Lake fixes & water features

This commit is contained in:
paulevsGitch 2020-10-16 22:38:50 +03:00
parent 4dd1c55924
commit 6ebc796fb0
8 changed files with 173 additions and 39 deletions

View file

@ -0,0 +1,55 @@
package ru.betterend.world.features;
import java.util.Random;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockPos.Mutable;
import net.minecraft.world.StructureWorldAccess;
public abstract class UnderwaterPlantScatter extends ScatterFeature {
private static final Mutable POS = new Mutable();
public UnderwaterPlantScatter(int radius) {
super(radius);
}
@Override
protected BlockPos getCenterGround(StructureWorldAccess world, BlockPos pos) {
POS.setX(pos.getX());
POS.setZ(pos.getZ());
POS.setY(0);
return getGround(world, POS).toImmutable();
}
@Override
public boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius) {
return !world.getFluidState(blockPos).isEmpty();
}
@Override
protected boolean canSpawn(StructureWorldAccess world, BlockPos pos) {
return !world.getFluidState(pos).isEmpty();
}
@Override
protected boolean getGroundPlant(StructureWorldAccess world, Mutable pos) {
return getGround(world, pos).getY() < 128;
}
@Override
protected int getYOffset() {
return -5;
}
@Override
protected int getChance() {
return 5;
}
private BlockPos getGround(StructureWorldAccess world, Mutable pos) {
while (pos.getY() < 128 && world.getFluidState(pos).isEmpty()) {
pos.setY(pos.getY() + 1);
}
return pos;
}
}