMaterial().equals(Material.UNDERWATER_PLANT)
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|| state.getMaterial().equals(Material.UNUSED_PLANT);
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}
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@ -2,11 +2,11 @@ package ru.betterend.world.features.terrain;
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import java.util.Random;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Material;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.material.Material;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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@ -23,15 +23,18 @@ import ru.betterend.world.features.DefaultFeature;
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public class FallenPillarFeature extends DefaultFeature {
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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pos = getPosOnSurface(world, new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
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DefaultFeatureConfig config) {
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pos = getPosOnSurface(world,
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new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
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if (!world.getBlockState(pos.down(5)).isIn(EndTags.GEN_TERRAIN)) {
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return false;
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}
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float height = MHelper.randRange(20F, 40F, random);
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float radius = MHelper.randRange(2F, 4F, random);
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SDF pillar = new SDFCappedCone().setRadius1(radius).setRadius2(radius).setHeight(height * 0.5F).setBlock(Blocks.OBSIDIAN);
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SDF pillar = new SDFCappedCone().setRadius1(radius).setRadius2(radius).setHeight(height * 0.5F)
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.setBlock(Blocks.OBSIDIAN);
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pillar = new SDFTranslate().setTranslate(0, radius * 0.5F - 2, 0).setSource(pillar);
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OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
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pillar = new SDFDisplacement().setFunction((vec) -> {
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@ -40,17 +43,18 @@ public class FallenPillarFeature extends DefaultFeature {
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Vector3f vec = MHelper.randomHorizontal(random);
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float angle = (float) random.nextGaussian() * 0.05F + (float) Math.PI;
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pillar = new SDFRotation().setRotation(vec, angle).setSource(pillar);
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BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.getDefaultState();
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BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.defaultBlockState();
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pillar.addPostProcess((info) -> {
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if (info.getStateUp().isAir() && random.nextFloat() > 0.1F) {
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return mossy;
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}
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return info.getState();
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}).setReplaceFunction((state) -> {
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return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().equals(Material.PLANT);
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return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN)
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|| state.getMaterial().equals(Material.PLANT);
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}).fillRecursive(world, pos);
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return true;
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}
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}
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@ -5,9 +5,9 @@ import java.util.Random;
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import com.google.common.collect.Lists;
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import net.minecraft.block.Blocks;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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@ -21,14 +21,16 @@ import ru.betterend.util.sdf.primitive.SDFSphere;
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public class FloatingSpireFeature extends SpireFeature {
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
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DefaultFeatureConfig config) {
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int minY = getYOnSurface(world, pos.getX(), pos.getZ());
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int y = minY > 57 ? MHelper.floor(MHelper.randRange(minY, minY * 2, random) * 0.5F + 32) : MHelper.randRange(64, 192, random);
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int y = minY > 57 ? MHelper.floor(MHelper.randRange(minY, minY * 2, random) * 0.5F + 32)
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: MHelper.randRange(64, 192, random);
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pos = new BlockPos(pos.getX(), y, pos.getZ());
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SDF sdf = new SDFSphere().setRadius(MHelper.randRange(2, 3, random)).setBlock(Blocks.END_STONE);
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int count = MHelper.randRange(3, 5, random);
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for (int i = 0; i < count; i++) {
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float rMin = (i * 1.3F) + 2.5F;
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sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
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@ -37,10 +39,11 @@ public class FloatingSpireFeature extends SpireFeature {
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float rMin = (i * 1.3F) + 2.5F;
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sdf = addSegment(sdf, MHelper.randRange(rMin, rMin + 1.5F, random), random);
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}
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OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
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sdf = new SDFDisplacement().setFunction((vec) -> {
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return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F + Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
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return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F
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+ Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
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}).setSource(sdf);
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final BlockPos center = pos;
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List<BlockPos> support = Lists.newArrayList();
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@ -50,20 +53,19 @@ public class FloatingSpireFeature extends SpireFeature {
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support.add(info.getPos().up());
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}
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return world.getBiome(info.getPos()).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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}
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else if (info.getState(Direction.UP, 3).isAir()) {
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} else if (info.getState(Direction.UP, 3).isAir()) {
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return world.getBiome(info.getPos()).getGenerationSettings().getSurfaceConfig().getUnderMaterial();
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}
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return info.getState();
|
||||
});
|
||||
sdf.fillRecursive(world, center);
|
||||
|
||||
|
||||
support.forEach((bpos) -> {
|
||||
if (EndBiomes.getFromBiome(world.getBiome(bpos)) == EndBiomes.BLOSSOMING_SPIRES) {
|
||||
EndFeatures.TENANEA_BUSH.getFeature().generate(world, chunkGenerator, random, bpos, null);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,15 +3,15 @@ package ru.betterend.world.features.terrain;
|
|||
import java.util.Random;
|
||||
import java.util.function.Function;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.HorizontalFacingBlock;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.HorizontalFacingBlock;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -43,23 +43,24 @@ public class GeyserFeature extends DefaultFeature {
|
|||
protected static final Function<BlockState, Boolean> REPLACE2;
|
||||
private static final Function<BlockState, Boolean> IGNORE;
|
||||
private static final Direction[] HORIZONTAL = BlocksHelper.makeHorizontal();
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurfaceWG(world, pos);
|
||||
|
||||
