Add info about top/underMaterial to BE-biomes

This commit is contained in:
Frank 2021-12-08 23:38:52 +01:00
parent 5c12813b3e
commit 633c5ad553
26 changed files with 430 additions and 67 deletions

View file

@ -15,6 +15,7 @@ import ru.bclib.sdf.primitive.SDFCappedCone;
import ru.bclib.util.BlocksHelper;
import ru.bclib.world.features.DefaultFeature;
import ru.betterend.noise.OpenSimplexNoise;
import ru.betterend.world.biome.EndBiome;
public class BiomeIslandFeature extends DefaultFeature {
private static final MutableBlockPos CENTER = new MutableBlockPos();
@ -31,7 +32,7 @@ public class BiomeIslandFeature extends DefaultFeature {
Biome biome = world.getBiome(pos);
int dist = BlocksHelper.downRay(world, pos, 10) + 1;
BlockPos surfacePos = new BlockPos(pos.getX(), pos.getY()-dist, pos.getZ());
BlockState topMaterial = world.getBlockState(surfacePos);
BlockState topMaterial = EndBiome.findTopMaterial(world, surfacePos);;
//TODO: 1.18 the block selection should be based on the surface rules of the biome
if (BlocksHelper.isFluid(topMaterial)) {
@ -39,8 +40,7 @@ public class BiomeIslandFeature extends DefaultFeature {
underBlock = Blocks.STONE.defaultBlockState();
}
else {
topBlock = topMaterial.is(Blocks.AIR)?Blocks.GRASS_BLOCK.defaultBlockState():topMaterial;
underBlock = Blocks.DIRT.defaultBlockState();
underBlock = EndBiome.findUnderMaterial(world, surfacePos);
}
simplexNoise = new OpenSimplexNoise(world.getSeed());