More wooden materials, gui, mixins, registries

This commit is contained in:
paulevsGitch 2020-09-26 16:36:48 +03:00
parent 6ec2b53edd
commit 720103bd45
97 changed files with 2414 additions and 14 deletions

View file

@ -5,13 +5,18 @@ import net.minecraft.block.Block;
import net.minecraft.block.Material;
import net.minecraft.block.MaterialColor;
import net.minecraft.item.Items;
import ru.betterend.blocks.basis.BlockBarrel;
import ru.betterend.blocks.basis.BlockBase;
import ru.betterend.blocks.basis.BlockChest;
import ru.betterend.blocks.basis.BlockCraftingTable;
import ru.betterend.blocks.basis.BlockDoor;
import ru.betterend.blocks.basis.BlockFence;
import ru.betterend.blocks.basis.BlockGate;
import ru.betterend.blocks.basis.BlockLadder;
import ru.betterend.blocks.basis.BlockLogStripable;
import ru.betterend.blocks.basis.BlockPillar;
import ru.betterend.blocks.basis.BlockPressurePlate;
import ru.betterend.blocks.basis.BlockSign;
import ru.betterend.blocks.basis.BlockSlab;
import ru.betterend.blocks.basis.BlockStairs;
import ru.betterend.blocks.basis.BlockTrapdoor;
@ -38,12 +43,12 @@ public class WoodenMaterial
public final Block trapdoor;
public final Block door;
//public final Block crafting_table;
//public final Block ladder;
//public final Block sign;
public final Block crafting_table;
public final Block ladder;
public final Block sign;
//public final Block chest;
//public final Block barrel;
public final Block chest;
public final Block barrel;
public WoodenMaterial(String name, MaterialColor woodColor, MaterialColor planksColor)
{
@ -65,14 +70,14 @@ public class WoodenMaterial
trapdoor = BlockRegistry.registerBlock(name + "_trapdoor", new BlockTrapdoor(planks));
door = BlockRegistry.registerBlock(name + "_door", new BlockDoor(planks));
//crafting_table = BlockRegistry.registerBlock("crafting_table_" + name, planks);
//ladder = BlockRegistry.registerBlock(name + "_ladder", planks);
//sign = BlockRegistry.registerBlock("sign_" + name, planks);
crafting_table = BlockRegistry.registerBlock(name + "_crafting_table", new BlockCraftingTable(planks));
ladder = BlockRegistry.registerBlock(name + "_ladder", new BlockLadder(planks));
sign = BlockRegistry.registerBlock(name + "_sign", new BlockSign(planks));
//chest = BlockRegistry.registerBlock("chest_" + name, planks);
//barrel = BlockRegistry.registerBlock("barrel_" + name, planks, planks_slab);
chest = BlockRegistry.registerBlock(name + "_chest", new BlockChest(planks));
barrel = BlockRegistry.registerBlock(name + "_barrel", new BlockBarrel(planks));
RecipeBuilder.make(name + "_planks", planks).setOutputCount(4).setList("#").addMaterial('#', log, bark).setGroup("end_planks").build();
RecipeBuilder.make(name + "_planks", planks).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_striped, bark_striped).setGroup("end_planks").build();
RecipeBuilder.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup("end_planks_stairs").build();
RecipeBuilder.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup("end_planks_slabs").build();
RecipeBuilder.make(name + "_fence", fence).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_fences").build();
@ -81,6 +86,11 @@ public class WoodenMaterial
RecipeBuilder.make(name + "_pressure_plate", pressure_plate).setList("##").addMaterial('#', planks).setGroup("end_planks_plates").build();
RecipeBuilder.make(name + "_trapdoor", trapdoor).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup("end_trapdoors").build();
RecipeBuilder.make(name + "_door", door).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup("end_doors").build();
RecipeBuilder.make(name + "_crafting_table", crafting_table).setShape("##", "##").addMaterial('#', planks).setGroup("end_tables").build();
RecipeBuilder.make(name + "_ladder", ladder).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build();
RecipeBuilder.make(name + "_sign", sign).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_signs").build();
RecipeBuilder.make(name + "_chest", chest).setShape("###", "# #", "###").addMaterial('#', planks).setGroup("end_chests").build();
RecipeBuilder.make(name + "_barrel", barrel).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup("end_barrels").build();
}
public boolean isTreeLog(Block block)