Fixed missing vines & texture overlays
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parent
f57df6ac0b
commit
70d44fa825
214 changed files with 129 additions and 27 deletions
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@ -11,7 +11,7 @@ import ru.betterend.patterns.Patterns;
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import ru.betterend.registry.EndBlocks;
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public class AeterniumAnvil extends EndAnvilBlock {
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public static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION_LONG;
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private static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION_LONG;
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public AeterniumAnvil() {
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super(EndBlocks.AETERNIUM_BLOCK.getDefaultMaterialColor(), EndToolMaterial.AETERNIUM.getMiningLevel());
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@ -24,7 +24,7 @@ import ru.betterend.patterns.BlockPatterned;
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import ru.betterend.patterns.Patterns;
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public class EndAnvilBlock extends AnvilBlock implements BlockPatterned {
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public static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION;
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private static final IntProperty DESTRUCTION = BlockProperties.DESTRUCTION;
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protected final int level;
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public EndAnvilBlock(MaterialColor color, int level) {
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@ -77,6 +77,10 @@ public class VineBlock extends BlockBaseNotFull implements IRenderTypeable, Fert
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public AbstractBlock.OffsetType getOffsetType() {
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return AbstractBlock.OffsetType.XZ;
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}
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public boolean canGenerate(BlockState state, WorldView world, BlockPos pos) {
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return isSupport(state, world, pos);
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}
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@Override
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public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
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