|
||||
if (pos.getY() < 10) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Mutable bpos = new Mutable().set(pos);
|
||||
|
||||
MutableBlockPos bpos = new MutableBlockPos().set(pos);
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
BlockState state = world.getBlockState(bpos);
|
||||
while (state.isIn(EndTags.GEN_TERRAIN) || !state.getFluidState().isEmpty() && bpos.getY() > 5) {
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
state = world.getBlockState(bpos);
|
||||
}
|
||||
|
||||
|
||||
if (pos.getY() - bpos.getY() < 25) {
|
||||
return false;
|
||||
}
|
||||
|
@ -67,18 +68,21 @@ public class GeyserFeature extends DefaultFeature {
|
|||
int halfHeight = MHelper.randRange(10, 20, random);
|
||||
float radius1 = halfHeight * 0.5F;
|
||||
float radius2 = halfHeight * 0.1F + 0.5F;
|
||||
SDF sdf = new SDFCappedCone().setHeight(halfHeight).setRadius1(radius1).setRadius2(radius2).setBlock(EndBlocks.SULPHURIC_ROCK.stone);
|
||||
SDF sdf = new SDFCappedCone().setHeight(halfHeight).setRadius1(radius1).setRadius2(radius2)
|
||||
.setBlock(EndBlocks.SULPHURIC_ROCK.stone);
|
||||
sdf = new SDFTranslate().setTranslate(0, halfHeight - 3, 0).setSource(sdf);
|
||||
|
||||
int count = halfHeight;
|
||||
for (int i = 0; i < count; i++) {
|
||||
int py = i << 1;
|
||||
float delta = (float) i / (float) (count - 1);
|
||||
float radius = MathHelper.lerp(delta, radius1, radius2) * 1.3F;
|
||||
float radius = Mth.lerp(delta, radius1, radius2) * 1.3F;
|
||||
|
||||
SDF bowl = new SDFCappedCone().setHeight(radius).setRadius1(0).setRadius2(radius).setBlock(EndBlocks.SULPHURIC_ROCK.stone);
|
||||
SDF bowl = new SDFCappedCone().setHeight(radius).setRadius1(0).setRadius2(radius)
|
||||
.setBlock(EndBlocks.SULPHURIC_ROCK.stone);
|
||||
|
||||
SDF brimstone = new SDFCappedCone().setHeight(radius).setRadius1(0).setRadius2(radius).setBlock(EndBlocks.BRIMSTONE);
|
||||
SDF brimstone = new SDFCappedCone().setHeight(radius).setRadius1(0).setRadius2(radius)
|
||||
.setBlock(EndBlocks.BRIMSTONE);
|
||||
brimstone = new SDFTranslate().setTranslate(0, 2F, 0).setSource(brimstone);
|
||||
bowl = new SDFSubtraction().setSourceA(bowl).setSourceB(brimstone);
|
||||
bowl = new SDFUnion().setSourceA(brimstone).setSourceB(bowl);
|
||||
|
@ -156,7 +160,7 @@ public class GeyserFeature extends DefaultFeature {
|
|||
}).setSource(cave).setReplaceFunction(REPLACE1).fillRecursiveIgnore(world, pos, IGNORE);
|
||||
|
||||
BlocksHelper.setWithoutUpdate(world, pos, WATER);
|
||||
Mutable mut = new Mutable().set(pos);
|
||||
MutableBlockPos mut = new MutableBlockPos().set(pos);
|
||||
count = getYOnSurface(world, pos.getX(), pos.getZ()) - pos.getY();
|
||||
for (int i = 0; i < count; i++) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, WATER);
|
||||
|
@ -167,7 +171,8 @@ public class GeyserFeature extends DefaultFeature {
|
|||
}
|
||||
|
||||
for (int i = 0; i < 150; i++) {
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 4 + 0.5), -halfHeight - 10, MHelper.floor(random.nextGaussian() * 4 + 0.5));
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 4 + 0.5), -halfHeight - 10,
|
||||
MHelper.floor(random.nextGaussian() * 4 + 0.5));
|
||||
float distRaw = MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ());
|
||||
int dist = MHelper.floor(6 - distRaw) + random.nextInt(2);
|
||||
if (dist >= 0) {
|
||||
|
@ -176,24 +181,26 @@ public class GeyserFeature extends DefaultFeature {
|
|||
mut.setY(mut.getY() - 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).isOf(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).is(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
for (int j = 0; j <= dist; j++) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.SULPHURIC_ROCK.stone);
|
||||
MHelper.shuffle(HORIZONTAL, random);
|
||||
for (Direction dir : HORIZONTAL) {
|
||||
BlockPos p = mut.offset(dir);
|
||||
if (random.nextBoolean() && world.getBlockState(p).isOf(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, p, EndBlocks.TUBE_WORM.getDefaultState().with(HorizontalFacingBlock.FACING, dir));
|
||||
if (random.nextBoolean() && world.getBlockState(p).is(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, p, EndBlocks.TUBE_WORM.defaultBlockState()
|
||||
.with(HorizontalFacingBlock.FACING, dir));
|
||||
}
|
||||
}
|
||||
mut.setY(mut.getY() + 1);
|
||||
}
|
||||
state = EndBlocks.HYDROTHERMAL_VENT.getDefaultState().with(HydrothermalVentBlock.ACTIVATED, distRaw < 2);
|
||||
state = EndBlocks.HYDROTHERMAL_VENT.defaultBlockState().with(HydrothermalVentBlock.ACTIVATED,
|
||||
distRaw < 2);
|
||||
BlocksHelper.setWithoutUpdate(world, mut, state);
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
while (state.isOf(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.getDefaultState());
|
||||
while (state.is(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.defaultBlockState());
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
|
@ -202,12 +209,13 @@ public class GeyserFeature extends DefaultFeature {
|
|||
}
|
||||
|
||||
for (int i = 0; i < 10; i++) {
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 0.7 + 0.5), -halfHeight - 10, MHelper.floor(random.nextGaussian() * 0.7 + 0.5));
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 0.7 + 0.5), -halfHeight - 10,
|
||||
MHelper.floor(random.nextGaussian() * 0.7 + 0.5));
|
||||
float distRaw = MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ());
|
||||
int dist = MHelper.floor(6 - distRaw) + random.nextInt(2);
|
||||
if (dist >= 0) {
|
||||
state = world.getBlockState(mut);
|
||||
while (state.isOf(Blocks.WATER)) {
|
||||
while (state.is(Blocks.WATER)) {
|
||||
mut.setY(mut.getY() - 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
|
@ -216,12 +224,13 @@ public class GeyserFeature extends DefaultFeature {
|
|||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.SULPHURIC_ROCK.stone);
|
||||
mut.setY(mut.getY() + 1);
|
||||
}
|
||||
state = EndBlocks.HYDROTHERMAL_VENT.getDefaultState().with(HydrothermalVentBlock.ACTIVATED, distRaw < 2);
|
||||
state = EndBlocks.HYDROTHERMAL_VENT.defaultBlockState().with(HydrothermalVentBlock.ACTIVATED,
|
||||
distRaw < 2);
|
||||
BlocksHelper.setWithoutUpdate(world, mut, state);
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
while (state.isOf(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.getDefaultState());
|
||||
while (state.is(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.defaultBlockState());
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
|
@ -232,20 +241,21 @@ public class GeyserFeature extends DefaultFeature {
|
|||
EndFeatures.SULPHURIC_LAKE.getFeature().generate(world, chunkGenerator, random, pos, null);
|
||||
|
||||
double distance = radius1 * 1.7;
|
||||
BlockPos start = pos.add(-distance, -halfHeight - 15 - distance, -distance);
|
||||
BlockPos end = pos.add(distance, -halfHeight - 5 + distance, distance);
|
||||
BlockPos start = pos.offset(-distance, -halfHeight - 15 - distance, -distance);
|
||||
BlockPos end = pos.offset(distance, -halfHeight - 5 + distance, distance);
|
||||
BlocksHelper.fixBlocks(world, start, end);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static {
|
||||
REPLACE1 = (state) -> {
|
||||
return state.isAir() || (state.isIn(EndTags.GEN_TERRAIN));
|
||||
};
|
||||
|
||||
|
||||
REPLACE2 = (state) -> {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) || state.isOf(EndBlocks.HYDROTHERMAL_VENT) || state.isOf(EndBlocks.SULPHUR_CRYSTAL)) {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) || state.is(EndBlocks.HYDROTHERMAL_VENT)
|
||||
|| state.is(EndBlocks.SULPHUR_CRYSTAL)) {
|
||||
return true;
|
||||
}
|
||||
if (state.getMaterial().equals(Material.PLANT)) {
|
||||
|
@ -253,9 +263,10 @@ public class GeyserFeature extends DefaultFeature {
|
|||
}
|
||||
return state.getMaterial().isReplaceable();
|
||||
};
|
||||
|
||||
|
||||
IGNORE = (state) -> {
|
||||
return state.isOf(Blocks.WATER) || state.isOf(Blocks.CAVE_AIR) || state.isOf(EndBlocks.SULPHURIC_ROCK.stone) || state.isOf(EndBlocks.BRIMSTONE);
|
||||
return state.is(Blocks.WATER) || state.is(Blocks.CAVE_AIR) || state.is(EndBlocks.SULPHURIC_ROCK.stone)
|
||||
|| state.is(EndBlocks.BRIMSTONE);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,9 +4,9 @@ import java.util.ArrayList;
|
|||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -24,64 +24,64 @@ public class IceStarFeature extends DefaultFeature {
|
|||
private final float maxSize;
|
||||
private final int minCount;
|
||||
private final int maxCount;
|
||||
|
||||
|
||||
public IceStarFeature(float minSize, float maxSize, int minCount, int maxCount) {
|
||||
this.minSize = minSize;
|
||||
this.maxSize = maxSize;
|
||||
this.minCount = minCount;
|
||||
this.maxCount = maxCount;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
float size = MHelper.randRange(minSize, maxSize, random);
|
||||
int count = MHelper.randRange(minCount, maxCount, random);
|
||||
List<Vector3f> points = getFibonacciPoints(count);
|
||||
SDF sdf = null;
|
||||
SDF spike = new SDFCappedCone().setRadius1(3 + (size - 5) * 0.2F).setRadius2(0).setHeight(size).setBlock(EndBlocks.DENSE_SNOW);
|
||||
SDF spike = new SDFCappedCone().setRadius1(3 + (size - 5) * 0.2F).setRadius2(0).setHeight(size)
|
||||
.setBlock(EndBlocks.DENSE_SNOW);
|
||||
spike = new SDFTranslate().setTranslate(0, size - 0.5F, 0).setSource(spike);
|
||||
for (Vector3f point: points) {
|
||||
for (Vector3f point : points) {
|
||||
SDF rotated = spike;
|
||||
