using getters for abilities and yRot

This commit is contained in:
Frank Bauer 2021-06-23 23:50:30 +02:00
parent d8383121e3
commit 6e9d8e8b49

View file

@ -322,7 +322,7 @@ public class EndSlimeEntity extends Slime {
return false;
}
else {
return livingEntity instanceof Player && ((Player) livingEntity).abilities.invulnerable ? false : EndSlimeEntity.this.getMoveControl() instanceof EndSlimeMoveControl;
return livingEntity instanceof Player && ((Player) livingEntity).getAbilities().invulnerable ? false : EndSlimeEntity.this.getMoveControl() instanceof EndSlimeMoveControl;
}
}
@ -339,7 +339,7 @@ public class EndSlimeEntity extends Slime {
else if (!livingEntity.isAlive()) {
return false;
}
else if (livingEntity instanceof Player && ((Player) livingEntity).abilities.invulnerable) {
else if (livingEntity instanceof Player && ((Player) livingEntity).getAbilities().invulnerable) {
return false;
}
else {
@ -349,7 +349,7 @@ public class EndSlimeEntity extends Slime {
public void tick() {
EndSlimeEntity.this.lookAt(EndSlimeEntity.this.getTarget(), 10.0F, 10.0F);
((EndSlimeMoveControl) EndSlimeEntity.this.getMoveControl()).look(EndSlimeEntity.this.yRot, EndSlimeEntity.this.isDealsDamage());
((EndSlimeMoveControl) EndSlimeEntity.this.getMoveControl()).look(EndSlimeEntity.this.getYRot(), EndSlimeEntity.this.isDealsDamage());
}
}
@ -360,7 +360,7 @@ public class EndSlimeEntity extends Slime {
public EndSlimeMoveControl(EndSlimeEntity slime) {
super(slime);
this.targetYaw = 180.0F * slime.yRot / 3.1415927F;
this.targetYaw = 180.0F * slime.getYRot() / 3.1415927F;
}
public void look(float targetYaw, boolean jumpOften) {
@ -374,9 +374,9 @@ public class EndSlimeEntity extends Slime {
}
public void tick() {
this.mob.yRot = this.rotlerp(this.mob.yRot, this.targetYaw, 90.0F);
this.mob.yHeadRot = this.mob.yRot;
this.mob.yBodyRot = this.mob.yRot;
this.mob.setYRot(this.rotlerp(this.mob.getYRot(), this.targetYaw, 90.0F));
this.mob.yHeadRot = this.mob.getYRot();
this.mob.yBodyRot = this.mob.getYRot();
if (this.operation != MoveControl.Operation.MOVE_TO) {
this.mob.setZza(0.0F);
}