Reorganized Imports/Packages
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854 changed files with 42775 additions and 41811 deletions
773
src/main/java/org/betterx/betterend/rituals/EternalRitual.java
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773
src/main/java/org/betterx/betterend/rituals/EternalRitual.java
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package org.betterx.betterend.rituals;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Registry;
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import net.minecraft.core.particles.BlockParticleOption;
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import net.minecraft.core.particles.ParticleOptions;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtUtils;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.sounds.SoundEvents;
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import net.minecraft.sounds.SoundSource;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BooleanProperty;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.dimension.DimensionType;
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import net.minecraft.world.level.levelgen.Heightmap;
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import net.minecraft.world.level.levelgen.LegacyRandomSource;
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import net.minecraft.world.level.material.Material;
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import com.google.common.collect.Lists;
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import com.google.common.collect.Sets;
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import org.betterx.bclib.blocks.BlockProperties;
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import org.betterx.betterend.BetterEnd;
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import org.betterx.betterend.blocks.EndPortalBlock;
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import org.betterx.betterend.blocks.RunedFlavolite;
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import org.betterx.betterend.blocks.entities.EternalPedestalEntity;
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import org.betterx.betterend.registry.EndBlocks;
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import org.betterx.betterend.registry.EndFeatures;
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import org.betterx.betterend.registry.EndPortals;
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import java.awt.*;
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import java.util.List;
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import java.util.Objects;
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import java.util.Set;
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import java.util.function.Predicate;
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import org.jetbrains.annotations.Nullable;
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public class EternalRitual {
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private final static Set<Point> STRUCTURE_MAP = Sets.newHashSet(
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new Point(-4, -5),
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new Point(-4, 5),
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new Point(-6, 0),
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new Point(4, -5),
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new Point(4, 5),
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new Point(6, 0)
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);
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private final static Set<Point> FRAME_MAP = Sets.newHashSet(
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new Point(0, 0),
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new Point(0, 6),
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new Point(1, 0),
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new Point(1, 6),
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new Point(2, 1),
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new Point(2, 5),
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new Point(3, 2),
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new Point(3, 3),
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new Point(3, 4)
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);
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private final static Set<Point> PORTAL_MAP = Sets.newHashSet(
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new Point(0, 0),
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new Point(0, 1),
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new Point(0, 2),
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new Point(0, 3),
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new Point(0, 4),
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new Point(1, 0),
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new Point(1, 1),
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new Point(1, 2),
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new Point(1, 3),
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new Point(1, 4),
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new Point(2, 1),
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new Point(2, 2),
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new Point(2, 3)
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);
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private final static Set<Point> BASE_MAP = Sets.newHashSet(
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new Point(3, 0),
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new Point(2, 0),
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new Point(2, 1),
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new Point(1, 1),
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new Point(1, 2),
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new Point(0, 1),
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new Point(0, 2)
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);
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private final static Block BASE = EndBlocks.FLAVOLITE.tiles;
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private final static Block PEDESTAL = EndBlocks.ETERNAL_PEDESTAL;
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private final static Block FRAME = EndBlocks.FLAVOLITE_RUNED_ETERNAL;
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private final static Block PORTAL = EndBlocks.END_PORTAL_BLOCK;
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private final static BooleanProperty ACTIVE = BlockProperties.ACTIVE;
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public final static int SEARCH_RADIUS = calculateSearchSteps(48);
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private Level world;
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private Direction.Axis axis;
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private ResourceLocation targetWorldId;
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private BlockPos center;
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private BlockPos exit;
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private boolean active = false;
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public EternalRitual(Level world) {
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this.world = world;
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}
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public EternalRitual(Level world, BlockPos initial) {
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this(world);
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this.configure(initial);
