Reorganized Imports/Packages
This commit is contained in:
parent
a8beba9196
commit
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854 changed files with 42775 additions and 41811 deletions
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package org.betterx.betterend.complexmaterials;
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import net.minecraft.core.Registry;
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import net.minecraft.world.item.DyeColor;
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import net.minecraft.world.item.DyeItem;
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import net.minecraft.world.level.ItemLike;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.material.MaterialColor;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import com.google.common.collect.Maps;
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import org.betterx.bclib.recipes.GridRecipe;
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import org.betterx.bclib.util.BlocksHelper;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.registry.EndBlocks;
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import java.util.Map;
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import java.util.function.Function;
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public class ColoredMaterial {
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private static final Map<Integer, ItemLike> DYES = Maps.newHashMap();
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private static final Map<Integer, String> COLORS = Maps.newHashMap();
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private final Map<Integer, Block> colors = Maps.newHashMap();
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public ColoredMaterial(Function<FabricBlockSettings, Block> constructor, Block source, boolean craftEight) {
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this(constructor, source, COLORS, DYES, craftEight);
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}
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public ColoredMaterial(Function<FabricBlockSettings, Block> constructor,
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Block source,
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Map<Integer, String> colors,
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Map<Integer, ItemLike> dyes,
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boolean craftEight) {
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String id = Registry.BLOCK.getKey(source).getPath();
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colors.forEach((color, name) -> {
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String blockName = id + "_" + name;
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Block block = constructor.apply(FabricBlockSettings.copyOf(source).mapColor(MaterialColor.COLOR_BLACK));
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EndBlocks.registerBlock(blockName, block);
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if (craftEight) {
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GridRecipe.make(BetterEnd.MOD_ID, blockName, block)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(8)
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.setShape("###", "#D#", "###")
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.addMaterial('#', source)
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.addMaterial('D', dyes.get(color))
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.build();
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} else {
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GridRecipe.make(BetterEnd.MOD_ID, blockName, block)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setList("#D")
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.addMaterial('#', source)
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.addMaterial('D', dyes.get(color))
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.build();
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}
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this.colors.put(color, block);
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BlocksHelper.addBlockColor(block, color);
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});
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}
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public Block getByColor(DyeColor color) {
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return colors.get(color.getMaterialColor().col);
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}
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public Block getByColor(int color) {
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return colors.get(color);
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}
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static {
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for (DyeColor color : DyeColor.values()) {
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int colorRGB = color.getMaterialColor().col;
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COLORS.put(colorRGB, color.getName());
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DYES.put(colorRGB, DyeItem.byColor(color));
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}
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}
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}
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package org.betterx.betterend.complexmaterials;
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import net.minecraft.world.level.block.Block;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import org.betterx.bclib.api.tag.NamedBlockTags;
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import org.betterx.bclib.api.tag.NamedItemTags;
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import org.betterx.bclib.api.tag.TagAPI;
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import org.betterx.bclib.blocks.BaseSlabBlock;
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import org.betterx.bclib.blocks.BaseStairsBlock;
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import org.betterx.bclib.blocks.BaseWallBlock;
