Try custom slab model. Json patterns.
This commit is contained in:
parent
287c1fce62
commit
59fe3183b0
60 changed files with 1557 additions and 144 deletions
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@ -18,6 +18,7 @@ import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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@ -30,13 +31,12 @@ import net.minecraft.client.render.model.json.ModelTransformation;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.client.util.math.AffineTransformation;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.BlockRenderView;
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import ru.betterend.BetterEnd;
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public class BaseBlockModel implements UnbakedModel, BakedModel, FabricBakedModel {
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@ -70,15 +70,9 @@ public class BaseBlockModel implements UnbakedModel, BakedModel, FabricBakedMode
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MeshBuilder builder = renderer.meshBuilder();
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QuadEmitter emitter = builder.getEmitter();
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Vector3f rotation = AffineTransformation.getLinearTransformationAndTranslationFromAffine(rotationContainer.getRotation().getMatrix()).getSecond();
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System.out.println("=====");
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System.out.println(rotation);
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Direction[] directions = Direction.values();
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for (Direction direction : directions) {
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Direction rotate = Direction.transform(rotationContainer.getRotation().getMatrix(), direction);
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this.rotate(emitter, direction, rotate);
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emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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switch (sprites.length) {
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case 1: {
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emitter.spriteBake(0, sprites[0], MutableQuadView.BAKE_LOCK_UV);
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@ -160,138 +154,7 @@ public class BaseBlockModel implements UnbakedModel, BakedModel, FabricBakedMode
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return this;
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}
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private void rotate(QuadEmitter emitter, Direction direction, Direction rotation) {
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switch (direction) {
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case NORTH: {
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switch (rotation) {
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case DOWN:
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case SOUTH: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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case EAST: {
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emitter.square(rotation, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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case WEST: {
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emitter.square(rotation, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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case SOUTH: {
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switch (rotation) {
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case DOWN:
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case NORTH: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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case EAST: {
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emitter.square(rotation, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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case WEST: {
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emitter.square(rotation, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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case EAST: {
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switch (rotation) {
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case NORTH: {
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emitter.square(rotation, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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case SOUTH: {
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emitter.square(rotation, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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case DOWN:
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case WEST: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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case WEST: {
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switch (rotation) {
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case NORTH: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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break;
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}
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case SOUTH: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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break;
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}
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case DOWN:
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case EAST: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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case DOWN: {
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switch (rotation) {
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case EAST: {
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emitter.square(rotation, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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case WEST: {
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emitter.square(rotation, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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case SOUTH:
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case UP: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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case UP: {
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switch (rotation) {
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case EAST: {
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emitter.square(rotation, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f);
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break;
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}
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case WEST: {
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emitter.square(rotation, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f);
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break;
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}
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case SOUTH:
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case DOWN: {
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emitter.square(rotation, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f);
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break;
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}
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default: {
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emitter.square(rotation, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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}
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}
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break;
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}
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}
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}
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@Override
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@ -17,7 +17,9 @@ public class EndModelProvider implements ModelResourceProvider {
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private static final Map<Identifier, UnbakedModel> MODELS;
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public static final UnbakedModel BASE_BLOCK_MODEL = new BaseBlockModel("block/flavolite");
