More wooden materials, gui, mixins, registries
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97 changed files with 2414 additions and 14 deletions
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@ -5,13 +5,18 @@ import net.minecraft.block.Block;
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import net.minecraft.block.Material;
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import net.minecraft.block.MaterialColor;
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import net.minecraft.item.Items;
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import ru.betterend.blocks.basis.BlockBarrel;
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import ru.betterend.blocks.basis.BlockBase;
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import ru.betterend.blocks.basis.BlockChest;
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import ru.betterend.blocks.basis.BlockCraftingTable;
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import ru.betterend.blocks.basis.BlockDoor;
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import ru.betterend.blocks.basis.BlockFence;
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import ru.betterend.blocks.basis.BlockGate;
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import ru.betterend.blocks.basis.BlockLadder;
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import ru.betterend.blocks.basis.BlockLogStripable;
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import ru.betterend.blocks.basis.BlockPillar;
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import ru.betterend.blocks.basis.BlockPressurePlate;
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import ru.betterend.blocks.basis.BlockSign;
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import ru.betterend.blocks.basis.BlockSlab;
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import ru.betterend.blocks.basis.BlockStairs;
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import ru.betterend.blocks.basis.BlockTrapdoor;
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@ -38,12 +43,12 @@ public class WoodenMaterial
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public final Block trapdoor;
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public final Block door;
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//public final Block crafting_table;
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//public final Block ladder;
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//public final Block sign;
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public final Block crafting_table;
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public final Block ladder;
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public final Block sign;
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//public final Block chest;
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//public final Block barrel;
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public final Block chest;
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public final Block barrel;
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public WoodenMaterial(String name, MaterialColor woodColor, MaterialColor planksColor)
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{
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@ -65,14 +70,14 @@ public class WoodenMaterial
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trapdoor = BlockRegistry.registerBlock(name + "_trapdoor", new BlockTrapdoor(planks));
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door = BlockRegistry.registerBlock(name + "_door", new BlockDoor(planks));
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//crafting_table = BlockRegistry.registerBlock("crafting_table_" + name, planks);
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//ladder = BlockRegistry.registerBlock(name + "_ladder", planks);
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//sign = BlockRegistry.registerBlock("sign_" + name, planks);
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crafting_table = BlockRegistry.registerBlock(name + "_crafting_table", new BlockCraftingTable(planks));
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ladder = BlockRegistry.registerBlock(name + "_ladder", new BlockLadder(planks));
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sign = BlockRegistry.registerBlock(name + "_sign", new BlockSign(planks));
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//chest = BlockRegistry.registerBlock("chest_" + name, planks);
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//barrel = BlockRegistry.registerBlock("barrel_" + name, planks, planks_slab);
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chest = BlockRegistry.registerBlock(name + "_chest", new BlockChest(planks));
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barrel = BlockRegistry.registerBlock(name + "_barrel", new BlockBarrel(planks));
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RecipeBuilder.make(name + "_planks", planks).setOutputCount(4).setList("#").addMaterial('#', log, bark).setGroup("end_planks").build();
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RecipeBuilder.make(name + "_planks", planks).setOutputCount(4).setList("#").addMaterial('#', log, bark, log_striped, bark_striped).setGroup("end_planks").build();
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RecipeBuilder.make(name + "_stairs", stairs).setOutputCount(4).setShape("# ", "## ", "###").addMaterial('#', planks).setGroup("end_planks_stairs").build();
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RecipeBuilder.make(name + "_slab", slab).setOutputCount(6).setShape("###").addMaterial('#', planks).setGroup("end_planks_slabs").build();
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RecipeBuilder.make(name + "_fence", fence).setOutputCount(3).setShape("#I#", "#I#").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_planks_fences").build();
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@ -81,6 +86,11 @@ public class WoodenMaterial
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RecipeBuilder.make(name + "_pressure_plate", pressure_plate).setList("##").addMaterial('#', planks).setGroup("end_planks_plates").build();
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RecipeBuilder.make(name + "_trapdoor", trapdoor).setOutputCount(2).setShape("###", "###").addMaterial('#', planks).setGroup("end_trapdoors").build();
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RecipeBuilder.make(name + "_door", door).setOutputCount(3).setShape("##", "##", "##").addMaterial('#', planks).setGroup("end_doors").build();
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RecipeBuilder.make(name + "_crafting_table", crafting_table).setShape("##", "##").addMaterial('#', planks).setGroup("end_tables").build();
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RecipeBuilder.make(name + "_ladder", ladder).setOutputCount(3).setShape("I I", "I#I", "I I").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_ladders").build();
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RecipeBuilder.make(name + "_sign", sign).setOutputCount(3).setShape("###", "###", " I ").addMaterial('#', planks).addMaterial('I', Items.STICK).setGroup("end_signs").build();
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RecipeBuilder.make(name + "_chest", chest).setShape("###", "# #", "###").addMaterial('#', planks).setGroup("end_chests").build();
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RecipeBuilder.make(name + "_barrel", barrel).setShape("#S#", "# #", "#S#").addMaterial('#', planks).addMaterial('S', slab).setGroup("end_barrels").build();
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}
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public boolean isTreeLog(Block block)
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