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import org.betterx.bclib.recipes.GridRecipe;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.blocks.EndPedestal;
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import org.betterx.betterend.blocks.basis.LitBaseBlock;
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import org.betterx.betterend.blocks.basis.LitPillarBlock;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.recipe.CraftingRecipes;
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import org.betterx.betterend.registry.EndBlocks;
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public class CrystalSubblocksMaterial {
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public final Block polished;
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public final Block tiles;
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public final Block pillar;
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public final Block stairs;
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public final Block slab;
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public final Block wall;
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public final Block pedestal;
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public final Block bricks;
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public final Block brick_stairs;
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public final Block brick_slab;
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public final Block brick_wall;
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public CrystalSubblocksMaterial(String name, Block source) {
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FabricBlockSettings material = FabricBlockSettings.copyOf(source);
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polished = EndBlocks.registerBlock(name + "_polished", new LitBaseBlock(material));
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tiles = EndBlocks.registerBlock(name + "_tiles", new LitBaseBlock(material));
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pillar = EndBlocks.registerBlock(name + "_pillar", new LitPillarBlock(material));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(source));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(source));
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wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock(source));
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pedestal = EndBlocks.registerBlock(name + "_pedestal", new EndPedestal(source));
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bricks = EndBlocks.registerBlock(name + "_bricks", new LitBaseBlock(material));
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brick_stairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock(bricks));
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brick_slab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock(bricks));
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brick_wall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock(bricks));
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// Recipes //
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks", bricks)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', source)
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.setGroup("end_bricks")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_polished", polished)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', bricks)
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.setGroup("end_tile")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_tiles", tiles)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', polished)
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.setGroup("end_small_tile")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pillar", pillar)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("#", "#")
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.addMaterial('#', slab)
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.setGroup("end_pillar")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', source)
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.setGroup("end_stone_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', source)
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.setGroup("end_stone_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_stairs", brick_stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', bricks)
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.setGroup("end_stone_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_slab", brick_slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', bricks)
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.setGroup("end_stone_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_wall", wall)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###", "###")
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.addMaterial('#', source)
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.setGroup("end_wall")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_wall", brick_wall)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###", "###")
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.addMaterial('#', bricks)
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.setGroup("end_wall")
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.build();
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CraftingRecipes.registerPedestal(name + "_pedestal", pedestal, slab, pillar);
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// Item Tags //
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TagAPI.addItemTag(NamedItemTags.SLABS, slab, brick_slab);
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TagAPI.addItemTag(NamedItemTags.STONE_BRICKS, bricks);
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TagAPI.addItemTag(NamedItemTags.STONE_CRAFTING_MATERIALS, source);
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TagAPI.addItemTag(NamedItemTags.STONE_TOOL_MATERIALS, source);
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// Block Tags //