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public static final UnbakedModel FLAVOLITE_BLOCK = new BaseBlockModel("block/flavolite");
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public static final UnbakedModel FLAVOLITE_SLAB = new SlabModel("block/flavolite");
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public static final UnbakedModel FLAVOLITE_SLAB_TOP = new SlabTopModel("block/flavolite");
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public static void registerModel(String path, UnbakedModel model) {
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MODELS.put(BetterEnd.makeID(path), model);
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@ -34,7 +36,10 @@ public class EndModelProvider implements ModelResourceProvider {
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static {
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MODELS = Maps.newHashMap();
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registerModel("block/flavolite", BASE_BLOCK_MODEL);
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registerModel("item/flavolite", BASE_BLOCK_MODEL);
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registerModel("item/flavolite", FLAVOLITE_BLOCK);
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registerModel("block/flavolite", FLAVOLITE_BLOCK);
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registerModel("item/flavolite_slab", FLAVOLITE_SLAB);
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registerModel("block/flavolite_slab", FLAVOLITE_SLAB);
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registerModel("block/flavolite_slab_top", FLAVOLITE_SLAB_TOP);
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}
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}
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240
src/main/java/ru/betterend/blocks/model/SlabModel.java
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240
src/main/java/ru/betterend/blocks/model/SlabModel.java
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@ -0,0 +1,240 @@
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package ru.betterend.blocks.model;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import com.mojang.datafixers.util.Pair;
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import net.fabricmc.fabric.api.renderer.v1.Renderer;
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import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
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import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
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import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
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import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.ModelBakeSettings;
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import net.minecraft.client.render.model.ModelLoader;
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import net.minecraft.client.render.model.UnbakedModel;
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import net.minecraft.client.render.model.json.JsonUnbakedModel;
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import net.minecraft.client.render.model.json.ModelOverrideList;
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import net.minecraft.client.render.model.json.ModelTransformation;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.util.SpriteIdentifier;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.BlockRenderView;
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import ru.betterend.BetterEnd;
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public class SlabModel implements UnbakedModel, BakedModel, FabricBakedModel {
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private static final Identifier DEFAULT_SLAB_MODEL = new Identifier("minecraft:block/slab");
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private final SpriteIdentifier[] spritesIDs;
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private final Sprite[] sprites;
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private ModelTransformation transformation;
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private Mesh mesh;
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public SlabModel(String... textures) {
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this.spritesIDs = new SpriteIdentifier[textures.length];
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this.sprites = new Sprite[textures.length];
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for (int i = 0; i < textures.length; i++) {
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this.spritesIDs[i] = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, BetterEnd.makeID(textures[i]));
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}
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}
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@Override
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public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter,
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ModelBakeSettings rotationContainer, Identifier modelId) {
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for(int i = 0; i < sprites.length; i++) {
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this.sprites[i] = textureGetter.apply(spritesIDs[i]);
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}
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JsonUnbakedModel jsonBlockModel = (JsonUnbakedModel) loader.getOrLoadModel(DEFAULT_SLAB_MODEL);
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this.transformation = jsonBlockModel.getTransformations();
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Renderer renderer = RendererAccess.INSTANCE.getRenderer();
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MeshBuilder builder = renderer.meshBuilder();
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QuadEmitter emitter = builder.getEmitter();
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for (Direction direction : Direction.values()) {
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switch (sprites.length) {
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case 1: {
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this.buildFace(emitter, direction, sprites[0]);
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break;
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}
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case 2: {
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switch (direction) {
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case DOWN:
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case UP: {
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this.buildFace(emitter, direction, sprites[0]);
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break;
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}
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default: {
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this.buildFace(emitter, direction, sprites[1]);
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}
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}
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}
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case 3: {
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switch (direction) {
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case DOWN:
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case UP: {
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this.buildFace(emitter, direction, sprites[0]);
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break;
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}
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case NORTH:
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case SOUTH: {
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this.buildFace(emitter, direction, sprites[1]);
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break;
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}
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default: {
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this.buildFace(emitter, direction, sprites[2]);
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}
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}
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}
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case 4: {
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switch (direction) {
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case DOWN:
