Reorganized Imports/Packages
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854 changed files with 42775 additions and 41811 deletions
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package org.betterx.betterend.complexmaterials;
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import net.minecraft.tags.TagKey;
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import net.minecraft.world.entity.EquipmentSlot;
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import net.minecraft.world.item.ArmorMaterial;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item.Properties;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Tier;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.SoundType;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.MaterialColor;
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import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
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import org.betterx.bclib.api.tag.CommonBlockTags;
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import org.betterx.bclib.api.tag.NamedBlockTags;
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import org.betterx.bclib.api.tag.NamedItemTags;
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import org.betterx.bclib.api.tag.TagAPI;
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import org.betterx.bclib.blocks.*;
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import org.betterx.bclib.items.ModelProviderItem;
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import org.betterx.bclib.items.tool.BaseAxeItem;
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import org.betterx.bclib.items.tool.BaseHoeItem;
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import org.betterx.bclib.items.tool.BaseShovelItem;
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import org.betterx.bclib.items.tool.BaseSwordItem;
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import org.betterx.bclib.recipes.AnvilRecipe;
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import org.betterx.bclib.recipes.FurnaceRecipe;
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import org.betterx.bclib.recipes.GridRecipe;
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import org.betterx.bclib.recipes.SmithingTableRecipe;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.blocks.BulbVineLanternBlock;
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import org.betterx.betterend.blocks.BulbVineLanternColoredBlock;
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import org.betterx.betterend.blocks.ChandelierBlock;
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import org.betterx.betterend.blocks.basis.EndAnvilBlock;
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import org.betterx.betterend.config.Configs;
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import org.betterx.betterend.item.EndArmorItem;
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import org.betterx.betterend.item.tool.EndHammerItem;
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import org.betterx.betterend.item.tool.EndPickaxe;
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import org.betterx.betterend.recipe.builders.AlloyingRecipe;
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import org.betterx.betterend.registry.EndBlocks;
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import org.betterx.betterend.registry.EndItems;
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public class MetalMaterial {
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public final Block ore;
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public final Block block;
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public final Block tile;
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public final Block bars;
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public final Block pressurePlate;
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public final Block door;
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public final Block trapdoor;
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public final Block chain;
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public final Block stairs;
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public final Block slab;
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public final Block chandelier;
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public final Block bulb_lantern;
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public final ColoredMaterial bulb_lantern_colored;
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public final Block anvilBlock;
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public final Item rawOre;
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public final Item nugget;
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public final Item ingot;
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public final Item shovelHead;
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public final Item pickaxeHead;
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public final Item axeHead;
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public final Item hoeHead;
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public final Item swordBlade;
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public final Item swordHandle;
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public final Item shovel;
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public final Item sword;
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public final Item pickaxe;
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public final Item axe;
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public final Item hoe;
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public final Item hammer;
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public final Item forgedPlate;
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public final Item helmet;
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public final Item chestplate;
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public final Item leggings;
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public final Item boots;
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public final TagKey<Item> alloyingOre;
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public static MetalMaterial makeNormal(String name, MaterialColor color, Tier material, ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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true,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeNormal(String name,
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MaterialColor color,
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float hardness,
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float resistance,
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Tier material,
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ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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true,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
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.mapColor(color)
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.hardness(hardness)
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.resistance(resistance),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeOreless(String name, MaterialColor color, Tier material, ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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false,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK).mapColor(color),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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public static MetalMaterial makeOreless(String name,
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MaterialColor color,
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float hardness,
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float resistance,
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Tier material,
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ArmorMaterial armor) {
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return new MetalMaterial(
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name,
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false,
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FabricBlockSettings.copyOf(Blocks.IRON_BLOCK)
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.mapColor(color)
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.hardness(hardness)
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.resistance(resistance),
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EndItems.makeEndItemSettings(),
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material,
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armor
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);
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}
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private MetalMaterial(String name,
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boolean hasOre,
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FabricBlockSettings settings,
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Properties itemSettings,