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TagAPI.addBlockTag(NamedBlockTags.STONE_BRICKS, bricks);
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TagAPI.addBlockTag(NamedBlockTags.WALLS, wall, brick_wall);
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TagAPI.addBlockTag(NamedBlockTags.SLABS, slab, brick_slab);
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}
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}
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package org.betterx.betterend.complexmaterials;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.material.MaterialColor;
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import org.betterx.bclib.complexmaterials.WoodenComplexMaterial;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.registry.EndBlocks;
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import org.betterx.betterend.registry.EndItems;
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public class EndWoodenComplexMaterial extends WoodenComplexMaterial {
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private Block bark;
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private Block log;
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public EndWoodenComplexMaterial(String name, MaterialColor woodColor, MaterialColor planksColor) {
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super(BetterEnd.MOD_ID, name, name, woodColor, planksColor);
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}
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public EndWoodenComplexMaterial init() {
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return (EndWoodenComplexMaterial) super.init(EndBlocks.getBlockRegistry(),
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EndItems.getItemRegistry(),
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Configs.RECIPE_CONFIG);
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}
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public boolean isTreeLog(Block block) {
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return block == getLog() || block == getBark();
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}
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public boolean isTreeLog(BlockState state) {
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return isTreeLog(state.getBlock());
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}
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public Block getLog() {
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if (log == null) {
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log = getBlock("log");
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}
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return log;
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}
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public Block getBark() {
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if (bark == null) {
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bark = getBlock("bark");
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}
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return bark;
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}
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}
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package org.betterx.betterend.complexmaterials;
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import net.minecraft.tags.TagKey;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.item.ArmorMaterial;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item.Properties;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Tier;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.MaterialColor;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import org.betterx.bclib.api.tag.CommonBlockTags;
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import org.betterx.bclib.api.tag.NamedBlockTags;
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import org.betterx.bclib.api.tag.NamedItemTags;
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import org.betterx.bclib.api.tag.TagAPI;
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import org.betterx.bclib.blocks.*;
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import org.betterx.bclib.items.ModelProviderItem;
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import org.betterx.bclib.items.tool.BaseAxeItem;
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import org.betterx.bclib.items.tool.BaseHoeItem;
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import org.betterx.bclib.items.tool.BaseShovelItem;
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import org.betterx.bclib.items.tool.BaseSwordItem;
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import org.betterx.bclib.recipes.AnvilRecipe;
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import org.betterx.bclib.recipes.FurnaceRecipe;
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import org.betterx.bclib.recipes.GridRecipe;
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import org.betterx.bclib.recipes.SmithingTableRecipe;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.blocks.BulbVineLanternBlock;
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import org.betterx.betterend.blocks.BulbVineLanternColoredBlock;
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import org.betterx.betterend.blocks.ChandelierBlock;
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import org.betterx.betterend.blocks.basis.EndAnvilBlock;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.item.EndArmorItem;
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import org.betterx.betterend.item.tool.EndHammerItem;
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import org.betterx.betterend.item.tool.EndPickaxe;
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import org.betterx.betterend.recipe.builders.AlloyingRecipe;
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import org.betterx.betterend.registry.EndBlocks;
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import org.betterx.betterend.registry.EndItems;
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public class MetalMaterial {
