Respawn obelisk (WIP)
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14 changed files with 384 additions and 0 deletions
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package ru.betterend.mixin.common;
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import java.util.Optional;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.registry.EndBlocks;
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import ru.betterend.util.BlocksHelper;
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import ru.betterend.util.MHelper;
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@Mixin(PlayerEntity.class)
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public abstract class PlayerEntityMixin {
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private static Direction[] HORIZONTAL;
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@Inject(method = "findRespawnPosition", at = @At(value = "HEAD"), cancellable = true)
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private static void statueRespawn(ServerWorld world, BlockPos pos, float f, boolean bl, boolean bl2, CallbackInfoReturnable<Optional<Vec3d>> info) {
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BlockState blockState = world.getBlockState(pos);
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if (blockState.isOf(EndBlocks.RESPAWN_OBELISK)) {
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info.setReturnValue(beObeliskRespawnPosition(world, pos, blockState));
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info.cancel();
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}
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}
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private static Optional<Vec3d> beObeliskRespawnPosition(ServerWorld world, BlockPos pos, BlockState state) {
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if (state.get(BlockProperties.TRIPLE_SHAPE) == TripleShape.TOP) {
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pos = pos.down(2);
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}
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else if (state.get(BlockProperties.TRIPLE_SHAPE) == TripleShape.MIDDLE) {
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pos = pos.down();
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}
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if (HORIZONTAL == null) {
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HORIZONTAL = BlocksHelper.makeHorizontal();
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}
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MHelper.shuffle(HORIZONTAL, world.getRandom());
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for (Direction dir: HORIZONTAL) {
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BlockPos p = pos.offset(dir);
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BlockState state2 = world.getBlockState(p);
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if (!state2.getMaterial().blocksMovement() && state2.getCollisionShape(world, pos).isEmpty()) {
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return Optional.of(Vec3d.of(p).add(0.5, 0, 0.5));
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}
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}
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return Optional.empty();
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}
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}
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