SDF islands
This commit is contained in:
parent
71cae4850c
commit
559a1b8d81
4 changed files with 197 additions and 67 deletions
93
src/main/java/ru/betterend/world/generator/IslandLayer.java
Normal file
93
src/main/java/ru/betterend/world/generator/IslandLayer.java
Normal file
|
@ -0,0 +1,93 @@
|
|||
package ru.betterend.world.generator;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import ru.betterend.util.MHelper;
|
||||
import ru.betterend.util.sdf.SDF;
|
||||
import ru.betterend.util.sdf.primitive.SDFCapedCone;
|
||||
|
||||
public class IslandLayer {
|
||||
private static final List<BlockPos> POSITIONS = new ArrayList<BlockPos>(9);
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
private final Map<BlockPos, SDF> islands = Maps.newHashMap();
|
||||
private final double distance;
|
||||
private final int seed;
|
||||
private final int minY;
|
||||
private final int maxY;
|
||||
|
||||
public IslandLayer(int seed, double distance, int minY, int maxY) {
|
||||
this.distance = distance;
|
||||
this.seed = seed;
|
||||
this.minY = minY;
|
||||
this.maxY = maxY;
|
||||
}
|
||||
|
||||
private int getSeed(int x, int y, int z) {
|
||||
int h = seed + x * 374761393 + y * 668265263 + z;
|
||||
h = (h ^ (h >> 13)) * 1274126177;
|
||||
return h ^ (h >> 16);
|
||||
}
|
||||
|
||||
private void updatePositions(double x, double y, double z) {
|
||||
POSITIONS.clear();
|
||||
|
||||
int ix = MHelper.floor(x / distance);
|
||||
int iy = MHelper.floor(y / distance);
|
||||
int iz = MHelper.floor(z / distance);
|
||||
|
||||
for (int pox = -1; pox < 2; pox++) {
|
||||
int px = pox + ix;
|
||||
for (int poy = -1; poy < 2; poy++) {
|
||||
int py = poy + iy;
|
||||
for (int poz = -1; poz < 2; poz++) {
|
||||
int pz = poz + iz;
|
||||
RANDOM.setSeed(getSeed(px, py, pz));
|
||||
double posX = (px + RANDOM.nextFloat()) * distance;
|
||||
double posY = (py + RANDOM.nextFloat()) * distance;
|
||||
double posZ = (pz + RANDOM.nextFloat()) * distance;
|
||||
POSITIONS.add(new BlockPos(posX, posY, posZ));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private SDF getIsland(BlockPos pos) {
|
||||
SDF island = islands.get(pos);
|
||||
if (island == null) {
|
||||
island = new SDFCapedCone().setHeight(10).setRadius1(0).setRadius2(30);
|
||||
islands.put(pos, island);
|
||||
}
|
||||
return island;
|
||||
}
|
||||
|
||||
private float getRelativeDistance(SDF sdf, BlockPos center, double px, double py, double pz) {
|
||||
float x = (float) (px - center.getX());
|
||||
float y = (float) (py - center.getY());
|
||||
float z = (float) (pz - center.getZ());
|
||||
return sdf.getDistance(x, y, z);
|
||||
}
|
||||
|
||||
private float calculateSDF(double x, double y, double z) {
|
||||
float distance = 10;
|
||||
for (BlockPos pos: POSITIONS) {
|
||||
if (pos.getY() > minY && pos.getY() < maxY) {
|
||||
SDF island = getIsland(pos);
|
||||
float dist = getRelativeDistance(island, pos, x, y, z);
|
||||
distance = MHelper.min(distance, dist);
|
||||
}
|
||||
}
|
||||
return distance;
|
||||
}
|
||||
|
||||
public float getDensity(double x, double y, double z) {
|
||||
updatePositions(x, y, z);
|
||||
return -calculateSDF(x, y, z);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
package ru.betterend.world.generator;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class TerrainGenerator {
|
||||
private static final double SCALE_XZ = 8.0;
|
||||
private static final double SCALE_Y = 4.0;
|
||||
|
||||
private static IslandLayer layer;
|
||||
|
||||
public static void initNoise(long seed) {
|
||||
Random random = new Random(seed);
|
||||
layer = new IslandLayer(random.nextInt(), 100, 40, 90);
|
||||
}
|
||||
|
||||
public static void fillTerrainDensity(double[] buffer, int x, int z) {
|
||||
double px = (double) x * SCALE_XZ;
|
||||
double pz = (double) z * SCALE_XZ;
|
||||
for (int y = 0; y < buffer.length; y++) {
|
||||
double py = (double) y * SCALE_Y;
|
||||
float dist = layer.getDensity(px, py, pz);
|
||||
buffer[y] = dist;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue