Armored Elytra textures and fixes

This commit is contained in:
Aleksey 2021-05-03 23:06:13 +03:00
parent a21d50e00a
commit 61b5890299
7 changed files with 38 additions and 46 deletions

View file

@ -1,6 +1,7 @@
package ru.betterend.item;
import net.fabricmc.fabric.api.item.v1.EquipmentSlotProvider;
import net.fabricmc.fabric.api.item.v1.FabricItemSettings;
import net.fabricmc.fabric.api.object.builder.v1.client.model.FabricModelPredicateProviderRegistry;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.entity.EquipmentSlot;
@ -14,15 +15,17 @@ import ru.betterend.patterns.Patterned;
import ru.betterend.patterns.Patterns;
import ru.betterend.registry.EndItems;
public class ArmoredElytra extends ElytraItem implements EquipmentSlotProvider, BreakableItem, Patterned {
public class ArmoredElytra extends ElytraItem implements BreakableItem {
private final ResourceLocation wingTexture;
private final Item repairItem;
private final double movementFactor;
public ArmoredElytra(String name, Item repairItem, int durability, double movementFactor, boolean fireproof) {
super(fireproof ? EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE).fireResistant() :
EndItems.makeItemSettings().durability(durability).rarity(Rarity.RARE));
super(fireproof ? EndItems.makeItemSettings().equipmentSlot(stack -> EquipmentSlot.CHEST)
.durability(durability).rarity(Rarity.RARE).fireResistant() :
EndItems.makeItemSettings().equipmentSlot(stack -> EquipmentSlot.CHEST)
.durability(durability).rarity(Rarity.RARE));
this.wingTexture = BetterEnd.makeID("textures/entity/" + name + ".png");
this.repairItem = repairItem;
this.movementFactor = movementFactor;
@ -46,14 +49,4 @@ public class ArmoredElytra extends ElytraItem implements EquipmentSlotProvider,
FabricModelPredicateProviderRegistry.register(this, new ResourceLocation("broken"),
(itemStack, clientLevel, livingEntity) -> ElytraItem.isFlyEnabled(itemStack) ? 0.0F : 1.0F);
}
@Override
public String getModelPattern(String name) {
return Patterns.createItemGenerated(name);
}
@Override
public EquipmentSlot getPreferredEquipmentSlot(ItemStack stack) {
return EquipmentSlot.CHEST;
}
}