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}
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public void setWorld(Level world) {
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this.world = world;
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}
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@Nullable
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public ResourceLocation getTargetWorldId() {
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return targetWorldId;
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}
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private boolean isInvalid() {
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return world == null || world.isClientSide() || center == null || axis == null;
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}
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public void checkStructure() {
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if (isInvalid()) return;
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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} else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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boolean valid = checkFrame(world, center.below());
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Item item = null;
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for (Point pos : STRUCTURE_MAP) {
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BlockPos.MutableBlockPos checkPos = center.mutable();
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checkPos.move(moveX, pos.x).move(moveY, pos.y);
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valid &= isActive(checkPos);
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if (valid) {
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EternalPedestalEntity pedestal = (EternalPedestalEntity) world.getBlockEntity(checkPos);
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if (pedestal != null) {
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Item pItem = pedestal.getItem(0).getItem();
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if (item == null) {
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item = pItem;
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} else if (!item.equals(pItem)) {
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valid = false;
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}
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}
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}
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}
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if (valid && item != null) {
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activatePortal(item);
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}
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}
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private boolean checkFrame(Level world, BlockPos framePos) {
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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boolean valid = true;
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for (Point point : FRAME_MAP) {
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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}
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return valid;
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}
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public boolean isActive() {
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return active;
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}
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private void activatePortal(Item keyItem) {
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if (active) return;
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ResourceLocation itemId = Registry.ITEM.getKey(keyItem);
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int portalId = EndPortals.getPortalIdByItem(itemId);
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Level targetWorld = getTargetWorld(portalId);
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ResourceLocation worldId = targetWorld.dimension().location();
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try {
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if (exit == null) {
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initPortal(worldId, portalId);
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} else {
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if (!worldId.equals(targetWorldId)) {
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initPortal(worldId, portalId);
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} else if (!checkFrame(targetWorld, exit.below())) {
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Direction.Axis portalAxis = (Direction.Axis.X == axis) ? Direction.Axis.Z : Direction.Axis.X;
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generatePortal(targetWorld, exit, portalAxis, portalId);
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}
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activatePortal(targetWorld, exit, portalId);
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}
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activatePortal(world, center, portalId);
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doEffects((ServerLevel) world, center);
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active = true;
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} catch (Exception ex) {
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BetterEnd.LOGGER.error("Create End portals error.", ex);
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removePortal(targetWorld, exit);
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removePortal(world, center);
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active = false;
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}
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}
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private void initPortal(ResourceLocation worldId, int portalId) {
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targetWorldId = worldId;
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exit = findPortalPos(portalId);
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}
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private void doEffects(ServerLevel serverWorld, BlockPos center) {
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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} else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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for (Point pos : STRUCTURE_MAP) {
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BlockPos.MutableBlockPos p = center.mutable();
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p.move(moveX, pos.x).move(moveY, pos.y);
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serverWorld.sendParticles(
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ParticleTypes.PORTAL,
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p.getX() + 0.5,
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p.getY() + 1.5,
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p.getZ() + 0.5,
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20,
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0,
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0,
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0,
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1
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);
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serverWorld.sendParticles(
