Fixes and splines
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c638a20ae6
commit
64614bc487
6 changed files with 99 additions and 14 deletions
61
src/main/java/ru/betterend/util/SplineHelper.java
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61
src/main/java/ru/betterend/util/SplineHelper.java
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package ru.betterend.util;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Function;
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import com.google.common.collect.Lists;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import ru.betterend.util.sdf.ISDF;
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import ru.betterend.util.sdf.operator.SDFUnion;
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import ru.betterend.util.sdf.primitive.SDFLine;
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public class SplineHelper {
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public static List<Vector3f> makeSpline(float x1, float y1, float z1, float x2, float y2, float z2, int points) {
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List<Vector3f> spline = Lists.newArrayList();
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spline.add(new Vector3f(x1, y1, z1));
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int count = points - 1;
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for (int i = 1; i < count; i++) {
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float delta = (float) i / (float) count;
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float x = MathHelper.lerp(delta, x1, x2);
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float y = MathHelper.lerp(delta, y1, y2);
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float z = MathHelper.lerp(delta, z1, z2);
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spline.add(new Vector3f(x, y, z));
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}
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spline.add(new Vector3f(x2, y2, z2));
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return spline;
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}
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public static void offsetParts(List<Vector3f> spline, Random random, float dx, float dy, float dz) {
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int count = spline.size();
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for (int i = 1; i < count; i++) {
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Vector3f pos = spline.get(i);
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float x = pos.getX() + (float) random.nextGaussian() * dx;
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float y = pos.getY() + (float) random.nextGaussian() * dy;
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float z = pos.getZ() + (float) random.nextGaussian() * dz;
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pos.set(x, y, z);
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}
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}
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public static ISDF buildSDF(List<Vector3f> spline, float radius1, float radius2, Function<BlockPos, BlockState> placerFunction) {
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int count = spline.size();
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float max = count - 2;
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ISDF result = null;
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Vector3f start = spline.get(0);
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for (int i = 1; i < count; i++) {
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Vector3f pos = spline.get(i);
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float delta = (float) (i - 1) / max;
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SDFLine line = new SDFLine(placerFunction)
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.setRadius(MathHelper.lerp(delta, radius1, radius2))
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.setStart(start.getX(), start.getY(), start.getZ())
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.setEnd(pos.getX(), pos.getY(), pos.getZ());
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result = result == null ? line : new SDFUnion().setSourceA(result).setSourceB(line);
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start = pos;
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}
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return result;
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}
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}
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