Bonemeal enhancement
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parent
6c8c021fb7
commit
5e2335b255
1 changed files with 23 additions and 17 deletions
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@ -1,7 +1,5 @@
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package ru.betterend.mixin.common;
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import java.util.Random;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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@ -9,7 +7,7 @@ import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos.MutableBlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Vec3i;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.item.BoneMealItem;
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import net.minecraft.world.item.context.UseOnContext;
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@ -23,12 +21,13 @@ import ru.betterend.registry.EndBlocks;
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import ru.betterend.registry.EndTags;
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import ru.betterend.util.BlocksHelper;
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import ru.betterend.util.BonemealUtil;
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import ru.betterend.util.MHelper;
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import ru.betterend.world.biome.EndBiome;
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@Mixin(BoneMealItem.class)
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public class BoneMealItemMixin {
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private static final Direction[] DIR = BlocksHelper.makeHorizontal();
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private static final MutableBlockPos POS = new MutableBlockPos();
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private static final Vec3i[] DIR;
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@Inject(method = "useOn", at = @At("HEAD"), cancellable = true)
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private void be_onUse(UseOnContext context, CallbackInfoReturnable<InteractionResult> info) {
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@ -149,22 +148,29 @@ public class BoneMealItemMixin {
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return null;
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}
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private void be_shuffle(Random random) {
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for (int i = 0; i < 4; i++) {
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int j = random.nextInt(4);
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Direction d = DIR[i];
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DIR[i] = DIR[j];
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DIR[j] = d;
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}
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}
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private BlockState be_getNylium(Level world, BlockPos pos) {
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be_shuffle(world.random);
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for (Direction dir : DIR) {
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BlockState state = world.getBlockState(pos.relative(dir));
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if (BlocksHelper.isEndNylium(state))
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MHelper.shuffle(DIR, world.getRandom());
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for (Vec3i dir : DIR) {
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BlockPos p = pos.offset(dir);
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BlockState state = world.getBlockState(p);
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if (BlocksHelper.isEndNylium(state) && !world.getBlockState(p.above()).is(EndTags.END_GROUND)) {
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return state;
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}
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}
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return null;
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}
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static {
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int index = 0;
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DIR = new Vec3i[3 * 3 * 3 - 1];
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for (int x = -1; x <= 1; x++) {
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for (int y = -1; y <= 1; y++) {
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for (int z = -1; z <= 1; z++) {
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if (x != 0 || y != 0 || z != 0) {
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DIR[index++] = new Vec3i(x, y, z);
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}
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}
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}
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}
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}
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}
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