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public final Block ore;
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public final Block block;
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public final Block tile;
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public final Block bars;
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public final Block pressurePlate;
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public final Block door;
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public final Block trapdoor;
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public final Block chain;
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public final Block stairs;
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public final Block slab;
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public final Block chandelier;
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public final Block bulb_lantern;
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public final ColoredMaterial bulb_lantern_colored;
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public final Block anvilBlock;
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public final Item rawOre;
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public final Item nugget;
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public final Item ingot;
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public final Item shovelHead;
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public final Item pickaxeHead;
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public final Item axeHead;
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public final Item hoeHead;
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public final Item swordBlade;
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public final Item swordHandle;
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public final Item shovel;
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public final Item sword;
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public final Item pickaxe;
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public final Item axe;
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public final Item hoe;
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public final Item hammer;
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public final Item forgedPlate;
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public final Item helmet;
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public final Item chestplate;
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public final Item leggings;
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public final Item boots;
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public final TagKey<Item> alloyingOre;
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public static MetalMaterial makeNormal(String name, MaterialColor color, Tier material, ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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true,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeNormal(String name,
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MaterialColor color,
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float hardness,
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float resistance,
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Tier material,
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ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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true,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
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.mapColor(color)
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.hardness(hardness)
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.resistance(resistance),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeOreless(String name, MaterialColor color, Tier material, ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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false,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeOreless(String name,
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MaterialColor color,
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float hardness,
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float resistance,
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Tier material,
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ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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false,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
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.mapColor(color)
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.hardness(hardness)
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.resistance(resistance),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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private MetalMaterial(String name,
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boolean hasOre,
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FabricBlockSettings settings,
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Properties itemSettings,
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Tier material,
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ArmorMaterial armor) {
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BlockBehaviour.Properties lanternProperties = FabricBlockSettings.copyOf(settings)
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.hardness(1)
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.resistance(1)
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.luminance(15)
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.sound(SoundType.LANTERN);
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final int level = material.getLevel();
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rawOre = hasOre ? EndItems.registerEndItem(name + "_raw", new ModelProviderItem(itemSettings)) : null;
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ore = hasOre ? EndBlocks.registerBlock(name + "_ore", new BaseOreBlock(() -> rawOre, 1, 3, 1)) : null;
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alloyingOre = hasOre ? TagAPI.makeItemTag(BetterEnd.MOD_ID, name + "_alloying") : null;
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if (hasOre) {
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TagAPI.addItemTag(alloyingOre, ore, rawOre);
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}
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block = EndBlocks.registerBlock(name + "_block", new BaseBlock(settings));
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tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock(settings));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(tile));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(tile));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block));
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bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
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chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor()));
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pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(block));
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||||
chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
|
||||
bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lanternProperties));
|
||||
bulb_lantern_colored = new ColoredMaterial(BulbVineLanternColoredBlock::new, bulb_lantern, false);
|
||||
|
||||
nugget = EndItems.registerEndItem(name + "_nugget", new ModelProviderItem(itemSettings));
|
||||
ingot = EndItems.registerEndItem(name + "_ingot", new ModelProviderItem(itemSettings));
|
||||
|
||||
shovelHead = EndItems.registerEndItem(name + "_shovel_head");
|
||||
pickaxeHead = EndItems.registerEndItem(name + "_pickaxe_head");
|
||||
axeHead = EndItems.registerEndItem(name + "_axe_head");
|
||||
hoeHead = EndItems.registerEndItem(name + "_hoe_head");
|
||||
swordBlade = EndItems.registerEndItem(name + "_sword_blade");
|
||||
swordHandle = EndItems.registerEndItem(name + "_sword_handle");
|
||||
|
||||
shovel = EndItems.registerEndTool(name + "_shovel", new BaseShovelItem(material, 1.5F, -3.0F, itemSettings));
|
||||
sword = EndItems.registerEndTool(name + "_sword", new BaseSwordItem(material, 3, -2.4F, itemSettings));
|
||||
pickaxe = EndItems.registerEndTool(name + "_pickaxe", new EndPickaxe(material, 1, -2.8F, itemSettings));
|
||||
axe = EndItems.registerEndTool(name + "_axe", new BaseAxeItem(material, 6.0F, -3.0F, itemSettings));
|
||||
hoe = EndItems.registerEndTool(name + "_hoe", new BaseHoeItem(material, -3, 0.0F, itemSettings));
|
||||
hammer = EndItems.registerEndTool(
|
||||
name + "_hammer",
|
||||
new EndHammerItem(material, 5.0F, -3.2F, 0.3D, itemSettings)
|
||||
);
|
||||
|
||||
forgedPlate = EndItems.registerEndItem(name + "_forged_plate");
|
||||
helmet = EndItems.registerEndItem(name + "_helmet", new EndArmorItem(armor, EquipmentSlot.HEAD, itemSettings));
|
||||
chestplate = EndItems.registerEndItem(
|
||||
name + "_chestplate",
|
||||
new EndArmorItem(armor, EquipmentSlot.CHEST, itemSettings)
|
||||
);
|
||||
leggings = EndItems.registerEndItem(
|
||||
name + "_leggings",
|
||||
new EndArmorItem(armor, EquipmentSlot.LEGS, itemSettings)
|
||||
);
|
||||
boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, EquipmentSlot.FEET, itemSettings));
|
||||
|
||||
anvilBlock = EndBlocks.registerBlock(
|
||||
name + "_anvil",
|
||||
new EndAnvilBlock(this, block.defaultMaterialColor(), level)
|
||||
);
|
||||
|
||||
if (hasOre) {
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_ore", ore, ingot)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_ingot")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_raw", rawOre, ingot)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_ingot")
|
||||
.buildWithBlasting();
|
||||
AlloyingRecipe.Builder.create(name + "_ingot_alloy")
|
||||
.setInput(alloyingOre, alloyingOre)
|
||||
.setOutput(ingot, 3)
|
||||
.setExpiriense(2.1F)
|
||||
.build();
|
||||
}
|
||||
|
||||
// Basic recipes
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_nuggets", ingot)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "###", "###")
|
||||
.addMaterial('#', nugget)
|
||||
.setGroup("end_metal_ingots_nug")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_nuggets_from_ingot", nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(9)
|
||||
.setList("#")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_nuggets_ing")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_block", block)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "###", "###")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_blocks")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_block", ingot)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(9)
|
||||
.setList("#")
|
||||
.addMaterial('#', block)
|
||||
.setGroup("end_metal_ingots")
|
||||
.build();
|
||||
|
||||
// Block recipes
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_tile", tile)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("##", "##")
|
||||
.addMaterial('#', block)
|
||||
.setGroup("end_metal_tiles")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bars", bars)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(16)
|
||||
.setShape("###", "###")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_bars")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("##")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_plates")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(3)
|
||||
.setShape("##", "##", "##")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_doors")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("##", "##")
|
||||
.addMaterial('#', ingot)
|
||||
.setGroup("end_metal_trapdoors")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("# ", "## ", "###")
|
||||
.addMaterial('#', block, tile)
|
||||
.setGroup("end_metal_stairs")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(6)
|
||||
.setShape("###")
|
||||
.addMaterial('#', block, tile)
|
||||
.setGroup("end_metal_slabs")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_chain", chain)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("N", "#", "N")
|
||||
.addMaterial('#', ingot)
|
||||
.addMaterial('N', nugget)
|
||||
.setGroup("end_metal_chain")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_anvil", anvilBlock)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", " I ", "III")
|
||||
.addMaterial('#', block, tile)
|
||||
.addMaterial('I', ingot)
|
||||
.setGroup("end_metal_anvil")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bulb_lantern", bulb_lantern)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("C", "I", "#")
|
||||
.addMaterial('C', chain)
|
||||
.addMaterial('I', ingot)
|
||||
.addMaterial('#', EndItems.GLOWING_BULB)
|
||||
.build();
|
||||
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_chandelier", chandelier)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("I#I", " # ")
|
||||
.addMaterial('#', ingot)
|
||||
.addMaterial('I', EndItems.LUMECORN_ROD)
|
||||
.setGroup("end_metal_chandelier")
|
||||
.build();
|
||||
|
||||
// Tools & armor into nuggets
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_axe_nugget", axe, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hoe_nugget", hoe, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_pickaxe_nugget", pickaxe, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_sword_nugget", sword, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hammer_nugget", hammer, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_helmet_nugget", helmet, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_chestplate_nugget", chestplate, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_leggings_nugget", leggings, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_boots_nugget", boots, nugget)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setGroup("end_nugget")
|
||||
.buildWithBlasting();
|
||||
|
||||
// Tool parts from ingots
|
||||
AnvilRecipe.create(name + "_shovel_head")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setOutput(shovelHead)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_pickaxe_head")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setInputCount(3)
|
||||
.setOutput(pickaxeHead)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_axe_head")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setInputCount(3)
|
||||
.setOutput(axeHead)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_hoe_head")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setInputCount(2)
|
||||
.setOutput(hoeHead)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_sword_blade")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setOutput(swordBlade)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_forged_plate")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setOutput(forgedPlate)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
|
||||
// Tools from parts
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hammer")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(hammer)
|
||||
.setBase(block)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_axe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(axe)
|
||||
.setBase(axeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_pickaxe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(pickaxe)
|
||||
.setBase(pickaxeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hoe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(hoe)
|
||||
.setBase(hoeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword_handle")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(swordHandle)
|
||||
.setBase(ingot)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(sword)
|
||||
.setBase(swordBlade)
|
||||
.setAddition(swordHandle)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_shovel")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(shovel)
|
||||
.setBase(shovelHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
|
||||
// Armor crafting
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_helmet", helmet)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_helmets")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_chestplate", chestplate)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("# #", "###", "###")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_chestplates")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_leggings", leggings)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "# #", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_leggings")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_boots", boots)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("# #", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_boots")
|
||||
.build();
|
||||
|
||||
TagAPI.addBlockTag(NamedBlockTags.ANVIL, anvilBlock);
|
||||
TagAPI.addBlockTag(NamedBlockTags.BEACON_BASE_BLOCKS, block);
|
||||
TagAPI.addItemTag(NamedItemTags.BEACON_PAYMENT_ITEMS, ingot);
|
||||
TagAPI.addBlockTag(CommonBlockTags.DRAGON_IMMUNE, ore, bars);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,191 @@
|
|||
package org.betterx.betterend.complexmaterials;
|
||||
|
||||
import net.minecraft.world.level.block.Block;
|
||||
import net.minecraft.world.level.block.Blocks;
|
||||
import net.minecraft.world.level.material.MaterialColor;
|
||||
|
||||
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
|
||||
|
||||
import org.betterx.bclib.api.tag.*;
|
||||
import org.betterx.bclib.blocks.*;
|
||||
import org.betterx.bclib.recipes.GridRecipe;
|
||||
import org.betterx.betterend.BetterEnd;
|
||||
import org.betterx.betterend.blocks.EndPedestal;
|
||||
import org.betterx.betterend.blocks.FlowerPotBlock;
|
||||
import org.betterx.betterend.blocks.basis.StoneLanternBlock;
|
||||
import org.betterx.betterend.config.Configs;
|
||||
import org.betterx.betterend.recipe.CraftingRecipes;
|
||||
import org.betterx.betterend.registry.EndBlocks;
|
||||
import org.betterx.betterend.registry.EndItems;
|
||||
|
||||
public class StoneMaterial {
|
||||
public final Block stone;
|
||||
|
||||
public final Block polished;
|
||||
public final Block tiles;
|
||||
public final Block pillar;
|
||||
public final Block stairs;
|
||||
public final Block slab;
|
||||
public final Block wall;
|
||||
public final Block button;
|
||||
public final Block pressurePlate;
|
||||
public final Block pedestal;
|