point = MHelper.normalize(point);
|
||||
float angle = MHelper.angle(Vector3f.POSITIVE_Y, point);
|
||||
if (angle > 0.01F && angle < 3.14F) {
|
||||
Vector3f axis = MHelper.normalize(MHelper.cross(Vector3f.POSITIVE_Y, point));
|
||||
rotated = new SDFRotation().setRotation(axis, angle).setSource(spike);
|
||||
}
|
||||
else if (angle > 1) {
|
||||
} else if (angle > 1) {
|
||||
rotated = new SDFRotation().setRotation(Vector3f.POSITIVE_Y, (float) Math.PI).setSource(spike);
|
||||
}
|
||||
sdf = (sdf == null) ? rotated : new SDFUnion().setSourceA(sdf).setSourceB(rotated);
|
||||
}
|
||||
|
||||
|
||||
int x1 = (pos.getX() >> 4) << 4;
|
||||
int z1 = (pos.getZ() >> 4) << 4;
|
||||
pos = new BlockPos(x1 + random.nextInt(16), MHelper.randRange(32, 128, random), z1 + random.nextInt(16));
|
||||
|
||||
|
||||
final float ancientRadius = size * 0.7F;
|
||||
final float denseRadius = size * 0.9F;
|
||||
final float iceRadius = size < 7 ? size * 5 : size * 1.3F;
|
||||
final float randScale = size * 0.3F;
|
||||
|
||||
|
||||
final BlockPos center = pos;
|
||||
final BlockState ice = EndBlocks.EMERALD_ICE.getDefaultState();
|
||||
final BlockState dense = EndBlocks.DENSE_EMERALD_ICE.getDefaultState();
|
||||
final BlockState ancient = EndBlocks.ANCIENT_EMERALD_ICE.getDefaultState();
|
||||
final BlockState ice = EndBlocks.EMERALD_ICE.defaultBlockState();
|
||||
final BlockState dense = EndBlocks.DENSE_EMERALD_ICE.defaultBlockState();
|
||||
final BlockState ancient = EndBlocks.ANCIENT_EMERALD_ICE.defaultBlockState();
|
||||
final SDF sdfCopy = sdf;
|
||||
|
||||
|
||||
sdf.addPostProcess((info) -> {
|
||||
BlockPos bpos = info.getPos();
|
||||
float px = bpos.getX() - center.getX();
|
||||
float py = bpos.getY() - center.getY();
|
||||
float pz = bpos.getZ() - center.getZ();
|
||||
float distance = MHelper.length(px, py, pz) + sdfCopy.getDistance(px, py, pz) * 0.4F + random.nextFloat() * randScale;
|
||||
float distance = MHelper.length(px, py, pz) + sdfCopy.getDistance(px, py, pz) * 0.4F
|
||||
+ random.nextFloat() * randScale;
|
||||
if (distance < ancientRadius) {
|
||||
return ancient;
|
||||
}
|
||||
else if (distance < denseRadius) {
|
||||
} else if (distance < denseRadius) {
|
||||
return dense;
|
||||
}
|
||||
else if (distance < iceRadius) {
|
||||
} else if (distance < iceRadius) {
|
||||
return ice;
|
||||
}
|
||||
return info.getState();
|
||||
|
|
|
@ -2,10 +2,10 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -21,26 +21,29 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class ObsidianBoulderFeature extends DefaultFeature {
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world, new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
if (!world.getBlockState(pos.down()).isIn(EndTags.END_GROUND)) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world,
|
||||
new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
if (!world.getBlockState(pos.below()).isIn(EndTags.END_GROUND)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int count = MHelper.randRange(1, 5, random);
|
||||
for (int i = 0; i < count; i++) {
|
||||
BlockPos p = getPosOnSurface(world, new BlockPos(pos.getX() + random.nextInt(16) - 8, pos.getY(), pos.getZ() + random.nextInt(16) - 8));
|
||||
BlockPos p = getPosOnSurface(world,
|
||||
new BlockPos(pos.getX() + random.nextInt(16) - 8, pos.getY(), pos.getZ() + random.nextInt(16) - 8));
|
||||
makeBoulder(world, p, random);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private void makeBoulder(StructureWorldAccess world, BlockPos pos, Random random) {
|
||||
if (!world.getBlockState(pos.down()).isIn(EndTags.END_GROUND)) {
|
||||
if (!world.getBlockState(pos.below()).isIn(EndTags.END_GROUND)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
float radius = MHelper.randRange(1F, 5F, random);
|
||||
SDF sphere = new SDFSphere().setRadius(radius).setBlock(Blocks.OBSIDIAN);
|
||||
float sx = MHelper.randRange(0.7F, 1.3F, random);
|
||||
|
@ -51,15 +54,16 @@ public class ObsidianBoulderFeature extends DefaultFeature {
|
|||
sphere = new SDFDisplacement().setFunction((vec) -> {
|
||||
return (float) (noise.eval(vec.getX() * 0.2, vec.getY() * 0.2, vec.getZ() * 0.2) * 1.5F);
|
||||
}).setSource(sphere);
|
||||
|
||||
BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.getDefaultState();
|
||||
|
||||
BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.defaultBlockState();
|
||||
sphere.addPostProcess((info) -> {
|
||||
if (info.getStateUp().isAir() && random.nextFloat() > 0.1F) {
|
||||
return mossy;
|
||||
}
|
||||
return info.getState();
|
||||
}).setReplaceFunction((state) -> {
|
||||
return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().equals(Material.PLANT);
|
||||
return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN)
|
||||
|| state.getMaterial().equals(Material.PLANT);
|
||||
}).fillRecursive(world, pos);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,11 +2,11 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -25,15 +25,18 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class ObsidianPillarBasementFeature extends DefaultFeature {
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world, new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world,
|
||||
new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
if (!world.getBlockState(pos.down(5)).isIn(EndTags.GEN_TERRAIN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
float height = MHelper.randRange(10F, 35F, random);
|
||||
float radius = MHelper.randRange(2F, 5F, random);
|
||||
SDF pillar = new SDFCappedCone().setRadius1(radius).setRadius2(radius).setHeight(height * 0.5F).setBlock(Blocks.OBSIDIAN);
|
||||
SDF pillar = new SDFCappedCone().setRadius1(radius).setRadius2(radius).setHeight(height * 0.5F)
|
||||
.setBlock(Blocks.OBSIDIAN);
|
||||
pillar = new SDFTranslate().setTranslate(0, height * 0.5F - 3, 0).setSource(pillar);
|
||||
SDF cut = new SDFFlatland().setBlock(Blocks.OBSIDIAN);
|
||||
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
|
||||
|
@ -48,17 +51,18 @@ public class ObsidianPillarBasementFeature extends DefaultFeature {
|
|||
vec = MHelper.randomHorizontal(random);
|
||||
angle = random.nextFloat() * 0.2F;
|
||||
pillar = new SDFRotation().setRotation(vec, angle).setSource(pillar);
|
||||
|
||||
BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.getDefaultState();
|
||||
|
||||
BlockState mossy = EndBlocks.MOSSY_OBSIDIAN.defaultBlockState();
|
||||
pillar.addPostProcess((info) -> {
|
||||
if (info.getStateUp().isAir() && random.nextFloat() > 0.1F) {
|
||||
return mossy;
|
||||
}
|
||||
return info.getState();
|
||||
}).setReplaceFunction((state) -> {
|
||||
return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().equals(Material.PLANT);
|
||||
return state.getMaterial().isReplaceable() || state.isIn(EndTags.GEN_TERRAIN)
|
||||
|| state.getMaterial().equals(Material.PLANT);
|
||||
}).fillRecursive(world, pos);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,9 +2,9 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -20,32 +20,33 @@ public class OreLayerFeature extends DefaultFeature {
|
|||
private static final SDFSphere SPHERE;
|
||||
private static final SDFCoordModify NOISE;
|
||||
private static final SDF FUNCTION;
|
||||
|
||||
|
||||
private final BlockState state;
|
||||
private final float radius;
|
||||
private final int minY;
|
||||
private final int maxY;
|
||||
private OpenSimplexNoise noise;
|
||||
|
||||
|
||||
public OreLayerFeature(BlockState state, float radius, int minY, int maxY) {
|
||||
this.state = state;
|
||||
this.radius = radius;
|
||||
this.minY = minY;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
float radius = this.radius * 0.5F;
|
||||
int r = MHelper.floor(radius + 1);
|
||||
int posX = MHelper.randRange(Math.max(r - 16, 0), Math.min(31 - r, 15), random) + pos.getX();
|
||||
int posZ = MHelper.randRange(Math.max(r - 16, 0), Math.min(31 - r, 15), random) + pos.getZ();
|
||||
int posY = MHelper.randRange(minY, maxY, random);
|
||||
|
||||
|
||||
if (noise == null) {
|
||||
noise = new OpenSimplexNoise(world.getSeed());
|
||||
}
|
||||
|
||||
|
||||
SPHERE.setRadius(radius).setBlock(state);
|
||||
NOISE.setFunction((vec) -> {
|
||||
double x = (vec.getX() + pos.getX()) * 0.1;
|
||||
|
@ -56,18 +57,18 @@ public class OreLayerFeature extends DefaultFeature {
|
|||
FUNCTION.fillRecursive(world, new BlockPos(posX, posY, posZ));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static {
|
||||
SPHERE = new SDFSphere();
|
||||
NOISE = new SDFCoordModify();
|
||||
|
||||
|
||||
SDF body = SPHERE;
|
||||
body = new SDFScale3D().setScale(1, 0.2F, 1).setSource(body);
|
||||
body = NOISE.setSource(body);
|
||||
body.setReplaceFunction((state) -> {
|
||||
return state.isOf(Blocks.END_STONE);
|
||||
return state.is(Blocks.END_STONE);
|
||||
});
|
||||
|
||||
|
||||
FUNCTION = body;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.state.property.Properties;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -15,24 +15,25 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SingleBlockFeature extends DefaultFeature {
|
||||
private final Block block;
|
||||
|
||||
|
||||
public SingleBlockFeature(Block block) {
|
||||
this.block = block;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
if (!world.getBlockState(pos.down()).isIn(EndTags.GEN_TERRAIN)) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
if (!world.getBlockState(pos.below()).isIn(EndTags.GEN_TERRAIN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
