Fixed missing vines & texture overlays
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parent
f57df6ac0b
commit
70d44fa825
214 changed files with 129 additions and 27 deletions
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@ -11,7 +11,7 @@ import ru.betterend.patterns.Patterns;
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import ru.betterend.registry.EndBlocks;
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public class AeterniumAnvil extends EndAnvilBlock {
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public static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION_LONG;
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private static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION_LONG;
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public AeterniumAnvil() {
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super(EndBlocks.AETERNIUM_BLOCK.getDefaultMaterialColor(), EndToolMaterial.AETERNIUM.getMiningLevel());
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@ -24,7 +24,7 @@ import ru.betterend.patterns.BlockPatterned;
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import ru.betterend.patterns.Patterns;
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public class EndAnvilBlock extends AnvilBlock implements BlockPatterned {
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public static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION;
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private static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION;
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protected final int level;
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public EndAnvilBlock(MaterialColor color, int level) {
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@ -77,6 +77,10 @@ public class VineBlock extends BlockBaseNotFull implements IRenderTypeable, Fert
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public AbstractBlock.OffsetType getOffsetType() {
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return AbstractBlock.OffsetType.XZ;
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}
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public boolean canGenerate(BlockState state, WorldView world, BlockPos pos) {
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return isSupport(state, world, pos);
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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@ -3,36 +3,68 @@ package ru.betterend.world.features;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.blocks.BlockProperties.TripleShape;
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import ru.betterend.blocks.basis.VineBlock;
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import ru.betterend.util.BlocksHelper;
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public class VineFeature extends InvertedScatterFeature {
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private final Block vineBlock;
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private final int maxLength;
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private final boolean vine;
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public VineFeature(Block vineBlock, int maxLength) {
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super(6);
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this.vineBlock = vineBlock;
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this.maxLength = maxLength;
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this.vine = vineBlock instanceof VineBlock;
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}
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@Override
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public boolean canGenerate(StructureWorldAccess world, Random random, BlockPos center, BlockPos blockPos, float radius) {
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return world.isAir(blockPos) && vineBlock.canPlaceAt(AIR, world, blockPos);
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BlockState state = world.getBlockState(blockPos);
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return state.getMaterial().isReplaceable() && canPlaceBlock(state, world, blockPos);
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}
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@Override
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public void generate(StructureWorldAccess world, Random random, BlockPos blockPos) {
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int h = BlocksHelper.downRay(world, blockPos, random.nextInt(maxLength)) - 1;
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if (h > 2) {
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BlocksHelper.setWithoutUpdate(world, blockPos, vineBlock.getDefaultState().with(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP));
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BlockState top = getTopState();
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BlockState middle = getMiggleState();
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BlockState bottom = getBottomState();
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BlocksHelper.setWithoutUpdate(world, blockPos, top);
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for (int i = 1; i < h; i++) {
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BlocksHelper.setWithoutUpdate(world, blockPos.down(i), vineBlock.getDefaultState().with(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE));
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BlocksHelper.setWithoutUpdate(world, blockPos.down(i), middle);
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}
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BlocksHelper.setWithoutUpdate(world, blockPos.down(h), vineBlock.getDefaultState().with(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM));
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BlocksHelper.setWithoutUpdate(world, blockPos.down(h), bottom);
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}
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}
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private boolean canPlaceBlock(BlockState state, StructureWorldAccess world, BlockPos blockPos) {
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if (vine) {
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return ((VineBlock) vineBlock).canGenerate(state, world, blockPos);
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}
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else {
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return vineBlock.canPlaceAt(state, world, blockPos);
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}
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}
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private BlockState getTopState() {
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BlockState state = vineBlock.getDefaultState();
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return vine ? state.with(BlockProperties.TRIPLE_SHAPE, TripleShape.TOP) : state;
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}
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private BlockState getMiggleState() {
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BlockState state = vineBlock.getDefaultState();
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return vine ? state.with(BlockProperties.TRIPLE_SHAPE, TripleShape.MIDDLE) : state;
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}
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private BlockState getBottomState() {
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BlockState state = vineBlock.getDefaultState();
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return vine ? state.with(BlockProperties.TRIPLE_SHAPE, TripleShape.BOTTOM) : state;
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}
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}
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