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ParticleTypes.REVERSE_PORTAL,
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p.getX() + 0.5,
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p.getY() + 1.5,
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p.getZ() + 0.5,
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20,
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0,
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0,
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0,
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0.3
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);
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}
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serverWorld.playSound(null, center, SoundEvents.END_PORTAL_SPAWN, SoundSource.NEUTRAL, 16, 1);
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}
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private void activatePortal(Level world, BlockPos center, int portalId) {
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BlockPos framePos = center.below();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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BlockState frame = FRAME.defaultBlockState().setValue(ACTIVE, true);
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FRAME_MAP.forEach(point -> {
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.hasProperty(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.hasProperty(ACTIVE) && !state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, frame);
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}
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});
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Direction.Axis portalAxis = Direction.Axis.X == axis ? Direction.Axis.Z : Direction.Axis.X;
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BlockState portal = PORTAL.defaultBlockState()
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.setValue(EndPortalBlock.AXIS, portalAxis)
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.setValue(EndPortalBlock.PORTAL, portalId);
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ParticleOptions effect = new BlockParticleOption(ParticleTypes.BLOCK, portal);
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ServerLevel serverWorld = (ServerLevel) world;
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PORTAL_MAP.forEach(point -> {
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BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(
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effect,
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pos.getX() + 0.5,
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pos.getY() + 0.5,
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pos.getZ() + 0.5,
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10,
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0.5,
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0.5,
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0.5,
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0.1
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);
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serverWorld.sendParticles(
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ParticleTypes.REVERSE_PORTAL,
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pos.getX() + 0.5,
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pos.getY() + 0.5,
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pos.getZ() + 0.5,
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10,
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0.5,
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0.5,
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0.5,
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0.3
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);
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}
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pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (!world.getBlockState(pos).is(PORTAL)) {
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world.setBlockAndUpdate(pos, portal);
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serverWorld.sendParticles(
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effect,
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pos.getX() + 0.5,
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pos.getY() + 0.5,
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pos.getZ() + 0.5,
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10,
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0.5,
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0.5,
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0.5,
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0.1
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);
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serverWorld.sendParticles(
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ParticleTypes.REVERSE_PORTAL,
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pos.getX() + 0.5,
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pos.getY() + 0.5,
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pos.getZ() + 0.5,
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10,
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0.5,
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0.5,
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0.5,
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0.3
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);
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}
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});
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}
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public void disablePortal(int state) {
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if (!active || isInvalid()) return;
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removePortal(getTargetWorld(state), exit);
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removePortal(world, center);
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}
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private void removePortal(Level world, BlockPos center) {
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BlockPos framePos = center.below();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
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FRAME_MAP.forEach(point -> {
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BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.setValue(ACTIVE, false));
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}
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pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.is(FRAME) && state.getValue(ACTIVE)) {
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world.setBlockAndUpdate(pos, state.setValue(ACTIVE, false));
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}
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});
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PORTAL_MAP.forEach(point -> {
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BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).is(PORTAL)) {
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world.removeBlock(pos, false);
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}
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pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
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if (world.getBlockState(pos).is(PORTAL)) {
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world.removeBlock(pos, false);
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}
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});