BlockState state = block.getDefaultState();
|
||||
|
||||
BlockState state = block.defaultBlockState();
|
||||
if (block.getStateManager().getProperty("waterlogged") != null) {
|
||||
boolean waterlogged = !world.getFluidState(pos).isEmpty();
|
||||
state = state.with(Properties.WATERLOGGED, waterlogged);
|
||||
}
|
||||
BlocksHelper.setWithoutUpdate(world, pos, state);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.state.property.Properties;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -17,25 +17,28 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SmaragdantCrystalFeature extends DefaultFeature {
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
if (!world.getBlockState(pos.down()).isIn(EndTags.GEN_TERRAIN)) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
if (!world.getBlockState(pos.below()).isIn(EndTags.GEN_TERRAIN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Mutable mut = new Mutable();
|
||||
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
int count = MHelper.randRange(15, 30, random);
|
||||
BlockState crystal = EndBlocks.SMARAGDANT_CRYSTAL.getDefaultState();
|
||||
BlockState shard = EndBlocks.SMARAGDANT_CRYSTAL_SHARD.getDefaultState();
|
||||
BlockState crystal = EndBlocks.SMARAGDANT_CRYSTAL.defaultBlockState();
|
||||
BlockState shard = EndBlocks.SMARAGDANT_CRYSTAL_SHARD.defaultBlockState();
|
||||
for (int i = 0; i < count; i++) {
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 5, MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(1.5F - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ())) + random.nextInt(3);
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 5,
|
||||
MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(1.5F - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ()))
|
||||
+ random.nextInt(3);
|
||||
if (dist > 0) {
|
||||
BlockState state = world.getBlockState(mut);
|
||||
for (int n = 0; n < 10 && state.isAir(); n++) {
|
||||
mut.setY(mut.getY() - 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).isOf(crystal.getBlock())) {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).is(crystal.getBlock())) {
|
||||
for (int j = 0; j <= dist; j++) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, crystal);
|
||||
mut.setY(mut.getY() + 1);
|
||||
|
@ -45,7 +48,7 @@ public class SmaragdantCrystalFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,12 +6,12 @@ import java.util.function.Function;
|
|||
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.LeavesBlock;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.LeavesBlock;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -29,14 +29,16 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SpireFeature extends DefaultFeature {
|
||||
protected static final Function<BlockState, Boolean> REPLACE;
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurfaceWG(world, pos);
|
||||
if (pos.getY() < 10 || !world.getBlockState(pos.down(3)).isIn(EndTags.GEN_TERRAIN) || !world.getBlockState(pos.down(6)).isIn(EndTags.GEN_TERRAIN)) {
|
||||
if (pos.getY() < 10 || !world.getBlockState(pos.down(3)).isIn(EndTags.GEN_TERRAIN)
|
||||
|| !world.getBlockState(pos.down(6)).isIn(EndTags.GEN_TERRAIN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
SDF sdf = new SDFSphere().setRadius(MHelper.randRange(2, 3, random)).setBlock(Blocks.END_STONE);
|
||||
int count = MHelper.randRange(3, 7, random);
|
||||
for (int i = 0; i < count; i++) {
|
||||
|
@ -45,7 +47,8 @@ public class SpireFeature extends DefaultFeature {
|
|||
}
|
||||
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
|
||||
sdf = new SDFDisplacement().setFunction((vec) -> {
|
||||
return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F + Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
|
||||
return (float) (Math.abs(noise.eval(vec.getX() * 0.1, vec.getY() * 0.1, vec.getZ() * 0.1)) * 3F
|
||||
+ Math.abs(noise.eval(vec.getX() * 0.3, vec.getY() * 0.3 + 100, vec.getZ() * 0.3)) * 1.3F);
|
||||
}).setSource(sdf);
|
||||
final BlockPos center = pos;
|
||||
List<BlockPos> support = Lists.newArrayList();
|
||||
|
@ -55,13 +58,12 @@ public class SpireFeature extends DefaultFeature {
|
|||
support.add(info.getPos().up());
|
||||
}
|
||||
return world.getBiome(info.getPos()).getGenerationSettings().getSurfaceConfig().getTopMaterial();
|
||||
}
|
||||
else if (info.getState(Direction.UP, 3).isAir()) {
|
||||
} else if (info.getState(Direction.UP, 3).isAir()) {
|
||||
return world.getBiome(info.getPos()).getGenerationSettings().getSurfaceConfig().getUnderMaterial();
|
||||
}
|
||||
return info.getState();
|
||||
}).fillRecursive(world, center);
|
||||
|
||||
|
||||
support.forEach((bpos) -> {
|
||||
if (EndBiomes.getFromBiome(world.getBiome(bpos)) == EndBiomes.BLOSSOMING_SPIRES) {
|
||||
EndFeatures.TENANEA_BUSH.getFeature().generate(world, chunkGenerator, random, bpos, null);
|
||||
|
@ -70,13 +72,14 @@ public class SpireFeature extends DefaultFeature {
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
protected SDF addSegment(SDF sdf, float radius, Random random) {
|
||||
SDF sphere = new SDFSphere().setRadius(radius).setBlock(Blocks.END_STONE);
|
||||
SDF offseted = new SDFTranslate().setTranslate(0, radius + random.nextFloat() * 0.25F * radius, 0).setSource(sdf);
|
||||
SDF offseted = new SDFTranslate().setTranslate(0, radius + random.nextFloat() * 0.25F * radius, 0)
|
||||
.setSource(sdf);
|
||||
return new SDFSmoothUnion().setRadius(radius * 0.5F).setSourceA(sphere).setSourceB(offseted);
|
||||
}
|
||||
|
||||
|
||||
static {
|
||||
REPLACE = (state) -> {
|
||||
if (state.isIn(EndTags.END_GROUND)) {
|
||||
|
|
|
@ -2,12 +2,12 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.state.property.Properties;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -20,24 +20,25 @@ public class StalactiteFeature extends DefaultFeature {
|
|||
private final boolean ceiling;
|
||||
private final Block[] ground;
|
||||
private final Block block;
|
||||
|
||||
|
||||
public StalactiteFeature(boolean ceiling, Block block, Block... ground) {
|
||||
this.ceiling = ceiling;
|
||||
this.ground = ground;
|
||||
this.block = block;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
if (!isGround(world.getBlockState(ceiling ? pos.up() : pos.down()).getBlock())) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
if (!isGround(world.getBlockState(ceiling ? pos.up() : pos.below()).getBlock())) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Mutable mut = new Mutable().set(pos);
|
||||
|
||||
MutableBlockPos mut = new MutableBlockPos().set(pos);
|
||||
int height = random.nextInt(16);
|
||||
int dir = ceiling ? -1 : 1;
|
||||
boolean stalagnate = false;
|
||||
|
||||
|
||||
for (int i = 1; i <= height; i++) {
|
||||
mut.setY(pos.getY() + i * dir);
|
||||
BlockState state = world.getBlockState(mut);
|
||||
|
@ -47,21 +48,23 @@ public class StalactiteFeature extends DefaultFeature {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!stalagnate && height > 7) {
|
||||
height = random.nextInt(8);
|
||||
}
|
||||
|
||||
|
||||
float center = height * 0.5F;
|
||||
for (int i = 0; i < height; i++) {
|
||||
mut.setY(pos.getY() + i * dir);
|
||||
int size = stalagnate ? MathHelper.clamp((int) (MathHelper.abs(i - center) + 1), 1, 7) : height - i - 1;
|
||||
int size = stalagnate ? Mth.clamp((int) (Mth.abs(i - center) + 1), 1, 7) : height - i - 1;
|
||||
boolean waterlogged = !world.getFluidState(mut).isEmpty();
|
||||
BlockState base = block.getDefaultState().with(StalactiteBlock.SIZE, size).with(Properties.WATERLOGGED, waterlogged);
|
||||
BlockState state = stalagnate ? base.with(StalactiteBlock.IS_FLOOR, dir > 0 ? i < center : i > center) : base.with(StalactiteBlock.IS_FLOOR, dir > 0);
|
||||
BlockState base = block.defaultBlockState().with(StalactiteBlock.SIZE, size).with(Properties.WATERLOGGED,
|
||||
waterlogged);
|
||||
BlockState state = stalagnate ? base.with(StalactiteBlock.IS_FLOOR, dir > 0 ? i < center : i > center)
|
||||
: base.with(StalactiteBlock.IS_FLOOR, dir > 0);
|
||||
BlocksHelper.setWithoutUpdate(world, mut, state);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,11 +2,11 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -19,12 +19,13 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SulphurHillFeature extends DefaultFeature {
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurfaceWG(world, pos);
|
||||
if (pos.getY() < 57 || pos.getY() > 70) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int count = MHelper.randRange(5, 13, random);
|
||||
OpenSimplexNoise noise = new OpenSimplexNoise(random.nextLong());
|
||||
for (int i = 0; i < count; i++) {
|
||||
|
@ -38,14 +39,14 @@ public class SulphurHillFeature extends DefaultFeature {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private void makeCircle(StructureWorldAccess world, BlockPos pos, OpenSimplexNoise noise, Random random) {
|
||||
int radius = MHelper.randRange(5, 9, random);
|
||||
int min = -radius - 3;
|
||||
int max = radius + 4;
|
||||
Mutable mut = new Mutable();
|
||||
BlockState rock = EndBlocks.SULPHURIC_ROCK.stone.getDefaultState();
|
||||
BlockState brimstone = EndBlocks.BRIMSTONE.getDefaultState().with(BlockProperties.ACTIVE, true);
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
BlockState rock = EndBlocks.SULPHURIC_ROCK.stone.defaultBlockState();
|
||||
BlockState brimstone = EndBlocks.BRIMSTONE.defaultBlockState().with(BlockProperties.ACTIVE, true);