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case UP: {
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this.buildFace(emitter, direction, sprites[0]);
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break;
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}
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case NORTH: {
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this.buildFace(emitter, direction, sprites[1]);
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break;
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}
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case SOUTH: {
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this.buildFace(emitter, direction, sprites[2]);
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break;
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}
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default: {
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this.buildFace(emitter, direction, sprites[3]);
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}
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}
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}
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case 5: {
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switch (direction) {
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case DOWN:
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case UP:
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case NORTH:
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case SOUTH: {
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this.buildFace(emitter, direction, sprites[direction.ordinal()]);
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break;
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}
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default: {
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this.buildFace(emitter, direction, sprites[4]);
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}
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}
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}
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default: {
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this.buildFace(emitter, direction, sprites[direction.ordinal()]);
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}
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}
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emitter.spriteColor(0, -1, -1, -1, -1);
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emitter.emit();
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}
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this.mesh = builder.build();
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return this;
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}
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private void buildFace(QuadEmitter emitter, Direction direction, Sprite sprite) {
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switch(direction) {
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case DOWN: {
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emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
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emitter.cullFace(direction);
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break;
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}
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case UP: {
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emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
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break;
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}
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default: {
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emitter.square(direction, 0.0f, 0.0f, 1.0f, 0.5f, 0.0f);
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emitter.cullFace(direction);
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}
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}
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emitter.spriteBake(0, sprite, MutableQuadView.BAKE_LOCK_UV);
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}
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@Override
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public boolean isVanillaAdapter() {
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return false;
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}
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@Override
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public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
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Supplier<Random> randomSupplier, RenderContext context) {
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context.meshConsumer().accept(mesh);
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}
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@Override
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public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
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context.meshConsumer().accept(mesh);
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}
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@Override
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public List<BakedQuad> getQuads(BlockState state, Direction face, Random random) {
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return null;
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}
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@Override
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public boolean useAmbientOcclusion() {
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return false;
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}
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@Override
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public boolean hasDepth() {
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return false;
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}
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@Override
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public boolean isSideLit() {
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return true;
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}
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@Override
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public boolean isBuiltin() {
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return false;
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}
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@Override
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public Sprite getSprite() {
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return this.sprites[0];
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}
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@Override
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public ModelTransformation getTransformation() {
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return this.transformation;
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}
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@Override
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public ModelOverrideList getOverrides() {
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return ModelOverrideList.EMPTY;
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}
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@Override
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public Collection<Identifier> getModelDependencies() {
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return Arrays.asList(DEFAULT_SLAB_MODEL);
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}
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@Override
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public Collection<SpriteIdentifier> getTextureDependencies(Function<Identifier, UnbakedModel> unbakedModelGetter,
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Set<Pair<String, String>> unresolvedTextureReferences) {
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return Arrays.asList(spritesIDs);
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}
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}
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241
src/main/java/ru/betterend/blocks/model/SlabTopModel.java
Normal file
241
src/main/java/ru/betterend/blocks/model/SlabTopModel.java
Normal file