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this.active = false;
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}
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@Nullable
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private BlockPos findFrame(Level world, BlockPos.MutableBlockPos startPos) {
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List<BlockPos.MutableBlockPos> foundPos = findAllBlockPos(
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world,
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startPos,
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(SEARCH_RADIUS >> 4) + 1,
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FRAME,
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blockState -> blockState.is(FRAME) && !blockState.getValue(ACTIVE)
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);
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for (BlockPos.MutableBlockPos testPos : foundPos) {
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if (checkFrame(world, testPos)) {
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return testPos;
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}
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}
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return null;
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}
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private BlockPos findPortalPos(int portalId) {
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MinecraftServer server = world.getServer();
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ServerLevel targetWorld = (ServerLevel) getTargetWorld(portalId);
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Registry<DimensionType> registry = Objects.requireNonNull(server)
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.registryAccess()
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.registryOrThrow(Registry.DIMENSION_TYPE_REGISTRY);
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double multiplier = Objects.requireNonNull(registry.get(targetWorldId)).coordinateScale();
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BlockPos.MutableBlockPos basePos = center.mutable()
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.set(center.getX() / multiplier,
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center.getY(),
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center.getZ() / multiplier
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);
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BlockPos framePos = findFrame(targetWorld, basePos.mutable());
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if (framePos != null) {
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return framePos.above();
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}
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Direction.Axis portalAxis = (Direction.Axis.X == axis) ? Direction.Axis.Z : Direction.Axis.X;
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int worldCeil = targetWorld.getHeight() - 1;
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if (checkIsAreaValid(targetWorld, basePos, portalAxis)) {
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generatePortal(targetWorld, basePos, portalAxis, portalId);
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return basePos.immutable();
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} else {
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Direction direction = Direction.EAST;
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BlockPos.MutableBlockPos checkPos = basePos.mutable();
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int radius = (int) ((SEARCH_RADIUS / multiplier) + 1);
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for (int step = 1; step < radius; step++) {
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for (int i = 0; i < (step >> 1); i++) {
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ChunkAccess chunk = targetWorld.getChunk(checkPos);
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if (chunk != null) {
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int surfaceY = chunk.getHeight(
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Heightmap.Types.WORLD_SURFACE,
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checkPos.getX() & 15,
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checkPos.getZ() & 15
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);
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int motionY = chunk.getHeight(
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Heightmap.Types.MOTION_BLOCKING,
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checkPos.getX() & 15,
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checkPos.getZ() & 15
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);
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int ceil = Math.min(Math.max(surfaceY, motionY) + 1, worldCeil);
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if (ceil < 5) continue;
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checkPos.setY(ceil);
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while (checkPos.getY() >= 5) {
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if (checkIsAreaValid(targetWorld, checkPos, portalAxis)) {
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generatePortal(targetWorld, checkPos, portalAxis, portalId);
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return checkPos.immutable();
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}
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checkPos.move(Direction.DOWN);
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}
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}
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checkPos.move(direction);
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}
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direction = direction.getClockWise();
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}
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}
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if (targetWorld.dimension() == Level.END) {
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net.minecraft.data.worldgen.features.EndFeatures.END_ISLAND.value().place(
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targetWorld,
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targetWorld.getChunkSource().getGenerator(),
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new LegacyRandomSource(basePos.asLong()),
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basePos.below()
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);
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} else if (targetWorld.dimension() == Level.OVERWORLD) {
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basePos.setY(targetWorld.getChunk(basePos)
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.getHeight(Heightmap.Types.WORLD_SURFACE, basePos.getX(), basePos.getZ()) + 1);
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}
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EndFeatures.BIOME_ISLAND
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.getPlacedFeature()
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.value()
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.place(targetWorld,
|
||||
targetWorld.getChunkSource().getGenerator(),
|
||||
new LegacyRandomSource(basePos.asLong()),
|
||||
basePos.below()
|
||||
);
|
||||
generatePortal(targetWorld, basePos, portalAxis, portalId);
|
||||
return basePos.immutable();
|
||||
}
|
||||
|
||||
private Level getTargetWorld(int state) {
|
||||
if (world.dimension() == Level.END) {
|
||||