|
||||
for (int x = min; x < max; x++) {
|
||||
int x2 = x * x;
|
||||
int px = pos.getX() + x;
|
||||
|
@ -60,7 +61,7 @@ public class SulphurHillFeature extends DefaultFeature {
|
|||
int d = x2 + z2;
|
||||
mut.setY(pos.getY());
|
||||
BlockState state = world.getBlockState(mut);
|
||||
if (state.getMaterial().isReplaceable() || state.isOf(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
if (state.getMaterial().isReplaceable() || state.is(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
if (d < r2 * r2) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, Blocks.WATER);
|
||||
mut.move(Direction.DOWN);
|
||||
|
@ -76,8 +77,7 @@ public class SulphurHillFeature extends DefaultFeature {
|
|||
BlocksHelper.setWithoutUpdate(world, mut, rock);
|
||||
mut.move(Direction.DOWN);
|
||||
}
|
||||
}
|
||||
else if (d < r1 * r1) {
|
||||
} else if (d < r1 * r1) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, brimstone);
|
||||
mut.move(Direction.DOWN);
|
||||
state = world.getBlockState(mut);
|
||||
|
|
|
@ -5,13 +5,13 @@ import java.util.Set;
|
|||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.HorizontalFacingBlock;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.block.HorizontalFacingBlock;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.Heightmap;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
|
@ -26,20 +26,21 @@ import ru.betterend.util.MHelper;
|
|||
import ru.betterend.world.features.DefaultFeature;
|
||||
|
||||
public class SulphuricCaveFeature extends DefaultFeature {
|
||||
private static final BlockState CAVE_AIR = Blocks.CAVE_AIR.getDefaultState();
|
||||
private static final BlockState WATER = Blocks.WATER.getDefaultState();
|
||||
private static final BlockState CAVE_AIR = Blocks.CAVE_AIR.defaultBlockState();
|
||||
private static final BlockState WATER = Blocks.WATER.defaultBlockState();
|
||||
private static final Direction[] HORIZONTAL = BlocksHelper.makeHorizontal();
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
int radius = MHelper.randRange(10, 30, random);
|
||||
|
||||
|
||||
int top = world.getTopY(Heightmap.Type.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
|
||||
Mutable bpos = new Mutable();
|
||||
MutableBlockPos bpos = new MutableBlockPos();
|
||||
bpos.setX(pos.getX());
|
||||
bpos.setZ(pos.getZ());
|
||||
bpos.setY(top - 1);
|
||||
|
||||
|
||||
BlockState state = world.getBlockState(bpos);
|
||||
while (!state.isIn(EndTags.GEN_TERRAIN) && bpos.getY() > 5) {
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
|
@ -49,34 +50,34 @@ public class SulphuricCaveFeature extends DefaultFeature {
|
|||
return false;
|
||||
}
|
||||
top = (int) (bpos.getY() - (radius * 1.3F + 5));
|
||||
|
||||
|
||||
while (state.isIn(EndTags.GEN_TERRAIN) || !state.getFluidState().isEmpty() && bpos.getY() > 5) {
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
state = world.getBlockState(bpos);
|
||||
}
|
||||
int bottom = (int) (bpos.getY() + radius * 1.3F + 5);
|
||||
|
||||
|
||||
if (top <= bottom) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Mutable mut = new Mutable();
|
||||
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
pos = new BlockPos(pos.getX(), MHelper.randRange(bottom, top, random), pos.getZ());
|
||||
|
||||
|
||||
OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534, pos.getX(), pos.getZ()));
|
||||
|
||||
|
||||
int x1 = pos.getX() - radius - 5;
|
||||
int z1 = pos.getZ() - radius - 5;
|
||||
int x2 = pos.getX() + radius + 5;
|
||||
int z2 = pos.getZ() + radius + 5;
|
||||
int y1 = MHelper.floor(pos.getY() - (radius + 5) / 1.6);
|
||||
int y2 = MHelper.floor(pos.getY() + (radius + 5) / 1.6);
|
||||
|
||||
|
||||
double hr = radius * 0.75;
|
||||
double nr = radius * 0.25;
|
||||
|
||||
|
||||
Set<BlockPos> brimstone = Sets.newHashSet();
|
||||
BlockState rock = EndBlocks.SULPHURIC_ROCK.stone.getDefaultState();
|
||||
BlockState rock = EndBlocks.SULPHURIC_ROCK.stone.defaultBlockState();
|
||||
int waterLevel = pos.getY() + MHelper.randRange(MHelper.floor(radius * 0.8), radius, random);
|
||||
for (int x = x1; x <= x2; x++) {
|
||||
int xsq = x - pos.getX();
|
||||
|
@ -99,15 +100,14 @@ public class SulphuricCaveFeature extends DefaultFeature {
|
|||
if (isReplaceable(state)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, y < waterLevel ? WATER : CAVE_AIR);
|
||||
}
|
||||
}
|
||||
else if (dist < r2 * r2) {
|
||||
} else if (dist < r2 * r2) {
|
||||
state = world.getBlockState(mut);
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) || state.isOf(Blocks.AIR)) {
|
||||
double v = noise.eval(x * 0.1, y * 0.1, z * 0.1) + noise.eval(x * 0.03, y * 0.03, z * 0.03) * 0.5;
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) || state.is(Blocks.AIR)) {
|
||||
double v = noise.eval(x * 0.1, y * 0.1, z * 0.1)
|
||||
+ noise.eval(x * 0.03, y * 0.03, z * 0.03) * 0.5;
|
||||
if (v > 0.4) {
|
||||
brimstone.add(mut.toImmutable());
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, rock);
|
||||
}
|
||||
}
|
||||
|
@ -118,26 +118,30 @@ public class SulphuricCaveFeature extends DefaultFeature {
|
|||
brimstone.forEach((blockPos) -> {
|
||||
placeBrimstone(world, blockPos, random);
|
||||
});
|
||||
|
||||
|
||||
if (random.nextInt(4) == 0) {
|
||||
int count = MHelper.randRange(5, 20, random);
|
||||
for (int i = 0; i < count; i++) {
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 0, MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(3 - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ())) + random.nextInt(2);
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 0,
|
||||
MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(3 - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ()))
|
||||
+ random.nextInt(2);
|
||||
if (dist > 0) {
|
||||
state = world.getBlockState(mut);
|
||||
while (!state.getFluidState().isEmpty() || state.getMaterial().equals(Material.UNDERWATER_PLANT)) {
|
||||
mut.setY(mut.getY() - 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).isOf(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN)
|
||||
&& !world.getBlockState(mut.up()).is(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
for (int j = 0; j <= dist; j++) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.SULPHURIC_ROCK.stone);
|
||||
MHelper.shuffle(HORIZONTAL, random);
|
||||
for (Direction dir: HORIZONTAL) {
|
||||
for (Direction dir : HORIZONTAL) {
|
||||
BlockPos p = mut.offset(dir);
|
||||
if (random.nextBoolean() && world.getBlockState(p).isOf(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, p, EndBlocks.TUBE_WORM.getDefaultState().with(HorizontalFacingBlock.FACING, dir));
|
||||
if (random.nextBoolean() && world.getBlockState(p).is(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, p, EndBlocks.TUBE_WORM.defaultBlockState()
|
||||
.with(HorizontalFacingBlock.FACING, dir));
|
||||
}
|
||||
}
|
||||
mut.setY(mut.getY() + 1);
|
||||
|
@ -145,9 +149,10 @@ public class SulphuricCaveFeature extends DefaultFeature {
|
|||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.HYDROTHERMAL_VENT);
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
while (state.isOf(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.getDefaultState());
|
||||
world.getBlockTickScheduler().schedule(mut, EndBlocks.VENT_BUBBLE_COLUMN, MHelper.randRange(8, 32, random));
|
||||
while (state.is(Blocks.WATER)) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.VENT_BUBBLE_COLUMN.defaultBlockState());
|
||||
world.getBlockTickScheduler().schedule(mut, EndBlocks.VENT_BUBBLE_COLUMN,
|
||||
MHelper.randRange(8, 32, random));
|
||||
mut.setY(mut.getY() + 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
|
@ -155,47 +160,42 @@ public class SulphuricCaveFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
BlocksHelper.fixBlocks(world, new BlockPos(x1, y1, z1), new BlockPos(x2, y2, z2));
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private boolean isReplaceable(BlockState state) {
|
||||
return state.isIn(EndTags.GEN_TERRAIN)
|
||||
|| state.isOf(EndBlocks.HYDROTHERMAL_VENT)
|
||||
|| state.isOf(EndBlocks.VENT_BUBBLE_COLUMN)
|
||||
|| state.isOf(EndBlocks.SULPHUR_CRYSTAL)
|
||||
|| state.getMaterial().isReplaceable()
|
||||
|| state.getMaterial().equals(Material.PLANT)
|
||||
|| state.getMaterial().equals(Material.UNDERWATER_PLANT)
|
||||
|| state.getMaterial().equals(Material.LEAVES);
|
||||
return state.isIn(EndTags.GEN_TERRAIN) || state.is(EndBlocks.HYDROTHERMAL_VENT)
|
||||
|| state.is(EndBlocks.VENT_BUBBLE_COLUMN) || state.is(EndBlocks.SULPHUR_CRYSTAL)
|
||||
|| state.getMaterial().isReplaceable() || state.getMaterial().equals(Material.PLANT)
|
||||
|| state.getMaterial().equals(Material.UNDERWATER_PLANT) || state.getMaterial().equals(Material.LEAVES);
|
||||
}
|
||||
|
||||
|
||||
private void placeBrimstone(StructureWorldAccess world, BlockPos pos, Random random) {
|
||||
BlockState state = getBrimstone(world, pos);
|
||||
BlocksHelper.setWithoutUpdate(world, pos, state);
|
||||
if (state.get(BlockProperties.ACTIVE)) {
|
||||
if (state.getValue(BlockProperties.ACTIVE)) {
|
||||
makeShards(world, pos, random);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private BlockState getBrimstone(StructureWorldAccess world, BlockPos pos) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
if (world.getBlockState(pos.offset(dir)).isOf(Blocks.WATER)) {
|
||||
return EndBlocks.BRIMSTONE.getDefaultState().with(BlockProperties.ACTIVE, true);
