Glowing Grasslands ambient, biome structures fix

This commit is contained in:
paulevsGitch 2021-02-14 11:17:28 +03:00
parent 53e0773e5d
commit 74fbcdaeb2
8 changed files with 42 additions and 4 deletions

View file

@ -1,6 +1,7 @@
package ru.betterend.world.biome;
import net.minecraft.entity.EntityType;
import net.minecraft.world.gen.feature.ConfiguredStructureFeatures;
import ru.betterend.registry.EndBlocks;
import ru.betterend.registry.EndFeatures;
import ru.betterend.registry.EndParticles;
@ -13,7 +14,10 @@ public class GlowingGrasslandsBiome extends EndBiome {
.setFogDensity(1.3F)
.setParticles(EndParticles.FIREFLY, 0.001F)
.setMusic(EndSounds.MUSIC_OPENSPACE)
.setLoop(EndSounds.AMBIENT_GLOWING_GRASSLANDS)
.setSurface(EndBlocks.END_MOSS)
.setWaterAndFogColor(92, 250, 230)
.setPlantsColor(73, 210, 209)
.addFeature(EndFeatures.END_LAKE_RARE)
.addFeature(EndFeatures.LUMECORN)
.addFeature(EndFeatures.BLOOMING_COOKSONIA)
@ -27,6 +31,7 @@ public class GlowingGrasslandsBiome extends EndBiome {
.addFeature(EndFeatures.CHARNIA_GREEN)
.addFeature(EndFeatures.CHARNIA_LIGHT_BLUE)
.addFeature(EndFeatures.CHARNIA_RED_RARE)
.addStructureFeature(ConfiguredStructureFeatures.END_CITY)
.addMobSpawn(EntityType.ENDERMAN, 50, 1, 2));
}
}