Changing model loading (WIP)

This commit is contained in:
Aleksey 2021-05-22 19:14:52 +03:00
parent 4d2e3d7be6
commit 53c9525c2d
33 changed files with 435 additions and 128 deletions

View file

@ -1,10 +1,21 @@
package ru.betterend.blocks;
import com.google.common.collect.Maps;
import net.minecraft.client.renderer.block.model.BlockModel;
import net.minecraft.client.resources.model.UnbakedModel;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.properties.IntegerProperty;
import org.jetbrains.annotations.Nullable;
import ru.betterend.blocks.basis.EndAnvilBlock;
import ru.betterend.client.models.ModelsHelper;
import ru.betterend.client.models.Patterns;
import ru.betterend.item.material.EndToolMaterial;
import ru.betterend.registry.EndBlocks;
import java.util.Map;
import java.util.Optional;
public class AeterniumAnvil extends EndAnvilBlock {
private static final IntegerProperty DESTRUCTION_LONG = BlockProperties.DESTRUCTION_LONG;
@ -17,4 +28,30 @@ public class AeterniumAnvil extends EndAnvilBlock {
return DESTRUCTION_LONG;
}
@Override
public @Nullable BlockModel getBlockModel(ResourceLocation blockId, BlockState blockState) {
String name = blockId.getPath();
int damage = getDamageState(blockState);
Map<String, String> textures = Maps.newHashMap();
textures.put("%anvil%", name);
textures.put("%top%", name + "_top_" + damage);
Optional<String> pattern = Patterns.createJson(Patterns.BLOCK_ANVIL, textures);
return ModelsHelper.fromPattern(pattern);
}
@Override
public UnbakedModel getModelVariant(ResourceLocation resourceLocation, BlockState blockState, Map<ResourceLocation, UnbakedModel> modelCache) {
int damage = getDamageState(blockState);
String modId = resourceLocation.getNamespace();
String modelId = "block/" + resourceLocation.getPath() + "_top_" + damage;
ResourceLocation modelLocation = new ResourceLocation(modId, modelId);
registerBlockModel(resourceLocation, modelLocation, blockState, modelCache);
return ModelsHelper.createFacingModel(modelLocation, blockState.getValue(FACING), false, false);
}
private int getDamageState(BlockState blockState) {
IntegerProperty destructionProperty = getDestructionProperty();
int damage = blockState.getValue(destructionProperty);
return damage < 3 ? 0 : damage < 6 ? 1 : 2;
}
}