Silk moth nest
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20 changed files with 122 additions and 11 deletions
52
src/main/java/ru/betterend/blocks/BlockSilkMothNest.java
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52
src/main/java/ru/betterend/blocks/BlockSilkMothNest.java
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package ru.betterend.blocks;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.block.ShapeContext;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import ru.betterend.blocks.basis.BlockBase;
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import ru.betterend.client.render.ERenderLayer;
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import ru.betterend.interfaces.IRenderTypeable;
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public class BlockSilkMothNest extends BlockBase implements IRenderTypeable {
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public static final BooleanProperty ACTIVE = BlockProperties.ACTIVE;
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public static final DirectionProperty FACING = Properties.HORIZONTAL_FACING;
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private static final VoxelShape TOP = createCuboidShape(6, 0, 6, 10, 16, 10);
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private static final VoxelShape BOTTOM = createCuboidShape(0, 0, 0, 16, 16, 16);
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public BlockSilkMothNest() {
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super(FabricBlockSettings.of(Material.WOOL).hardness(0.5F).resistance(0.1F).nonOpaque());
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this.setDefaultState(getDefaultState().with(ACTIVE, true));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
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stateManager.add(ACTIVE, FACING);
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}
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@Override
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public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
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return state.get(ACTIVE) ? BOTTOM : TOP;
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}
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@Override
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public ERenderLayer getRenderLayer() {
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return ERenderLayer.CUTOUT;
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}
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@Override
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public BlockState getPlacementState(ItemPlacementContext ctx) {
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Direction dir = ctx.getPlayerFacing().getOpposite();
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return this.getDefaultState().with(FACING, dir);
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}
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}
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