Function rename

This commit is contained in:
paulevsGitch 2020-10-16 23:49:49 +03:00
parent 9e789c9fc3
commit 72403f47ba

View file

@ -27,21 +27,21 @@ public class BoneMealItemMixin {
private static final Mutable POS = new Mutable();
@Inject(method = "useOnBlock", at = @At("HEAD"), cancellable = true)
private void onUse(ItemUsageContext context, CallbackInfoReturnable<ActionResult> info) {
private void beOnUse(ItemUsageContext context, CallbackInfoReturnable<ActionResult> info) {
World world = context.getWorld();
BlockPos blockPos = context.getBlockPos();
if (!world.isClient) {
if (world.getBlockState(blockPos).isIn(BlockTagRegistry.END_GROUND)) {
boolean consume = false;
if (world.getBlockState(blockPos).getBlock() == Blocks.END_STONE) {
BlockState nylium = getNylium(world, blockPos);
BlockState nylium = beGetNylium(world, blockPos);
if (nylium != null) {
BlocksHelper.setWithoutUpdate(world, blockPos, nylium);
consume = true;
}
}
else {
consume = growGrass(world, blockPos);
consume = beGrowGrass(world, blockPos);
}
if (consume) {
if (!context.getPlayer().isCreative())
@ -54,7 +54,7 @@ public class BoneMealItemMixin {
}
}
private boolean growGrass(World world, BlockPos pos) {
private boolean beGrowGrass(World world, BlockPos pos) {
int y1 = pos.getY() + 3;
int y2 = pos.getY() - 3;
boolean result = false;
@ -67,7 +67,7 @@ public class BoneMealItemMixin {
POS.setY(y);
BlockPos down = POS.down();
if (world.isAir(POS) && !world.isAir(down)) {
BlockState grass = getGrassState(world, down);
BlockState grass = beGetGrassState(world, down);
if (grass != null) {
BlocksHelper.setWithoutUpdate(world, POS, grass);
result = true;
@ -79,7 +79,7 @@ public class BoneMealItemMixin {
return result;
}
private BlockState getGrassState(World world, BlockPos pos) {
private BlockState beGetGrassState(World world, BlockPos pos) {
BlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block == BlockRegistry.END_MOSS || block == BlockRegistry.END_MYCELIUM) {
@ -91,7 +91,7 @@ public class BoneMealItemMixin {
return null;
}
private void shuffle(Random random) {
private void beShuffle(Random random) {
for (int i = 0; i < 4; i++) {
int j = random.nextInt(4);
Direction d = DIR[i];
@ -100,8 +100,8 @@ public class BoneMealItemMixin {
}
}
private BlockState getNylium(World world, BlockPos pos) {
shuffle(world.random);
private BlockState beGetNylium(World world, BlockPos pos) {
beShuffle(world.random);
for (Direction dir : DIR) {
BlockState state = world.getBlockState(pos.offset(dir));
if (BlocksHelper.isEndNylium(state))