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (world.getBlockState(pos.relative(dir)).is(Blocks.WATER)) {
|
||||
return EndBlocks.BRIMSTONE.defaultBlockState().with(BlockProperties.ACTIVE, true);
|
||||
}
|
||||
}
|
||||
return EndBlocks.BRIMSTONE.getDefaultState();
|
||||
return EndBlocks.BRIMSTONE.defaultBlockState();
|
||||
}
|
||||
|
||||
|
||||
private void makeShards(StructureWorldAccess world, BlockPos pos, Random random) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
BlockPos side;
|
||||
if (random.nextInt(16) == 0 && world.getBlockState((side = pos.offset(dir))).isOf(Blocks.WATER)) {
|
||||
BlockState state = EndBlocks.SULPHUR_CRYSTAL.getDefaultState()
|
||||
.with(SulphurCrystalBlock.WATERLOGGED, true)
|
||||
.with(SulphurCrystalBlock.FACING, dir)
|
||||
if (random.nextInt(16) == 0 && world.getBlockState((side = pos.relative(dir))).is(Blocks.WATER)) {
|
||||
BlockState state = EndBlocks.SULPHUR_CRYSTAL.defaultBlockState()
|
||||
.with(SulphurCrystalBlock.WATERLOGGED, true).with(SulphurCrystalBlock.FACING, dir)
|
||||
.with(SulphurCrystalBlock.AGE, random.nextInt(3));
|
||||
BlocksHelper.setWithoutUpdate(world, side, state);
|
||||
}
|
||||
|
|
|
@ -5,12 +5,12 @@ import java.util.Set;
|
|||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.fluid.Fluids;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -25,24 +25,25 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SulphuricLakeFeature extends DefaultFeature {
|
||||
private static final OpenSimplexNoise NOISE = new OpenSimplexNoise(15152);
|
||||
private static final Mutable POS = new Mutable();
|
||||
|
||||
private static final MutableBlockPos POS = new MutableBlockPos();
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos, DefaultFeatureConfig featureConfig) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos blockPos,
|
||||
DefaultFeatureConfig featureConfig) {
|
||||
blockPos = getPosOnSurfaceWG(world, blockPos);
|
||||
|
||||
|
||||
if (blockPos.getY() < 57) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
double radius = MHelper.randRange(10.0, 20.0, random);
|
||||
int dist2 = MHelper.floor(radius * 1.5);
|
||||
|
||||
|
||||
int minX = blockPos.getX() - dist2;
|
||||
int maxX = blockPos.getX() + dist2;
|
||||
int minZ = blockPos.getZ() - dist2;
|
||||
int maxZ = blockPos.getZ() + dist2;
|
||||
|
||||
|
||||
Set<BlockPos> brimstone = Sets.newHashSet();
|
||||
for (int x = minX; x <= maxX; x++) {
|
||||
POS.setX(x);
|
||||
|
@ -64,36 +65,33 @@ public class SulphuricLakeFeature extends DefaultFeature {
|
|||
if (random.nextInt(8) > 0) {
|
||||
brimstone.add(POS.toImmutable());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down());
|
||||
brimstone.add(POS.below());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down(2));
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
if (!isAbsoluteBorder(world, POS)) {
|
||||
BlocksHelper.setWithoutUpdate(world, POS, Blocks.WATER);
|
||||
world.getFluidTickScheduler().schedule(POS, Fluids.WATER, 0);
|
||||
brimstone.add(POS.down());
|
||||
brimstone.add(POS.below());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down(2));
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
brimstone.add(POS.toImmutable());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down());
|
||||
brimstone.add(POS.below());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
BlocksHelper.setWithoutUpdate(world, POS, Blocks.WATER);
|
||||
brimstone.remove(POS);
|
||||
for (Direction dir: BlocksHelper.HORIZONTAL) {
|
||||
for (Direction dir : BlocksHelper.HORIZONTAL) {
|
||||
BlockPos offseted = POS.offset(dir);
|
||||
if (world.getBlockState(offseted).isIn(EndTags.GEN_TERRAIN)) {
|
||||
brimstone.add(offseted);
|
||||
|
@ -102,14 +100,14 @@ public class SulphuricLakeFeature extends DefaultFeature {
|
|||
if (isDeepWater(world, POS)) {
|
||||
BlocksHelper.setWithoutUpdate(world, POS.move(Direction.DOWN), Blocks.WATER);
|
||||
brimstone.remove(POS);
|
||||
for (Direction dir: BlocksHelper.HORIZONTAL) {
|
||||
for (Direction dir : BlocksHelper.HORIZONTAL) {
|
||||
BlockPos offseted = POS.offset(dir);
|
||||
if (world.getBlockState(offseted).isIn(EndTags.GEN_TERRAIN)) {
|
||||
brimstone.add(offseted);
|
||||
}
|
||||
}
|
||||
}
|
||||
brimstone.add(POS.down());
|
||||
brimstone.add(POS.below());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down(2));
|
||||
if (random.nextBoolean()) {
|
||||
|
@ -118,13 +116,12 @@ public class SulphuricLakeFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (dist < r2) {
|
||||
} else if (dist < r2) {
|
||||
POS.setY(getYOnSurface(world, x, z) - 1);
|
||||
if (world.getBlockState(POS).isIn(EndTags.GEN_TERRAIN)) {
|
||||
brimstone.add(POS.toImmutable());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down());
|
||||
brimstone.add(POS.below());
|
||||
if (random.nextBoolean()) {
|
||||
brimstone.add(POS.down(2));
|
||||
}
|
||||
|
@ -133,37 +130,37 @@ public class SulphuricLakeFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
brimstone.forEach((bpos) -> {
|
||||
placeBrimstone(world, bpos, random);
|
||||
});
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private boolean isBorder(StructureWorldAccess world, BlockPos pos) {
|
||||
int y = pos.getY() + 1;
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (getYOnSurface(world, pos.getX() + dir.getOffsetX(), pos.getZ() + dir.getOffsetZ()) < y) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private boolean isAbsoluteBorder(StructureWorldAccess world, BlockPos pos) {
|
||||
int y = pos.getY() - 2;
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (getYOnSurface(world, pos.getX() + dir.getOffsetX() * 3, pos.getZ() + dir.getOffsetZ() * 3) < y) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private boolean isDeepWater(StructureWorldAccess world, BlockPos pos) {
|
||||
int y = pos.getY() + 1;
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (getYOnSurface(world, pos.getX() + dir.getOffsetX(), pos.getZ() + dir.getOffsetZ()) < y
|
||||
|| getYOnSurface(world, pos.getX() + dir.getOffsetX() * 2, pos.getZ() + dir.getOffsetZ() * 2) < y
|
||||
|| getYOnSurface(world, pos.getX() + dir.getOffsetX() * 3, pos.getZ() + dir.getOffsetZ() * 3) < y) {
|
||||
|
@ -172,31 +169,30 @@ public class SulphuricLakeFeature extends DefaultFeature {
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private void placeBrimstone(StructureWorldAccess world, BlockPos pos, Random random) {
|
||||
BlockState state = getBrimstone(world, pos);
|
||||
BlocksHelper.setWithoutUpdate(world, pos, state);
|
||||
if (state.get(BlockProperties.ACTIVE)) {
|
||||
if (state.getValue(BlockProperties.ACTIVE)) {
|
||||
makeShards(world, pos, random);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private BlockState getBrimstone(StructureWorldAccess world, BlockPos pos) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
if (world.getBlockState(pos.offset(dir)).isOf(Blocks.WATER)) {
|
||||
return EndBlocks.BRIMSTONE.getDefaultState().with(BlockProperties.ACTIVE, true);
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (world.getBlockState(pos.relative(dir)).is(Blocks.WATER)) {
|
||||
return EndBlocks.BRIMSTONE.defaultBlockState().with(BlockProperties.ACTIVE, true);
|
||||
}
|
||||
}
|
||||
return EndBlocks.BRIMSTONE.getDefaultState();
|
||||
return EndBlocks.BRIMSTONE.defaultBlockState();
|
||||
}
|
||||
|
||||
|
||||
private void makeShards(StructureWorldAccess world, BlockPos pos, Random random) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
BlockPos side;
|
||||
if (random.nextInt(16) == 0 && world.getBlockState((side = pos.offset(dir))).isOf(Blocks.WATER)) {
|
||||
BlockState state = EndBlocks.SULPHUR_CRYSTAL.getDefaultState()
|
||||
.with(SulphurCrystalBlock.WATERLOGGED, true)
|
||||
.with(SulphurCrystalBlock.FACING, dir)
|
||||
if (random.nextInt(16) == 0 && world.getBlockState((side = pos.relative(dir))).is(Blocks.WATER)) {
|
||||
BlockState state = EndBlocks.SULPHUR_CRYSTAL.defaultBlockState()
|
||||
.with(SulphurCrystalBlock.WATERLOGGED, true).with(SulphurCrystalBlock.FACING, dir)
|
||||
.with(SulphurCrystalBlock.AGE, random.nextInt(3));
|
||||
BlocksHelper.setWithoutUpdate(world, side, state);
|
||||
}
|
||||
|
|
|
@ -2,9 +2,9 @@ package ru.betterend.world.features.terrain;
|
|||
|
||||
import java.util.Random;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
import net.minecraft.world.gen.feature.DefaultFeatureConfig;
|
||||
|
@ -17,25 +17,30 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class SurfaceVentFeature extends DefaultFeature {
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world, new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
pos = getPosOnSurface(world,
|
||||
new BlockPos(pos.getX() + random.nextInt(16), pos.getY(), pos.getZ() + random.nextInt(16)));
|
||||
if (!world.getBlockState(pos.down(3)).isIn(EndTags.GEN_TERRAIN)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Mutable mut = new Mutable();
|
||||
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
int count = MHelper.randRange(15, 30, random);
|
||||
BlockState vent = EndBlocks.HYDROTHERMAL_VENT.getDefaultState().with(HydrothermalVentBlock.WATERLOGGED, false);
|
||||
BlockState vent = EndBlocks.HYDROTHERMAL_VENT.defaultBlockState().with(HydrothermalVentBlock.WATERLOGGED,
|
||||
false);
|
||||
for (int i = 0; i < count; i++) {
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 5, MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(2 - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ())) + random.nextInt(2);