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@ -0,0 +1,241 @@
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package ru.betterend.blocks.model;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.List;
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import java.util.Random;
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import java.util.Set;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import com.mojang.datafixers.util.Pair;
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import net.fabricmc.fabric.api.renderer.v1.Renderer;
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import net.fabricmc.fabric.api.renderer.v1.RendererAccess;
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import net.fabricmc.fabric.api.renderer.v1.mesh.Mesh;
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import net.fabricmc.fabric.api.renderer.v1.mesh.MeshBuilder;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.MutableQuadView;
|
||||
import net.fabricmc.fabric.api.renderer.v1.mesh.QuadEmitter;
|
||||
import net.fabricmc.fabric.api.renderer.v1.model.FabricBakedModel;
|
||||
import net.fabricmc.fabric.api.renderer.v1.render.RenderContext;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.render.model.BakedModel;
|
||||
import net.minecraft.client.render.model.BakedQuad;
|
||||
import net.minecraft.client.render.model.ModelBakeSettings;
|
||||
import net.minecraft.client.render.model.ModelLoader;
|
||||
import net.minecraft.client.render.model.UnbakedModel;
|
||||
import net.minecraft.client.render.model.json.JsonUnbakedModel;
|
||||
import net.minecraft.client.render.model.json.ModelOverrideList;
|
||||
import net.minecraft.client.render.model.json.ModelTransformation;
|
||||
import net.minecraft.client.texture.Sprite;
|
||||
import net.minecraft.client.texture.SpriteAtlasTexture;
|
||||
import net.minecraft.client.util.SpriteIdentifier;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Direction;
|
||||
import net.minecraft.world.BlockRenderView;
|
||||
|
||||
import ru.betterend.BetterEnd;
|
||||
|
||||
public class SlabTopModel implements UnbakedModel, BakedModel, FabricBakedModel {
|
||||
|
||||
private static final Identifier DEFAULT_MODEL = new Identifier("minecraft:block/slab_top");
|
||||
|
||||
private final SpriteIdentifier[] spritesIDs;
|
||||
private final Sprite[] sprites;
|
||||
private ModelTransformation transformation;
|
||||
private Mesh mesh;
|
||||
|
||||
public SlabTopModel(String... textures) {
|
||||
this.spritesIDs = new SpriteIdentifier[textures.length];
|
||||
this.sprites = new Sprite[textures.length];
|
||||
for (int i = 0; i < textures.length; i++) {
|
||||
this.spritesIDs[i] = new SpriteIdentifier(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE, BetterEnd.makeID(textures[i]));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public BakedModel bake(ModelLoader loader, Function<SpriteIdentifier, Sprite> textureGetter,
|
||||
ModelBakeSettings rotationContainer, Identifier modelId) {
|
||||
for(int i = 0; i < sprites.length; i++) {
|
||||
this.sprites[i] = textureGetter.apply(spritesIDs[i]);
|
||||
}
|
||||
|
||||
JsonUnbakedModel jsonBlockModel = (JsonUnbakedModel) loader.getOrLoadModel(DEFAULT_MODEL);
|
||||
this.transformation = jsonBlockModel.getTransformations();
|
||||
|
||||
Renderer renderer = RendererAccess.INSTANCE.getRenderer();
|
||||
MeshBuilder builder = renderer.meshBuilder();
|
||||
QuadEmitter emitter = builder.getEmitter();
|
||||
|
||||
Direction[] directions = Direction.values();
|
||||
for (Direction direction : directions) {
|
||||
switch (sprites.length) {
|
||||
case 1: {
|
||||
this.buildModel(emitter, direction, sprites[0]);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
switch (direction) {
|
||||
case DOWN:
|
||||
case UP: {
|
||||
this.buildModel(emitter, direction, sprites[0]);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.buildModel(emitter, direction, sprites[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
case 3: {
|
||||
switch (direction) {
|
||||
case DOWN:
|
||||
case UP: {
|
||||
this.buildModel(emitter, direction, sprites[0]);
|
||||
break;
|
||||
}
|
||||
case NORTH:
|
||||
case SOUTH: {
|
||||
this.buildModel(emitter, direction, sprites[1]);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.buildModel(emitter, direction, sprites[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
case 4: {
|
||||
switch (direction) {
|
||||
case DOWN:
|
||||
case UP: {
|
||||
this.buildModel(emitter, direction, sprites[0]);
|
||||
break;
|
||||
}
|
||||
case NORTH: {
|
||||
this.buildModel(emitter, direction, sprites[1]);
|
||||
break;
|
||||
}
|
||||
case SOUTH: {
|
||||
this.buildModel(emitter, direction, sprites[2]);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.buildModel(emitter, direction, sprites[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
case 5: {
|
||||
switch (direction) {
|
||||
case DOWN:
|
||||
case UP:
|
||||
case NORTH:
|
||||
case SOUTH: {
|
||||
this.buildModel(emitter, direction, sprites[direction.ordinal()]);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
this.buildModel(emitter, direction, sprites[4]);
|
||||
}
|
||||
}
|
||||
}
|
||||
default: {
|
||||
this.buildModel(emitter, direction, sprites[direction.ordinal()]);
|
||||
}
|
||||
}
|
||||
|
||||
emitter.spriteColor(0, -1, -1, -1, -1);
|
||||
emitter.emit();
|
||||
}
|
||||
this.mesh = builder.build();
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private void buildModel(QuadEmitter emitter, Direction direction, Sprite sprite) {
|
||||
switch(direction) {
|
||||
case DOWN: {
|
||||
emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
|
||||
break;
|
||||
}
|
||||
case UP: {
|
||||
emitter.square(direction, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f);
|
||||
emitter.cullFace(direction);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
emitter.square(direction, 0.0f, 0.5f, 1.0f, 1.0f, 0.0f);
|
||||
emitter.cullFace(direction);
|
||||
}
|
||||
}
|
||||
emitter.spriteBake(0, sprite, MutableQuadView.BAKE_LOCK_UV);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isVanillaAdapter() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitBlockQuads(BlockRenderView blockView, BlockState state, BlockPos pos,
|
||||
Supplier<Random> randomSupplier, RenderContext context) {
|
||||
context.meshConsumer().accept(mesh);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void emitItemQuads(ItemStack stack, Supplier<Random> randomSupplier, RenderContext context) {
|
||||
context.meshConsumer().accept(mesh);
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads(BlockState state, Direction face, Random random) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean useAmbientOcclusion() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasDepth() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isSideLit() {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltin() {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Sprite getSprite() {
|
||||
return this.sprites[0];
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelTransformation getTransformation() {
|
||||
return this.transformation;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ModelOverrideList getOverrides() {
|
||||
return ModelOverrideList.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<Identifier> getModelDependencies() {
|
||||
return Arrays.asList(DEFAULT_MODEL);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<SpriteIdentifier> getTextureDependencies(Function<Identifier, UnbakedModel> unbakedModelGetter,
|
||||
Set<Pair<String, String>> unresolvedTextureReferences) {
|
||||
return Arrays.asList(spritesIDs);
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ import ru.betterend.blocks.EndStoneSmelter;
|
|||
import ru.betterend.blocks.EnderBlock;
|
||||
import ru.betterend.blocks.TerminiteBlock;
|
||||
import ru.betterend.blocks.basis.BlockGlowingFur;
|
||||
import ru.betterend.blocks.basis.BlockSlab;
|
||||
import ru.betterend.blocks.basis.BlockVine;
|
||||
import ru.betterend.blocks.complex.WoodenMaterial;
|
||||
import ru.betterend.tab.CreativeTab;
|
||||
|
@ -48,6 +49,7 @@ public class BlockRegistry {
|
|||
|
||||
// Rocks //
|
||||
public static final Block FLAVOLITE = registerBlock("flavolite", new BlockStone(MaterialColor.SAND));
|
||||
public static final Block FLAVOLITE_SLAB = registerBlock("flavolite_slab", new BlockSlab(FLAVOLITE));
|
||||
|
||||
// Wooden Materials //
|
||||
public static final Block MOSSY_GLOWSHROOM_SAPLING = registerBlock("mossy_glowshroom_sapling", new BlockMossyGlowshroomSapling());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue