Fixes and splines
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c638a20ae6
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64614bc487
6 changed files with 99 additions and 14 deletions
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@ -8,7 +8,7 @@ import ru.betterend.world.features.StoneSpiralFeature;
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public class FeatureRegistry {
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public static final EndFeature STONE_SPIRAL = new EndFeature("stone_spiral", new StoneSpiralFeature(), 2);
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public static final EndFeature MOSSY_GLOWSHROOM = new EndFeature("mossy_glowshroom", new MossyGlowshroomFeature(), 1);
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public static final EndFeature END_LAKE = EndFeature.MakeRawGenFeature("end_lake", new EndLakeFeature(), 100);
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public static final EndFeature END_LAKE = EndFeature.MakeLakeFeature("end_lake", new EndLakeFeature(), 100);
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public static void register() {}
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}
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61
src/main/java/ru/betterend/util/SplineHelper.java
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61
src/main/java/ru/betterend/util/SplineHelper.java
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@ -0,0 +1,61 @@
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package ru.betterend.util;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Function;
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import com.google.common.collect.Lists;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import ru.betterend.util.sdf.ISDF;
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import ru.betterend.util.sdf.operator.SDFUnion;
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import ru.betterend.util.sdf.primitive.SDFLine;
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public class SplineHelper {
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public static List<Vector3f> makeSpline(float x1, float y1, float z1, float x2, float y2, float z2, int points) {
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List<Vector3f> spline = Lists.newArrayList();
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spline.add(new Vector3f(x1, y1, z1));
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int count = points - 1;
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for (int i = 1; i < count; i++) {
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float delta = (float) i / (float) count;
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float x = MathHelper.lerp(delta, x1, x2);
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float y = MathHelper.lerp(delta, y1, y2);
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float z = MathHelper.lerp(delta, z1, z2);
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spline.add(new Vector3f(x, y, z));
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}
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spline.add(new Vector3f(x2, y2, z2));
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return spline;
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}
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public static void offsetParts(List<Vector3f> spline, Random random, float dx, float dy, float dz) {
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int count = spline.size();
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for (int i = 1; i < count; i++) {
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Vector3f pos = spline.get(i);
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float x = pos.getX() + (float) random.nextGaussian() * dx;
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float y = pos.getY() + (float) random.nextGaussian() * dy;
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float z = pos.getZ() + (float) random.nextGaussian() * dz;
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pos.set(x, y, z);
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}
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}
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public static ISDF buildSDF(List<Vector3f> spline, float radius1, float radius2, Function<BlockPos, BlockState> placerFunction) {
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int count = spline.size();
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float max = count - 2;
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ISDF result = null;
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Vector3f start = spline.get(0);
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for (int i = 1; i < count; i++) {
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Vector3f pos = spline.get(i);
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float delta = (float) (i - 1) / max;
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SDFLine line = new SDFLine(placerFunction)
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.setRadius(MathHelper.lerp(delta, radius1, radius2))
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.setStart(start.getX(), start.getY(), start.getZ())
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.setEnd(pos.getX(), pos.getY(), pos.getZ());
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result = result == null ? line : new SDFUnion().setSourceA(result).setSourceB(line);
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start = pos;
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}
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return result;
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}
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}
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@ -37,7 +37,7 @@ public class SDFCapedCone extends SDFPrimitive {
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@Override
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public float getDistance(float x, float y, float z) {
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float qx = MHelper.length(x, z);;
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float qx = MHelper.length(x, z);
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float k2x = radius2 - radius1;
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float k2y = 2 * height;
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float cax = qx - MHelper.min(qx, (y < 0F) ? radius1 : radius2);
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@ -44,6 +44,11 @@ public class EndFeature {
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ConfiguredFeature<?, ?> configured = feature.configure(FeatureConfig.DEFAULT).decorate(Decorator.CHANCE.configure(new ChanceDecoratorConfig(100)));
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return new EndFeature(name, feature, GenerationStep.Feature.RAW_GENERATION, configured);
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}
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public static EndFeature MakeLakeFeature(String name, Feature<DefaultFeatureConfig> feature, int chance) {
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ConfiguredFeature<?, ?> configured = feature.configure(FeatureConfig.DEFAULT).decorate(Decorator.CHANCE.configure(new ChanceDecoratorConfig(100)));
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return new EndFeature(name, feature, GenerationStep.Feature.LAKES, configured);
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}
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public Feature<DefaultFeatureConfig> getFeature() {
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return feature;
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@ -11,6 +11,7 @@ import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.noise.OpenSimplexNoise;
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import ru.betterend.registry.BlockRegistry;
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import ru.betterend.registry.BlockTagRegistry;
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import ru.betterend.util.BlocksHelper;
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import ru.betterend.util.MHelper;
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@ -61,22 +62,23 @@ public class EndLakeFeature extends DefaultFeature {