|
||||
mut.set(pos).move(MHelper.floor(random.nextGaussian() * 2 + 0.5), 5,
|
||||
MHelper.floor(random.nextGaussian() * 2 + 0.5));
|
||||
int dist = MHelper.floor(2 - MHelper.length(mut.getX() - pos.getX(), mut.getZ() - pos.getZ()))
|
||||
+ random.nextInt(2);
|
||||
if (dist > 0) {
|
||||
BlockState state = world.getBlockState(mut);
|
||||
for (int n = 0; n < 10 && state.isAir(); n++) {
|
||||
mut.setY(mut.getY() - 1);
|
||||
state = world.getBlockState(mut);
|
||||
}
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).isOf(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
if (state.isIn(EndTags.GEN_TERRAIN) && !world.getBlockState(mut.up()).is(EndBlocks.HYDROTHERMAL_VENT)) {
|
||||
for (int j = 0; j <= dist; j++) {
|
||||
BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.SULPHURIC_ROCK.stone);
|
||||
mut.setY(mut.getY() + 1);
|
||||
|
@ -44,7 +49,7 @@ public class SurfaceVentFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,10 +6,10 @@ import java.util.function.Supplier;
|
|||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.chunk.Chunk;
|
||||
import net.minecraft.world.gen.chunk.ChunkGenerator;
|
||||
|
@ -22,19 +22,20 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
|
||||
public class CaveChunkPopulatorFeature extends DefaultFeature {
|
||||
private Supplier<EndCaveBiome> supplier;
|
||||
|
||||
|
||||
public CaveChunkPopulatorFeature(Supplier<EndCaveBiome> biome) {
|
||||
this.supplier = biome;
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
Set<BlockPos> floorPositions = Sets.newHashSet();
|
||||
Set<BlockPos> ceilPositions = Sets.newHashSet();
|
||||
int sx = (pos.getX() >> 4) << 4;
|
||||
int sz = (pos.getZ() >> 4) << 4;
|
||||
Mutable min = new Mutable().set(pos);
|
||||
Mutable max = new Mutable().set(pos);
|
||||
MutableBlockPos min = new MutableBlockPos().set(pos);
|
||||
MutableBlockPos max = new MutableBlockPos().set(pos);
|
||||
fillSets(sx, sz, world.getChunk(pos), floorPositions, ceilPositions, min, max);
|
||||
EndCaveBiome biome = supplier.get();
|
||||
BlockState surfaceBlock = biome.getBiome().getGenerationSettings().getSurfaceConfig().getTopMaterial();
|
||||
|
@ -43,11 +44,12 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
BlocksHelper.fixBlocks(world, min, max);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void fillSets(int sx, int sz, Chunk chunk, Set<BlockPos> floorPositions, Set<BlockPos> ceilPositions, Mutable min, Mutable max) {
|
||||
Mutable mut = new Mutable();
|
||||
Mutable mut2 = new Mutable();
|
||||
Mutable mut3 = new Mutable();
|
||||
|
||||
protected void fillSets(int sx, int sz, Chunk chunk, Set<BlockPos> floorPositions, Set<BlockPos> ceilPositions,
|
||||
MutableBlockPos min, MutableBlockPos max) {
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
MutableBlockPos mut2 = new MutableBlockPos();
|
||||
MutableBlockPos mut3 = new MutableBlockPos();
|
||||
for (int x = 0; x < 16; x++) {
|
||||
mut.setX(x);
|
||||
mut2.setX(x);
|
||||
|
@ -59,13 +61,12 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
mut.setY(y);
|
||||
BlockState top = chunk.getBlockState(mut);
|
||||
BlockState bottom = chunk.getBlockState(mut2);
|
||||
if (top.isAir() && (bottom.isIn(EndTags.GEN_TERRAIN) || bottom.isOf(Blocks.STONE))) {
|
||||
if (top.isAir() && (bottom.isIn(EndTags.GEN_TERRAIN) || bottom.is(Blocks.STONE))) {
|
||||
mut3.set(mut2).move(sx, 0, sz);
|
||||
floorPositions.add(mut3.toImmutable());
|
||||
updateMin(mut3, min);
|
||||
updateMax(mut3, max);
|
||||
}
|
||||
else if (bottom.isAir() && (top.isIn(EndTags.GEN_TERRAIN)|| top.isOf(Blocks.STONE))) {
|
||||
} else if (bottom.isAir() && (top.isIn(EndTags.GEN_TERRAIN) || top.is(Blocks.STONE))) {
|
||||
mut3.set(mut).move(sx, 0, sz);
|
||||
ceilPositions.add(mut3.toImmutable());
|
||||
updateMin(mut3, min);
|
||||
|
@ -76,8 +77,8 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMin(BlockPos pos, Mutable min) {
|
||||
|
||||
private void updateMin(BlockPos pos, MutableBlockPos min) {
|
||||
if (pos.getX() < min.getX()) {
|
||||
min.setX(pos.getX());
|
||||
}
|
||||
|
@ -88,8 +89,8 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
min.setZ(pos.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMax(BlockPos pos, Mutable max) {
|
||||
|
||||
private void updateMax(BlockPos pos, MutableBlockPos max) {
|
||||
if (pos.getX() > max.getX()) {
|
||||
max.setX(pos.getX());
|
||||
}
|
||||
|
@ -100,8 +101,9 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
max.setZ(pos.getZ());
|
||||
}
|
||||
}
|
||||
|
||||
protected void placeFloor(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> floorPositions, Random random, BlockState surfaceBlock) {
|
||||
|
||||
protected void placeFloor(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> floorPositions,
|
||||
Random random, BlockState surfaceBlock) {
|
||||
float density = biome.getFloorDensity();
|
||||
floorPositions.forEach((pos) -> {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, surfaceBlock);
|
||||
|
@ -113,8 +115,9 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void placeCeil(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> ceilPositions, Random random) {
|
||||
|
||||
protected void placeCeil(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> ceilPositions,
|
||||
Random random) {
|
||||
float density = biome.getCeilDensity();
|
||||
ceilPositions.forEach((pos) -> {
|
||||
BlockState ceilBlock = biome.getCeil(pos);
|
||||
|
@ -124,7 +127,7 @@ public class CaveChunkPopulatorFeature extends DefaultFeature {
|
|||
if (density > 0 && random.nextFloat() <= density) {
|
||||
Feature<?> feature = biome.getCeilFeature(random);
|
||||
if (feature != null) {
|
||||
feature.generate(world, null, random, pos.down(), null);
|
||||
feature.generate(world, null, random, pos.below(), null);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
|
@ -5,11 +5,11 @@ import java.util.Set;
|
|||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.world.Heightmap;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import net.minecraft.world.biome.Biome;
|
||||
|
@ -27,27 +27,29 @@ import ru.betterend.world.features.DefaultFeature;
|
|||
import ru.betterend.world.generator.GeneratorOptions;
|
||||
|
||||
public abstract class EndCaveFeature extends DefaultFeature {
|
||||
protected static final BlockState CAVE_AIR = Blocks.CAVE_AIR.getDefaultState();
|
||||
protected static final BlockState END_STONE = Blocks.END_STONE.getDefaultState();
|
||||
protected static final BlockState WATER = Blocks.WATER.getDefaultState();
|
||||
|
||||
protected static final BlockState CAVE_AIR = Blocks.CAVE_AIR.defaultBlockState();
|
||||
protected static final BlockState END_STONE = Blocks.END_STONE.defaultBlockState();
|
||||
protected static final BlockState WATER = Blocks.WATER.defaultBlockState();
|
||||
|
||||
@Override
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
|
||||
if (!(GeneratorOptions.useNewGenerator() && GeneratorOptions.noRingVoid()) || pos.getX() * pos.getX() + pos.getZ() * pos.getZ() <= 22500) {
|
||||
public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos,
|
||||
DefaultFeatureConfig config) {
|
||||
if (!(GeneratorOptions.useNewGenerator() && GeneratorOptions.noRingVoid())
|
||||
|| pos.getX() * pos.getX() + pos.getZ() * pos.getZ() <= 22500) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (biomeMissingCaves(world, pos)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int radius = MHelper.randRange(10, 30, random);
|
||||
BlockPos center = findPos(world, pos, radius, random);
|
||||
|
||||
|
||||
if (center == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
EndCaveBiome biome = EndBiomes.getCaveBiome(random);
|
||||
Set<BlockPos> caveBlocks = generate(world, center, radius, random);
|
||||
if (!caveBlocks.isEmpty()) {
|
||||
|
@ -55,7 +57,7 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
setBiomes(world, biome, caveBlocks);
|
||||
Set<BlockPos> floorPositions = Sets.newHashSet();
|
||||
Set<BlockPos> ceilPositions = Sets.newHashSet();
|
||||
Mutable mut = new Mutable();
|
||||
MutableBlockPos mut = new MutableBlockPos();
|
||||
caveBlocks.forEach((bpos) -> {
|
||||
mut.set(bpos);
|
||||
if (world.getBlockState(mut).getMaterial().isReplaceable()) {
|
||||
|
@ -75,13 +77,14 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
}
|
||||
fixBlocks(world, caveBlocks);
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
protected abstract Set<BlockPos> generate(StructureWorldAccess world, BlockPos center, int radius, Random random);
|
||||
|
||||
protected void placeFloor(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> floorPositions, Random random, BlockState surfaceBlock) {
|
||||
|
||||
protected void placeFloor(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> floorPositions,
|
||||
Random random, BlockState surfaceBlock) {
|
||||
float density = biome.getFloorDensity();
|
||||
floorPositions.forEach((pos) -> {
|
||||
BlocksHelper.setWithoutUpdate(world, pos, surfaceBlock);
|
||||
|
@ -93,8 +96,9 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void placeCeil(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> ceilPositions, Random random) {
|
||||
|
||||
protected void placeCeil(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> ceilPositions,
|
||||
Random random) {
|
||||
float density = biome.getCeilDensity();
|
||||
ceilPositions.forEach((pos) -> {
|
||||
