- Got all hammers back

- Added anvil level and recipe input count
This commit is contained in:
Aleksey 2021-01-31 17:35:11 +03:00
parent 7b40047213
commit 68636e2ecd
18 changed files with 176 additions and 85 deletions

View file

@ -9,50 +9,50 @@ public class AnvilRecipes {
AnvilRecipe.Builder.create("ender_pearl_to_dust")
.setInput(Items.ENDER_PEARL)
.setOutput(EndItems.ENDER_DUST)
.setLevel(4)
.setToolLevel(4)
.setDamage(5)
.build();
AnvilRecipe.Builder.create("ender_shard_to_dust")
.setInput(EndItems.ENDER_SHARD)
.setOutput(EndItems.ENDER_DUST)
.setLevel(0)
.setToolLevel(0)
.setDamage(3)
.build();
AnvilRecipe.Builder.create("aeternium_axe_head")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_AXE_HEAD)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
AnvilRecipe.Builder.create("aeternium_pickaxe_head")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_PICKAXE_HEAD)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
AnvilRecipe.Builder.create("aeternium_shovel_head")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_SHOVEL_HEAD)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
AnvilRecipe.Builder.create("aeternium_hoe_head")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_HOE_HEAD)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
AnvilRecipe.Builder.create("aeternium_hammer_head")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_HAMMER_HEAD)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
AnvilRecipe.Builder.create("aeternium_sword_blade")
.setInput(EndItems.AETERNIUM_INGOT)
.setOutput(EndItems.AETERNIUM_SWORD_BLADE)
.setLevel(4)
.setToolLevel(4)
.setDamage(6)
.build();
}