Player spawn in Overworld fix

This commit is contained in:
paulevsGitch 2021-01-13 13:34:43 +03:00
parent e09d1d2235
commit 56591633ec
12 changed files with 370 additions and 41 deletions

View file

@ -12,6 +12,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import net.minecraft.world.biome.source.BiomeSource;
import net.minecraft.world.gen.chunk.ChunkGeneratorSettings;
import net.minecraft.world.gen.chunk.NoiseChunkGenerator;
import ru.betterend.world.generator.GeneratorOptions;
import ru.betterend.world.generator.TerrainGenerator;
@Mixin(NoiseChunkGenerator.class)
@ -27,7 +28,7 @@ public abstract class NoiseChunkGeneratorMixin {
@Inject(method = "sampleNoiseColumn([DII)V", at = @At("HEAD"), cancellable = true, allow = 2)
private void beSampleNoiseColumn(double[] buffer, int x, int z, CallbackInfo info) {
if (TerrainGenerator.useNewGenerator() && settings.get().equals(ChunkGeneratorSettings.END)) {
if (GeneratorOptions.useNewGenerator() && settings.get().equals(ChunkGeneratorSettings.END)) {
if (TerrainGenerator.canGenerate(x, z)) {
TerrainGenerator.fillTerrainDensity(buffer, x, z);
info.cancel();