Use SingleEndPoolElement
for village to prevent spawning in the void
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4 changed files with 95 additions and 96 deletions
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@ -77,7 +77,7 @@ public class EndStructures {
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.adjustment(TerrainAdjustment.BEARD_THIN)
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.projectStartToHeightmap(Heightmap.Types.WORLD_SURFACE_WG)
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.maxDepth(6)
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.startHeight(ConstantHeight.of(VerticalAnchor.absolute(0)))
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.startHeight(ConstantHeight.of(VerticalAnchor.absolute(20)))
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.step(Decoration.SURFACE_STRUCTURES)
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.randomPlacement(34, 8)
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.build();
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