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double r = add * 1.8 + radius * (NOISE.eval(x * 0.2, y * 0.2, z * 0.2) * 0.25 + 0.75);
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r *= r;
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if (x2 + z2 <= r) {
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if (world.getBlockState(POS).getBlock() == Blocks.END_STONE)
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if (world.getBlockState(POS).isIn(BlockTagRegistry.END_GROUND)) {
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BlocksHelper.setWithoutUpdate(world, POS, AIR);
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}
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pos = POS.down();
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if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
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if (world.getBlockState(pos).isIn(BlockTagRegistry.END_GROUND))
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{
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BlockState state = world.getBiome(POS).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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BlockState state = world.getBiome(pos).getGenerationSettings().getSurfaceConfig().getTopMaterial();
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if (y > waterLevel + 1)
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BlocksHelper.setWithoutUpdate(world, POS.down(), state);
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BlocksHelper.setWithoutUpdate(world, pos, state);
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else if (y > waterLevel)
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BlocksHelper.setWithoutUpdate(world, POS.down(), random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, pos, random.nextBoolean() ? state : BlockRegistry.ENDSTONE_DUST.getDefaultState());
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else
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BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
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BlocksHelper.setWithoutUpdate(world, pos, BlockRegistry.ENDSTONE_DUST.getDefaultState());
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}
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pos = POS.up();
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if (!world.getBlockState(pos).isAir()) {
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while (!world.getBlockState(pos).isAir()) {
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if (world.getBlockState(pos).isIn(BlockTagRegistry.END_GROUND)) {
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while (world.getBlockState(pos).isIn(BlockTagRegistry.END_GROUND)) {
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BlocksHelper.setWithoutUpdate(world, pos, AIR);
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pos = pos.up();
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}
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@ -106,7 +108,7 @@ public class EndLakeFeature extends DefaultFeature {
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if (y2 + x2 + z2 <= r) {
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BlocksHelper.setWithoutUpdate(world, POS, y < waterLevel ? WATER : AIR);
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pos = POS.down();
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if (world.getBlockState(pos).getBlock() == Blocks.END_STONE)
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if (world.getBlockState(pos).getBlock().isIn(BlockTagRegistry.END_GROUND))
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BlocksHelper.setWithoutUpdate(world, POS.down(), BlockRegistry.ENDSTONE_DUST.getDefaultState());
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pos = POS.up();
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if (!world.getBlockState(pos).isAir()) {
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@ -1,21 +1,26 @@
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package ru.betterend.world.features;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Function;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.registry.BlockTagRegistry;
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import ru.betterend.util.MHelper;
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import ru.betterend.util.SplineHelper;
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import ru.betterend.util.sdf.ISDF;
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import ru.betterend.util.sdf.operator.SDFFlatWave;
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import ru.betterend.util.sdf.operator.SDFScale3D;
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import ru.betterend.util.sdf.operator.SDFSmoothUnion;
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import ru.betterend.util.sdf.operator.SDFSubtraction;
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import ru.betterend.util.sdf.operator.SDFTranslate;
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import ru.betterend.util.sdf.primitive.SDFCapedCone;
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import ru.betterend.util.sdf.primitive.SDFLine;
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import ru.betterend.util.sdf.primitive.SDFSphere;
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@ -32,12 +37,22 @@ public class MossyGlowshroomFeature extends DefaultFeature {
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if (!world.getBlockState(blockPos.down()).isIn(BlockTagRegistry.END_GROUND)) {
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return false;
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}
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FUNCTION.fillRecursive(world, getTopPos(world, blockPos), REPLACE, 20, 50, 20);
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//FUNCTION.fillRecursive(world, getTopPos(world, blockPos), REPLACE, 20, 50, 20);
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float height = MHelper.randRange(10F, 25F, random);
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int count = MHelper.floor(height / 4);
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List<Vector3f> spline = SplineHelper.makeSpline(0, 0, 0, 0, height, 0, count);
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SplineHelper.offsetParts(spline, random, 1F, 0, 1F);
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ISDF sdf = SplineHelper.buildSDF(spline, 2.1F, 1.5F, (pos) -> {
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return Blocks.DIAMOND_BLOCK.getDefaultState();
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});
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sdf.fillRecursive(world, blockPos, REPLACE);
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return true;
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}
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static {
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SDFLine stem = new SDFLine(Blocks.GOLD_BLOCK.getDefaultState()).setRadius(2F).setEnd(0, 15, 0);
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/*SDFLine stem = new SDFLine(Blocks.GOLD_BLOCK.getDefaultState()).setRadius(2F).setEnd(0, 15, 0);
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SDFSphere outerSphere = new SDFSphere(Blocks.REDSTONE_BLOCK.getDefaultState()).setRadius(10);
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SDFSphere innerSphere = new SDFSphere(Blocks.DIAMOND_BLOCK.getDefaultState()).setRadius(10);
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@ -51,7 +66,9 @@ public class MossyGlowshroomFeature extends DefaultFeature {
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SDFTranslate headOffset = new SDFTranslate().setTranslate(0, 15, 0);
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FUNCTION = new SDFSmoothUnion().setRadius(5).setSourceA(stem).setSourceB(headOffset.setSource(head));
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FUNCTION = new SDFSmoothUnion().setRadius(5).setSourceA(stem).setSourceB(headOffset.setSource(head));*/
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FUNCTION = new SDFCapedCone(Blocks.GOLD_BLOCK.getDefaultState()).setHeight(10).setRadius1(0).setRadius2(10);
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REPLACE = (state) -> {
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return state.getMaterial().isReplaceable();
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