Shaders & textures

This commit is contained in:
paulevsGitch 2020-10-22 13:57:43 +03:00
parent 8f0e488c06
commit 6c640447ed
6 changed files with 19 additions and 3 deletions

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{
"defaultMaterial": "betterend:waving_floor_glow_50_blue"
}

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{
"defaultMaterial": "betterend:glow_purple"
}

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{
"layers": [
{
"vertexSource": "canvas:shaders/material/default.vert",
"fragmentSource": "betterend:shaders/material/glow_purple.frag"
}
]
}

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#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
float p = (fragData.spriteColor.r + fragData.spriteColor.b) * 0.5;
float d = abs(p - fragData.spriteColor.g);
fragData.emissivity = (d > 0.3 && p > 0.5) ? 1 : 0;
}

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