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Tier material,
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ArmorMaterial armor) {
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BlockBehaviour.Properties lanternProperties = FabricBlockSettings.copyOf(settings)
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.hardness(1)
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.resistance(1)
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.luminance(15)
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.sound(SoundType.LANTERN);
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final int level = material.getLevel();
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rawOre = hasOre ? EndItems.registerEndItem(name + "_raw", new ModelProviderItem(itemSettings)) : null;
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ore = hasOre ? EndBlocks.registerBlock(name + "_ore", new BaseOreBlock(() -> rawOre, 1, 3, 1)) : null;
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alloyingOre = hasOre ? TagAPI.makeItemTag(BetterEnd.MOD_ID, name + "_alloying") : null;
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if (hasOre) {
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TagAPI.addItemTag(alloyingOre, ore, rawOre);
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}
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block = EndBlocks.registerBlock(name + "_block", new BaseBlock(settings));
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tile = EndBlocks.registerBlock(name + "_tile", new BaseBlock(settings));
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stairs = EndBlocks.registerBlock(name + "_stairs", new BaseStairsBlock(tile));
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slab = EndBlocks.registerBlock(name + "_slab", new BaseSlabBlock(tile));
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door = EndBlocks.registerBlock(name + "_door", new BaseDoorBlock(block));
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trapdoor = EndBlocks.registerBlock(name + "_trapdoor", new BaseTrapdoorBlock(block));
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bars = EndBlocks.registerBlock(name + "_bars", new BaseMetalBarsBlock(block));
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chain = EndBlocks.registerBlock(name + "_chain", new BaseChainBlock(block.defaultMaterialColor()));
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pressurePlate = EndBlocks.registerBlock(name + "_plate", new WoodenPressurePlateBlock(block));
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chandelier = EndBlocks.registerBlock(name + "_chandelier", new ChandelierBlock(block));
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bulb_lantern = EndBlocks.registerBlock(name + "_bulb_lantern", new BulbVineLanternBlock(lanternProperties));
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bulb_lantern_colored = new ColoredMaterial(BulbVineLanternColoredBlock::new, bulb_lantern, false);
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nugget = EndItems.registerEndItem(name + "_nugget", new ModelProviderItem(itemSettings));
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ingot = EndItems.registerEndItem(name + "_ingot", new ModelProviderItem(itemSettings));
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shovelHead = EndItems.registerEndItem(name + "_shovel_head");
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pickaxeHead = EndItems.registerEndItem(name + "_pickaxe_head");
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axeHead = EndItems.registerEndItem(name + "_axe_head");
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hoeHead = EndItems.registerEndItem(name + "_hoe_head");
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swordBlade = EndItems.registerEndItem(name + "_sword_blade");
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swordHandle = EndItems.registerEndItem(name + "_sword_handle");
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shovel = EndItems.registerEndTool(name + "_shovel", new BaseShovelItem(material, 1.5F, -3.0F, itemSettings));
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sword = EndItems.registerEndTool(name + "_sword", new BaseSwordItem(material, 3, -2.4F, itemSettings));
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pickaxe = EndItems.registerEndTool(name + "_pickaxe", new EndPickaxe(material, 1, -2.8F, itemSettings));
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axe = EndItems.registerEndTool(name + "_axe", new BaseAxeItem(material, 6.0F, -3.0F, itemSettings));
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hoe = EndItems.registerEndTool(name + "_hoe", new BaseHoeItem(material, -3, 0.0F, itemSettings));
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hammer = EndItems.registerEndTool(
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name + "_hammer",
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new EndHammerItem(material, 5.0F, -3.2F, 0.3D, itemSettings)
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);
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forgedPlate = EndItems.registerEndItem(name + "_forged_plate");
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helmet = EndItems.registerEndItem(name + "_helmet", new EndArmorItem(armor, EquipmentSlot.HEAD, itemSettings));
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chestplate = EndItems.registerEndItem(
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name + "_chestplate",
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new EndArmorItem(armor, EquipmentSlot.CHEST, itemSettings)
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);
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leggings = EndItems.registerEndItem(
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name + "_leggings",
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new EndArmorItem(armor, EquipmentSlot.LEGS, itemSettings)
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);
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boots = EndItems.registerEndItem(name + "_boots", new EndArmorItem(armor, EquipmentSlot.FEET, itemSettings));
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anvilBlock = EndBlocks.registerBlock(
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name + "_anvil",
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new EndAnvilBlock(this, block.defaultMaterialColor(), level)
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);
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if (hasOre) {
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_ore", ore, ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_ingot")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_ingot_furnace_raw", rawOre, ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_ingot")
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.buildWithBlasting();
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AlloyingRecipe.Builder.create(name + "_ingot_alloy")
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.setInput(alloyingOre, alloyingOre)
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.setOutput(ingot, 3)
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.setExpiriense(2.1F)
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.build();
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}
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// Basic recipes
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GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_nuggets", ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "###", "###")
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.addMaterial('#', nugget)
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.setGroup("end_metal_ingots_nug")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_nuggets_from_ingot", nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(9)
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.setList("#")
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.addMaterial('#', ingot)
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.setGroup("end_metal_nuggets_ing")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_block", block)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", "###", "###")
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.addMaterial('#', ingot)
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.setGroup("end_metal_blocks")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_ingot_from_block", ingot)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(9)
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.setList("#")
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.addMaterial('#', block)
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.setGroup("end_metal_ingots")
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.build();
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// Block recipes
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GridRecipe.make(BetterEnd.MOD_ID, name + "_tile", tile)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("##", "##")
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.addMaterial('#', block)
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.setGroup("end_metal_tiles")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bars", bars)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(16)
