Use fog density config

This commit is contained in:
paulevsGitch 2020-12-31 07:27:27 +03:00
parent 2549ab810f
commit 56771daea9
2 changed files with 12 additions and 1 deletions

View file

@ -22,6 +22,7 @@ import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.Biome.Category;
import ru.betterend.client.ClientOptions;
import ru.betterend.registry.EndBiomes;
import ru.betterend.util.BackgroundInfo;
import ru.betterend.world.biome.EndBiome;
@ -72,7 +73,7 @@ public class BackgroundRendererMixin {
Entity entity = camera.getFocusedEntity();
Biome biome = entity.world.getBiome(entity.getBlockPos());
FluidState fluidState = camera.getSubmergedFluidState();
if (biome.getCategory() == Category.THEEND && fluidState.isEmpty()) {
if (ClientOptions.useFogDensity() && biome.getCategory() == Category.THEEND && fluidState.isEmpty()) {
EndBiome endBiome = EndBiomes.getRenderBiome(biome);
if (fogDensity == 0) {