Use SingleEndPoolElement for village to prevent spawning in the void

This commit is contained in:
Frank 2023-06-11 18:59:22 +02:00
parent ee94b4eebf
commit 6076553f28
4 changed files with 95 additions and 96 deletions

View file

@ -77,7 +77,7 @@ public class EndStructures {
.adjustment(TerrainAdjustment.BEARD_THIN)
.projectStartToHeightmap(Heightmap.Types.WORLD_SURFACE_WG)
.maxDepth(6)
.startHeight(ConstantHeight.of(VerticalAnchor.absolute(0)))
.startHeight(ConstantHeight.of(VerticalAnchor.absolute(20)))
.step(Decoration.SURFACE_STRUCTURES)
.randomPlacement(34, 8)
.build();