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.setShape("###", "###")
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.addMaterial('#', ingot)
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.setGroup("end_metal_bars")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_pressure_plate", pressurePlate)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_plates")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_door", door)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(3)
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.setShape("##", "##", "##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_doors")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_trapdoor", trapdoor)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("##", "##")
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.addMaterial('#', ingot)
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.setGroup("end_metal_trapdoors")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_stairs", stairs)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(4)
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.setShape("# ", "## ", "###")
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.addMaterial('#', block, tile)
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.setGroup("end_metal_stairs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_slab", slab)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setOutputCount(6)
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.setShape("###")
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.addMaterial('#', block, tile)
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.setGroup("end_metal_slabs")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_chain", chain)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("N", "#", "N")
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.addMaterial('#', ingot)
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.addMaterial('N', nugget)
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.setGroup("end_metal_chain")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_anvil", anvilBlock)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("###", " I ", "III")
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.addMaterial('#', block, tile)
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.addMaterial('I', ingot)
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.setGroup("end_metal_anvil")
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_bulb_lantern", bulb_lantern)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("C", "I", "#")
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.addMaterial('C', chain)
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.addMaterial('I', ingot)
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.addMaterial('#', EndItems.GLOWING_BULB)
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.build();
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GridRecipe.make(BetterEnd.MOD_ID, name + "_chandelier", chandelier)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setShape("I#I", " # ")
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.addMaterial('#', ingot)
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.addMaterial('I', EndItems.LUMECORN_ROD)
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.setGroup("end_metal_chandelier")
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.build();
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// Tools & armor into nuggets
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_axe_nugget", axe, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hoe_nugget", hoe, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_pickaxe_nugget", pickaxe, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_sword_nugget", sword, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_hammer_nugget", hammer, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_helmet_nugget", helmet, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_chestplate_nugget", chestplate, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_leggings_nugget", leggings, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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FurnaceRecipe.make(BetterEnd.MOD_ID, name + "_boots_nugget", boots, nugget)
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.checkConfig(Configs.RECIPE_CONFIG)
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.setGroup("end_nugget")
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.buildWithBlasting();
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// Tool parts from ingots
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AnvilRecipe.create(name + "_shovel_head")
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setOutput(shovelHead)
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.setAnvilLevel(level)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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AnvilRecipe.create(name + "_pickaxe_head")
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setInputCount(3)
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.setOutput(pickaxeHead)
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.setAnvilLevel(level)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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AnvilRecipe.create(name + "_axe_head")
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setInputCount(3)
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.setOutput(axeHead)
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.setAnvilLevel(level)
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.setToolLevel(level)
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.setDamage(level)
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.build();
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AnvilRecipe.create(name + "_hoe_head")
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.checkConfig(Configs.RECIPE_CONFIG)
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.setInput(ingot)
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.setInputCount(2)
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.setOutput(hoeHead)
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.setAnvilLevel(level)
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.setToolLevel(level)
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.setDamage(level)
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.build();
|
||||
AnvilRecipe.create(name + "_sword_blade")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setOutput(swordBlade)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
AnvilRecipe.create(name + "_forged_plate")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setInput(ingot)
|
||||
.setOutput(forgedPlate)
|
||||
.setAnvilLevel(level)
|
||||
.setToolLevel(level)
|
||||
.setDamage(level)
|
||||
.build();
|
||||
|
||||
// Tools from parts
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hammer")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(hammer)
|
||||
.setBase(block)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_axe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(axe)
|
||||
.setBase(axeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_pickaxe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(pickaxe)
|
||||
.setBase(pickaxeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_hoe")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(hoe)
|
||||
.setBase(hoeHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword_handle")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(swordHandle)
|
||||
.setBase(ingot)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_sword")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(sword)
|
||||
.setBase(swordBlade)
|
||||
.setAddition(swordHandle)
|
||||
.build();
|
||||
SmithingTableRecipe.create(BetterEnd.MOD_ID, name + "_shovel")
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setResult(shovel)
|
||||
.setBase(shovelHead)
|
||||
.setAddition(Items.STICK)
|
||||
.build();
|
||||
|
||||
// Armor crafting
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_helmet", helmet)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_helmets")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_chestplate", chestplate)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("# #", "###", "###")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_chestplates")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_leggings", leggings)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("###", "# #", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_leggings")
|
||||
.build();
|
||||
GridRecipe.make(BetterEnd.MOD_ID, name + "_boots", boots)
|
||||
.checkConfig(Configs.RECIPE_CONFIG)
|
||||
.setShape("# #", "# #")
|
||||
.addMaterial('#', forgedPlate)
|
||||
.setGroup("end_metal_boots")
|
||||
.build();
|
||||
|
||||
TagAPI.addBlockTag(NamedBlockTags.ANVIL, anvilBlock);
|
||||
TagAPI.addBlockTag(NamedBlockTags.BEACON_BASE_BLOCKS, block);
|
||||
TagAPI.addItemTag(NamedItemTags.BEACON_PAYMENT_ITEMS, ingot);
|
||||
TagAPI.addBlockTag(CommonBlockTags.DRAGON_IMMUNE, ore, bars);
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue