Infusion starts by placing ingredients at any pedestals.
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3 changed files with 34 additions and 67 deletions
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@ -38,39 +38,32 @@ public class EternalPedestal extends PedestalBlock {
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}
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@Override
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public ActionResult onUse(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, BlockHitResult hit) {
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ActionResult result = super.onUse(state, world, pos, player, hand, hit);
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if (result.equals(ActionResult.SUCCESS)) {
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (blockEntity instanceof EternalPedestalEntity) {
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EternalPedestalEntity pedestal = (EternalPedestalEntity) blockEntity;
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BlockState updatedState = world.getBlockState(pos);
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if (pedestal.isEmpty() && updatedState.get(ACTIVATED)) {
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public void checkRitual(World world, BlockPos pos) {
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BlockEntity blockEntity = world.getBlockEntity(pos);
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if (blockEntity instanceof EternalPedestalEntity) {
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EternalPedestalEntity pedestal = (EternalPedestalEntity) blockEntity;
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BlockState updatedState = world.getBlockState(pos);
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if (pedestal.isEmpty() && updatedState.get(ACTIVATED)) {
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if (pedestal.hasRitual()) {
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EternalRitual ritual = pedestal.getRitual();
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ritual.removePortal();
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}
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world.setBlockState(pos, updatedState.with(ACTIVATED, false));
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} else {
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ItemStack itemStack = pedestal.getStack(0);
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if (itemStack.getItem() == EndItems.ETERNAL_CRYSTAL) {
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world.setBlockState(pos, updatedState.with(ACTIVATED, true));
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if (pedestal.hasRitual()) {
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EternalRitual ritual = pedestal.getRitual();
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ritual.removePortal();
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}
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world.setBlockState(pos, updatedState.with(ACTIVATED, false));
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} else {
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ItemStack itemStack = pedestal.getStack(0);
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if (itemStack.getItem() == EndItems.ETERNAL_CRYSTAL) {
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world.setBlockState(pos, updatedState.with(ACTIVATED, true));
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if (pedestal.hasRitual()) {
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pedestal.getRitual().checkStructure();
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} else {
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EternalRitual ritual = new EternalRitual(world, pos);
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ritual.checkStructure();
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}
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pedestal.getRitual().checkStructure();
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} else {
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EternalRitual ritual = new EternalRitual(world, pos);
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ritual.checkStructure();
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}
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}
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}
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}
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return result;
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}
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@Override
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protected void activate(World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {}
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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BlockState updated = super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
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