||||
public final Block lantern;
|
||||
|
||||
public final Block bricks;
|
||||
public final Block brickStairs;
|
||||
public final Block brickSlab;
|
||||
public final Block brickWall;
|
||||
public final Block furnace;
|
||||
public final Block flowerPot;
|
||||
|
||||
public StoneMaterial(String name, MaterialColor color) {
|
||||
FabricBlockSettings material = FabricBlockSettings.copyOf(Blocks.END_STONE).mapColor(color);
|
||||
|
||||
stone = EndBlocks.registerBlock(name, new BaseBlock(material));
|
||||
polished = EndBlocks.registerBlock(name + "_polished", new BaseBlock(material));
|
||||
tiles = EndBlocks.registerBlock(name + "_tiles", new BaseBlock(material));
|
||||
pillar = EndBlocks.registerBlock(name + "_pillar", new BaseRotatedPillarBlock(material));
|
||||
stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(stone));
|
||||
slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(stone));
|
||||
wall = EndBlocks.registerBlock(name + "_wall", new BaseWallBlock(stone));
|
||||
button = EndBlocks.registerBlock(name + "_button", new BaseStoneButtonBlock(stone));
|
||||
pressurePlate = EndBlocks.registerBlock(name + "_plate", new StonePressurePlateBlock(stone));
|
||||
pedestal = EndBlocks.registerBlock(name + "_pedestal", new EndPedestal(stone));
|
||||
lantern = EndBlocks.registerBlock(name + "_lantern", new StoneLanternBlock(stone));
|
||||
|
||||
bricks = EndBlocks.registerBlock(name + "_bricks", new BaseBlock(material));
|
||||
brickStairs = EndBlocks.registerBlock(name + "_bricks_stairs", new BaseStairsBlock(bricks));
|
||||
brickSlab = EndBlocks.registerBlock(name + "_bricks_slab", new BaseSlabBlock(bricks));
|
||||
brickWall = EndBlocks.registerBlock(name + "_bricks_wall", new BaseWallBlock(bricks));
|
||||
furnace = EndBlocks.registerBlock(name + "_furnace", new BaseFurnaceBlock(bricks));
|
||||
flowerPot = EndBlocks.registerBlock(name + "_flower_pot", new FlowerPotBlock(bricks));
|
||||
|
||||
// Recipes //
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks", bricks)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("##", "##")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_bricks")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_polished", polished)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("##", "##")
|
||||
.addMaterial('#', bricks)
|
||||
.setGroup("end_tile")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_tiles", tiles)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("##", "##")
|
||||
.addMaterial('#', polished)
|
||||
.setGroup("end_small_tile")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_pillar", pillar)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("#", "#")
|
||||
.addMaterial('#', slab)
|
||||
.setGroup("end_pillar")
|
||||
.build();
|
||||
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("# ", "## ", "###")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_stone_stairs")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(6)
|
||||
.setShape("###")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_stone_slabs")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_stairs", brickStairs)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(4)
|
||||
.setShape("# ", "## ", "###")
|
||||
.addMaterial('#', bricks)
|
||||
.setGroup("end_stone_stairs")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_slab", brickSlab)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(6)
|
||||
.setShape("###")
|
||||
.addMaterial('#', bricks)
|
||||
.setGroup("end_stone_slabs")
|
||||
.build();
|
||||
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_wall", wall)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(6)
|
||||
.setShape("###", "###")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_wall")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_bricks_wall", brickWall)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(6)
|
||||
.setShape("###", "###")
|
||||
.addMaterial('#', bricks)
|
||||
.setGroup("end_wall")
|
||||
.build();
|
||||
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_button", button)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setList("#")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_stone_buttons")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("##")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_stone_plates")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_lantern", lantern)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("S", "#", "S")
|
||||
.addMaterial('#', EndItems.CRYSTAL_SHARDS)
|
||||
.addMaterial('S', slab, brickSlab)
|
||||
.setGroup("end_stone_lanterns")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_furnace", furnace)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "# #", "###")
|
||||
.addMaterial('#', stone)
|
||||
.setGroup("end_stone_ITEM_FURNACES")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_flower_pot", flowerPot)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setOutputCount(3)
|
||||
.setShape("# #", " # ")
|
||||
.addMaterial('#', bricks)
|
||||
.setGroup("end_pots")
|
||||
.build();
|
||||
|
||||
CraftingRecipes.registerPedestal(name + "_pedestal", pedestal, slab, pillar);
|
||||
|
||||
// Item Tags //
|
||||
TagAPI.addItemTag(NamedItemTags.SLABS, slab, brickSlab);
|
||||
TagAPI.addItemTag(NamedItemTags.STONE_BRICKS, bricks);
|
||||
TagAPI.addItemTag(NamedItemTags.STONE_CRAFTING_MATERIALS, stone);
|
||||
TagAPI.addItemTag(NamedItemTags.STONE_TOOL_MATERIALS, stone);
|
||||
TagAPI.addItemTag(CommonItemTags.FURNACES, furnace);
|
||||
|
||||
// Block Tags //
|
||||
TagAPI.addBlockTag(NamedBlockTags.STONE_BRICKS, bricks);
|
||||
TagAPI.addBlockTag(NamedBlockTags.WALLS, wall, brickWall);
|
||||
TagAPI.addBlockTag(NamedBlockTags.SLABS, slab, brickSlab);
|
||||
TagAPI.addBlockTags(pressurePlate, NamedBlockTags.PRESSURE_PLATES, NamedBlockTags.STONE_PRESSURE_PLATES);
|
||||
TagAPI.addBlockTag(CommonBlockTags.END_STONES, stone);
|
||||
|
||||
TagAPI.addBlockTag(CommonBlockTags.DRAGON_IMMUNE, stone, stairs, slab, wall);
|
||||
|
||||
TagAPI.addBlockTag(CommonBlockTags.END_STONES, stone);
|
||||
TagAPI.addBlockTag(CommonBlockTags.END_STONES, stone);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue