Average depth getter

This commit is contained in:
paulevsGitch 2021-12-15 19:03:28 +03:00
parent e4d534d1c6
commit 5460ccba2b

View file

@ -11,7 +11,9 @@ import com.google.common.collect.Maps;
import net.minecraft.util.Mth;
import net.minecraft.world.level.biome.BiomeSource;
import ru.bclib.api.biomes.BiomeAPI;
import ru.bclib.util.MHelper;
import ru.bclib.world.biomes.BCLBiome;
import ru.betterend.noise.OpenSimplexNoise;
public class TerrainGenerator {
@ -83,23 +85,22 @@ public class TerrainGenerator {
}
private static float getAverageDepth(BiomeSource biomeSource, int x, int z) {
//TODO: 1.18 find alternative
// if (getBiome(biomeSource, x, z).getDepth() < 0.1F) {
// return 0F;
// }
// float depth = 0F;
// for (int i = 0; i < OFFS.length; i++) {
// int px = x + OFFS[i].x;
// int pz = z + OFFS[i].y;
// depth += getBiome(biomeSource, px, pz).getDepth() * COEF[i];
// }
// return depth;
return 0;
if (getBiome(biomeSource, x, z).getTerrainHeight() < 0.1F) {
return 0F;
}
float depth = 0F;
for (int i = 0; i < OFFS.length; i++) {
int px = x + OFFS[i].x;
int pz = z + OFFS[i].y;
depth += getBiome(biomeSource, px, pz).getTerrainHeight() * COEF[i];
}
return depth;
}
// private static Biome getBiome(BiomeSource biomeSource, int x, int z) {
// return biomeSource.getNoiseBiome(x, 0, z);
// }
private static BCLBiome getBiome(BiomeSource biomeSource, int x, int z) {
// TODO replace null sampler
return BiomeAPI.getBiome(biomeSource.getNoiseBiome(x, 0, z, null));
}
/**
* Check if this is land