Small rendering optimization

This commit is contained in:
paulevsGitch 2020-11-02 20:49:32 +03:00
parent 1360b4171c
commit 6f1077eea7
4 changed files with 17 additions and 17 deletions

View file

@ -31,7 +31,7 @@ import net.minecraft.util.Util;
import net.minecraft.util.math.Matrix4f;
import ru.betterend.blocks.basis.BlockSign;
import ru.betterend.blocks.entities.ESignBlockEntity;
import ru.betterend.blocks.entities.render.ESignBlockEntityRenderer;
import ru.betterend.blocks.entities.render.EndSignBlockEntityRenderer;
@Environment(EnvType.CLIENT)
public class BlockSignEditScreen extends Screen {
@ -136,7 +136,7 @@ public class BlockSignEditScreen extends Screen {
matrices.push();
matrices.scale(0.6666667F, -0.6666667F, -0.6666667F);
VertexConsumerProvider.Immediate immediate = this.client.getBufferBuilders().getEntityVertexConsumers();
VertexConsumer vertexConsumer = ESignBlockEntityRenderer.getConsumer(immediate, blockState.getBlock());
VertexConsumer vertexConsumer = EndSignBlockEntityRenderer.getConsumer(immediate, blockState.getBlock());
this.model.field.render(matrices, vertexConsumer, 15728880, OverlayTexture.DEFAULT_UV);
if (bl) {