Changing model loading (WIP)

This commit is contained in:
Aleksey 2021-05-22 19:14:52 +03:00
parent 4d2e3d7be6
commit 53c9525c2d
33 changed files with 435 additions and 128 deletions

View file

@ -77,11 +77,11 @@ public class EndAnvilBlock extends AnvilBlock implements BlockModelProvider {
@Override
public BlockModel getModel(ResourceLocation blockId) {
return (BlockModel) getBlockModel(blockId, defaultBlockState());
return getBlockModel(blockId, defaultBlockState());
}
@Override
public @Nullable UnbakedModel getBlockModel(ResourceLocation blockId, BlockState blockState) {
public @Nullable BlockModel getBlockModel(ResourceLocation blockId, BlockState blockState) {
IntegerProperty destructionProperty = getDestructionProperty();
int destruction = blockState.getValue(destructionProperty);
String name = blockId.getPath();
@ -89,7 +89,7 @@ public class EndAnvilBlock extends AnvilBlock implements BlockModelProvider {
textures.put("%anvil%", name);
textures.put("%top%", name + "_top_" + destruction);
Optional<String> pattern = Patterns.createJson(Patterns.BLOCK_ANVIL, textures);
return pattern.map(BlockModel::fromString).orElse(null);
return ModelsHelper.fromPattern(pattern);
}
@Override