using getters for abilities
and yRot
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parent
d8383121e3
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6e9d8e8b49
1 changed files with 7 additions and 7 deletions
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@ -322,7 +322,7 @@ public class EndSlimeEntity extends Slime {
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return false;
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}
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else {
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return livingEntity instanceof Player && ((Player) livingEntity).abilities.invulnerable ? false : EndSlimeEntity.this.getMoveControl() instanceof EndSlimeMoveControl;
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return livingEntity instanceof Player && ((Player) livingEntity).getAbilities().invulnerable ? false : EndSlimeEntity.this.getMoveControl() instanceof EndSlimeMoveControl;
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}
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}
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@ -339,7 +339,7 @@ public class EndSlimeEntity extends Slime {
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else if (!livingEntity.isAlive()) {
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return false;
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}
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else if (livingEntity instanceof Player && ((Player) livingEntity).abilities.invulnerable) {
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else if (livingEntity instanceof Player && ((Player) livingEntity).getAbilities().invulnerable) {
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return false;
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}
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else {
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@ -349,7 +349,7 @@ public class EndSlimeEntity extends Slime {
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public void tick() {
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EndSlimeEntity.this.lookAt(EndSlimeEntity.this.getTarget(), 10.0F, 10.0F);
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((EndSlimeMoveControl) EndSlimeEntity.this.getMoveControl()).look(EndSlimeEntity.this.yRot, EndSlimeEntity.this.isDealsDamage());
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((EndSlimeMoveControl) EndSlimeEntity.this.getMoveControl()).look(EndSlimeEntity.this.getYRot(), EndSlimeEntity.this.isDealsDamage());
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}
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}
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@ -360,7 +360,7 @@ public class EndSlimeEntity extends Slime {
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public EndSlimeMoveControl(EndSlimeEntity slime) {
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super(slime);
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this.targetYaw = 180.0F * slime.yRot / 3.1415927F;
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this.targetYaw = 180.0F * slime.getYRot() / 3.1415927F;
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}
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public void look(float targetYaw, boolean jumpOften) {
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@ -374,9 +374,9 @@ public class EndSlimeEntity extends Slime {
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}
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public void tick() {
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this.mob.yRot = this.rotlerp(this.mob.yRot, this.targetYaw, 90.0F);
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this.mob.yHeadRot = this.mob.yRot;
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this.mob.yBodyRot = this.mob.yRot;
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this.mob.setYRot(this.rotlerp(this.mob.getYRot(), this.targetYaw, 90.0F));
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this.mob.yHeadRot = this.mob.getYRot();
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this.mob.yBodyRot = this.mob.getYRot();
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if (this.operation != MoveControl.Operation.MOVE_TO) {
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this.mob.setZza(0.0F);
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}
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