BlockState ceilBlock = biome.getCeil(pos);
|
||||
|
@ -104,30 +108,30 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
if (density > 0 && random.nextFloat() <= density) {
|
||||
Feature<?> feature = biome.getCeilFeature(random);
|
||||
if (feature != null) {
|
||||
feature.generate(world, null, random, pos.down(), null);
|
||||
feature.generate(world, null, random, pos.below(), null);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
protected void setBiomes(StructureWorldAccess world, EndCaveBiome biome, Set<BlockPos> blocks) {
|
||||
blocks.forEach((pos) -> setBiome(world, pos, biome));
|
||||
}
|
||||
|
||||
|
||||
private void setBiome(StructureWorldAccess world, BlockPos pos, EndCaveBiome biome) {
|
||||
IBiomeArray array = (IBiomeArray) world.getChunk(pos).getBiomeArray();
|
||||
if (array != null) {
|
||||
array.setBiome(biome.getActualBiome(), pos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private BlockPos findPos(StructureWorldAccess world, BlockPos pos, int radius, Random random) {
|
||||
int top = world.getTopY(Heightmap.Type.WORLD_SURFACE_WG, pos.getX(), pos.getZ());
|
||||
Mutable bpos = new Mutable();
|
||||
MutableBlockPos bpos = new MutableBlockPos();
|
||||
bpos.setX(pos.getX());
|
||||
bpos.setZ(pos.getZ());
|
||||
bpos.setY(top - 1);
|
||||
|
||||
|
||||
BlockState state = world.getBlockState(bpos);
|
||||
while (!state.isIn(EndTags.GEN_TERRAIN) && bpos.getY() > 5) {
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
|
@ -137,24 +141,24 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
return null;
|
||||
}
|
||||
top = (int) (bpos.getY() - (radius * 1.3F + 5));
|
||||
|
||||
|
||||
while (state.isIn(EndTags.GEN_TERRAIN) || !state.getFluidState().isEmpty() && bpos.getY() > 5) {
|
||||
bpos.setY(bpos.getY() - 1);
|
||||
state = world.getBlockState(bpos);
|
||||
}
|
||||
int bottom = (int) (bpos.getY() + radius * 1.3F + 5);
|
||||
|
||||
|
||||
if (top <= bottom) {
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new BlockPos(pos.getX(), MHelper.randRange(bottom, top, random), pos.getZ());
|
||||
}
|
||||
|
||||
|
||||
private void fixBlocks(StructureWorldAccess world, Set<BlockPos> caveBlocks) {
|
||||
BlockPos pos = caveBlocks.iterator().next();
|
||||
Mutable start = new Mutable().set(pos);
|
||||
Mutable end = new Mutable().set(pos);
|
||||
MutableBlockPos start = new MutableBlockPos().set(pos);
|
||||
MutableBlockPos end = new MutableBlockPos().set(pos);
|
||||
caveBlocks.forEach((bpos) -> {
|
||||
if (bpos.getX() < start.getX()) {
|
||||
start.setX(bpos.getX());
|
||||
|
@ -162,14 +166,14 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
if (bpos.getX() > end.getX()) {
|
||||
end.setX(bpos.getX());
|
||||
}
|
||||
|
||||
|
||||
if (bpos.getY() < start.getY()) {
|
||||
start.setY(bpos.getY());
|
||||
}
|
||||
if (bpos.getY() > end.getY()) {
|
||||
end.setY(bpos.getY());
|
||||
}
|
||||
|
||||
|
||||
if (bpos.getZ() < start.getZ()) {
|
||||
start.setZ(bpos.getZ());
|
||||
}
|
||||
|
@ -179,20 +183,20 @@ public abstract class EndCaveFeature extends DefaultFeature {
|
|||
});
|
||||
BlocksHelper.fixBlocks(world, start.add(-5, -5, -5), end.add(5, 5, 5));
|
||||
}
|
||||
|
||||
|
||||
protected boolean isWaterNear(StructureWorldAccess world, BlockPos pos) {
|
||||
for (Direction dir: BlocksHelper.DIRECTIONS) {
|
||||
if (!world.getFluidState(pos.offset(dir, 5)).isEmpty()) {
|
||||
for (Direction dir : BlocksHelper.DIRECTIONS) {
|
||||
if (!world.getFluidState(pos.relative(dir, 5)).isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
protected boolean biomeMissingCaves(StructureWorldAccess world, BlockPos pos) {
|
||||
for (int x = -2; x < 3; x++) {
|
||||
for (int z = -2; z < 3; z++) {
|
||||
Biome biome = world.getBiome(pos.add(x << 4, 0, z << 4));
|
||||
Biome biome = world.getBiome(pos.offset(x << 4, 0, z << 4));
|
||||
EndBiome endBiome = EndBiomes.getFromBiome(biome);
|
||||
if (!endBiome.hasCaves()) {
|
||||
return true;
|
||||
|
|
|
@ -5,10 +5,10 @@ import java.util.Set;
|
|||
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockPos.Mutable;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.BlockPos.MutableBlockPos;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import ru.betterend.noise.OpenSimplexNoise;
|
||||
import ru.betterend.registry.EndTags;
|
||||
|
@ -19,19 +19,19 @@ public class RoundCaveFeature extends EndCaveFeature {
|
|||
@Override
|
||||
protected Set<BlockPos> generate(StructureWorldAccess world, BlockPos center, int radius, Random random) {
|
||||
OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534, center.getX(), center.getZ()));
|
||||
|
||||
|
||||
int x1 = center.getX() - radius - 5;
|
||||
int z1 = center.getZ() - radius - 5;
|
||||
int x2 = center.getX() + radius + 5;
|
||||
int z2 = center.getZ() + radius + 5;
|
||||
int y1 = MHelper.floor(center.getY() - (radius + 5) / 1.6);
|
||||
int y2 = MHelper.floor(center.getY() + (radius + 5) / 1.6);
|
||||
|
||||
|
||||
double hr = radius * 0.75;
|
||||
double nr = radius * 0.25;
|
||||
|
||||
|
||||
BlockState state;
|
||||
Mutable bpos = new Mutable();
|
||||
MutableBlockPos bpos = new MutableBlockPos();
|
||||
Set<BlockPos> blocks = Sets.newHashSet();
|
||||
for (int x = x1; x <= x2; x++) {
|
||||
int xsq = x - center.getX();
|
||||
|
@ -53,13 +53,13 @@ public class RoundCaveFeature extends EndCaveFeature {
|
|||
if (isReplaceable(state) && !isWaterNear(world, bpos)) {
|
||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
||||
blocks.add(bpos.toImmutable());
|
||||
|
||||
|
||||
while (state.getMaterial().equals(Material.LEAVES)) {
|
||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
||||
bpos.setY(bpos.getY() + 1);
|
||||
state = world.getBlockState(bpos);
|
||||
}
|
||||
|
||||
|
||||
bpos.setY(y - 1);
|
||||
while (state.getMaterial().equals(Material.LEAVES)) {
|
||||
BlocksHelper.setWithoutUpdate(world, bpos, CAVE_AIR);
|
||||
|
@ -71,14 +71,12 @@ public class RoundCaveFeature extends EndCaveFeature {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return blocks;
|
||||
}
|
||||
|
||||
|
||||
private boolean isReplaceable(BlockState state) {
|
||||
return state.isIn(EndTags.GEN_TERRAIN)
|
||||
|| state.getMaterial().isReplaceable()
|
||||
|| state.getMaterial().equals(Material.PLANT)
|
||||
|| state.getMaterial().equals(Material.LEAVES);
|
||||
return state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().isReplaceable()
|
||||
|| state.getMaterial().equals(Material.PLANT) || state.getMaterial().equals(Material.LEAVES);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,12 +5,12 @@ import java.util.Random;
|
|||
import java.util.Set;
|
||||
import java.util.function.Function;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.Material;
|
||||
import net.minecraft.world.level.block.state.BlockState;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.material.Material;
|
||||
import net.minecraft.client.util.math.Vector3f;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.StructureWorldAccess;
|
||||
import ru.betterend.registry.EndTags;
|
||||
import ru.betterend.util.BlocksHelper;
|
||||
|
@ -19,36 +19,35 @@ import ru.betterend.util.sdf.SDF;
|
|||
|
||||
public class TunelCaveFeature extends EndCaveFeature {
|
||||
private static final Function<BlockState, Boolean> REPLACE;
|
||||
|
||||
|
||||
@Override
|
||||
protected Set<BlockPos> generate(StructureWorldAccess world, BlockPos center, int radius, Random random) {
|
||||
//OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534, center.getX(), center.getZ()));
|
||||
// OpenSimplexNoise noise = new OpenSimplexNoise(MHelper.getSeed(534,
|
||||
// center.getX(), center.getZ()));
|
||||
float rad = radius * 0.15F;
|
||||
int min = MathHelper.ceil(rad) - 15;
|
||||
int max = 31 - MathHelper.floor(rad);
|
||||
int min = Mth.ceil(rad) - 15;
|
||||
int max = 31 - Mth.floor(rad);
|
||||
List<Vector3f> spline = SplineHelper.makeSpline(0, 0, 0, 0, 0, 0, radius / 3);
|
||||
spline = SplineHelper.smoothSpline(spline, 5);
|
||||
SplineHelper.offsetParts(spline, random, 5, radius * 0.4F, 5);
|
||||
for (Vector3f vec: spline) {
|
||||
float x = MathHelper.clamp(vec.getX(), min, max);
|
||||
float y = MathHelper.clamp(vec.getY(), -radius, radius);
|
||||
float z = MathHelper.clamp(vec.getZ(), min, max);
|
||||
for (Vector3f vec : spline) {
|
||||
float x = Mth.clamp(vec.getX(), min, max);
|
||||
float y = Mth.clamp(vec.getY(), -radius, radius);
|
||||
float z = Mth.clamp(vec.getZ(), min, max);
|
||||
vec.set(x, y, z);
|
||||
}
|
||||
SDF sdf = SplineHelper.buildSDF(spline, rad, rad, (vec) -> Blocks.AIR.getDefaultState());
|
||||
SDF sdf = SplineHelper.buildSDF(spline, rad, rad, (vec) -> Blocks.AIR.defaultBlockState());
|
||||
Set<BlockPos> positions = sdf.setReplaceFunction(REPLACE).getPositions(world, center);
|
||||
for (BlockPos p: positions) {
|
||||
for (BlockPos p : positions) {
|
||||
BlocksHelper.setWithoutUpdate(world, p, CAVE_AIR);
|
||||
}
|
||||
return positions;
|
||||
}
|
||||
|
||||
|
||||
static {
|
||||
REPLACE = (state) -> {
|
||||
return state.isIn(EndTags.GEN_TERRAIN)
|
||||
|| state.getMaterial().isReplaceable()
|
||||
|| state.getMaterial().equals(Material.PLANT)
|
||||
|| state.getMaterial().equals(Material.LEAVES);
|
||||
return state.isIn(EndTags.GEN_TERRAIN) || state.getMaterial().isReplaceable()
|
||||
|| state.getMaterial().equals(Material.PLANT) || state.getMaterial().equals(Material.LEAVES);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue