Megalake sounds and music
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@ -9,10 +9,12 @@ public class SoundRegistry {
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public static final SoundEvent MUSIC_FOGGY_MUSHROOMLAND = register("music", "foggy_mushroomland");
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public static final SoundEvent MUSIC_CHORUS_FOREST = register("music", "chorus_forest");
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public static final SoundEvent MUSIC_CRYSTAL_MOUNTAINS = register("music", "crystal_mountains");
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public static final SoundEvent MUSIC_MEGALAKE = register("music", "megalake");
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// Ambient
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public static final SoundEvent AMBIENT_FOGGY_MUSHROOMLAND = register("ambient", "foggy_mushroomland");
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public static final SoundEvent AMBIENT_CHORUS_FOREST = register("ambient", "chorus_forest");
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public static final SoundEvent AMBIENT_MEGALAKE = register("ambient", "megalake");
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// Entity
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public static final SoundEvent ENTITY_DRAGONFLY = register("entity", "dragonfly");
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