return EndPortals.getWorld(world.getServer(), state);
|
||||
}
|
||||
return Objects.requireNonNull(world.getServer()).getLevel(Level.END);
|
||||
}
|
||||
|
||||
private boolean checkIsAreaValid(Level world, BlockPos pos, Direction.Axis axis) {
|
||||
if (pos.getY() >= world.getHeight() - 1) return false;
|
||||
if (!isBaseValid(world, pos, axis)) return false;
|
||||
return EternalRitual.checkArea(world, pos, axis);
|
||||
}
|
||||
|
||||
private boolean isBaseValid(Level world, BlockPos pos, Direction.Axis axis) {
|
||||
boolean solid = true;
|
||||
if (axis.equals(Direction.Axis.X)) {
|
||||
pos = pos.below().offset(0, 0, -3);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
BlockPos checkPos = pos.offset(0, 0, i);
|
||||
BlockState state = world.getBlockState(checkPos);
|
||||
solid &= validBlock(world, checkPos, state);
|
||||
}
|
||||
} else {
|
||||
pos = pos.below().offset(-3, 0, 0);
|
||||
for (int i = 0; i < 7; i++) {
|
||||
BlockPos checkPos = pos.offset(i, 0, 0);
|
||||
BlockState state = world.getBlockState(checkPos);
|
||||
solid &= validBlock(world, checkPos, state);
|
||||
}
|
||||
}
|
||||
return solid;
|
||||
}
|
||||
|
||||
private boolean validBlock(Level world, BlockPos pos, BlockState state) {
|
||||
return state.isRedstoneConductor(world, pos) && state.isCollisionShapeFullBlock(world, pos);
|
||||
}
|
||||
|
||||
public void configure(BlockPos initial) {
|
||||
BlockPos checkPos = initial.east(12);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.X;
|
||||
this.center = initial.east(6);
|
||||
return;
|
||||
}
|
||||
checkPos = initial.west(12);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.X;
|
||||
this.center = initial.west(6);
|
||||
return;
|
||||
}
|
||||
checkPos = initial.south(12);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.Z;
|
||||
this.center = initial.south(6);
|
||||
return;
|
||||
}
|
||||
checkPos = initial.north(12);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.Z;
|
||||
this.center = initial.north(6);
|
||||
return;
|
||||
}
|
||||
checkPos = initial.north(10);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.X;
|
||||
checkPos = checkPos.east(8);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.center = initial.north(5).east(4);
|
||||
} else {
|
||||
this.center = initial.north(5).west(4);
|
||||
}
|
||||
return;
|
||||
}
|
||||
checkPos = initial.south(10);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.X;
|
||||
checkPos = checkPos.east(8);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.center = initial.south(5).east(4);
|
||||
} else {
|
||||
this.center = initial.south(5).west(4);
|
||||
}
|
||||
return;
|
||||
}
|
||||
checkPos = initial.east(10);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.Z;
|
||||
checkPos = checkPos.south(8);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.center = initial.east(5).south(4);
|
||||
} else {
|
||||
this.center = initial.east(5).north(4);
|
||||
}
|
||||
return;
|
||||
}
|
||||
checkPos = initial.west(10);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.axis = Direction.Axis.Z;
|
||||
checkPos = checkPos.south(8);
|
||||
if (this.hasPedestal(checkPos)) {
|
||||
this.center = initial.west(5).south(4);
|
||||
} else {
|
||||
this.center = initial.west(5).north(4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private boolean hasPedestal(BlockPos pos) {
|
||||
return world.getBlockState(pos).is(PEDESTAL);
|
||||
}
|
||||
|
||||
private boolean isActive(BlockPos pos) {
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (state.is(PEDESTAL)) {
|
||||
EternalPedestalEntity pedestal = (EternalPedestalEntity) world.getBlockEntity(pos);
|
||||
if (pedestal != null) {
|
||||
if (!pedestal.hasRitual()) {
|
||||
pedestal.linkRitual(this);
|
||||
} else {
|
||||
EternalRitual ritual = pedestal.getRitual();
|
||||
if (!ritual.equals(this)) {
|
||||
pedestal.linkRitual(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
return state.getValue(ACTIVE);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public CompoundTag toTag(CompoundTag tag) {
|
||||
tag.put("center", NbtUtils.writeBlockPos(center));
|
||||
tag.putString("axis", axis.getName());
|
||||
tag.putBoolean("active", active);
|
||||
if (targetWorldId != null) {
|
||||
tag.putString("key_item", targetWorldId.toString());
|
||||
}
|
||||
if (exit != null) {
|
||||
tag.put("exit", NbtUtils.writeBlockPos(exit));
|
||||
}
|
||||
return tag;
|
||||
}
|
||||
|
||||
public void fromTag(CompoundTag tag) {
|
||||
axis = Direction.Axis.byName(tag.getString("axis"));
|
||||
center = NbtUtils.readBlockPos(tag.getCompound("center"));
|
||||
active = tag.getBoolean("active");
|
||||
if (tag.contains("exit")) {
|
||||
exit = NbtUtils.readBlockPos(tag.getCompound("exit"));
|
||||
}
|
||||
if (tag.contains("key_item")) {
|
||||
targetWorldId = new ResourceLocation(tag.getString("key_item"));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object o) {
|
||||
if (this == o) return true;
|
||||
if (o == null || getClass() != o.getClass()) return false;
|
||||
EternalRitual ritual = (EternalRitual) o;
|
||||
return world.equals(ritual.world) && Objects.equals(center, ritual.center) && Objects.equals(exit, ritual.exit);
|
||||
}
|
||||
|
||||
public static void generatePortal(Level world, BlockPos center, Direction.Axis axis, int portalId) {
|
||||
BlockPos framePos = center.below();
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.EAST : Direction.NORTH;
|
||||
BlockState frame = FRAME.defaultBlockState().setValue(ACTIVE, true);
|
||||
FRAME_MAP.forEach(point -> {
|
||||
BlockPos pos = framePos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
pos = framePos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, frame);
|
||||
});
|
||||
BlockState portal = PORTAL.defaultBlockState()
|
||||
.setValue(EndPortalBlock.AXIS, axis)
|
||||
.setValue(EndPortalBlock.PORTAL, portalId);
|
||||
PORTAL_MAP.forEach(point -> {
|
||||
BlockPos pos = center.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, portal);
|
||||
pos = center.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
world.setBlockAndUpdate(pos, portal);
|
||||
});
|
||||
generateBase(world, framePos, moveDir);
|
||||
}
|
||||
|
||||
private static void generateBase(Level world, BlockPos center, Direction moveX) {
|
||||
BlockState base = BASE.defaultBlockState();
|
||||
Direction moveY = moveX.getClockWise();
|
||||
BASE_MAP.forEach(point -> {
|
||||
BlockPos pos = center.mutable().move(moveX, point.x).move(moveY, point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, -point.x).move(moveY, point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, point.x).move(moveY, -point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
pos = center.mutable().move(moveX, -point.x).move(moveY, -point.y);
|
||||
world.setBlockAndUpdate(pos, base);
|
||||
});
|
||||
}
|
||||
|
||||
public static boolean checkArea(Level world, BlockPos center, Direction.Axis axis) {
|
||||
Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH : Direction.EAST;
|
||||
for (BlockPos checkPos : BlockPos.betweenClosed(
|
||||
center.relative(moveDir.getClockWise()),
|
||||
center.relative(moveDir.getCounterClockWise())
|
||||
)) {
|
||||
for (Point point : PORTAL_MAP) {
|
||||
BlockPos pos = checkPos.mutable().move(moveDir, point.x).move(Direction.UP, point.y);
|
||||
BlockState state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state)) return false;
|
||||
pos = checkPos.mutable().move(moveDir, -point.x).move(Direction.UP, point.y);
|
||||
state = world.getBlockState(pos);
|
||||
if (isStateInvalid(state)) return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private static boolean isStateInvalid(BlockState state) {
|
||||
if (!state.getFluidState().isEmpty()) return true;
|
||||
Material material = state.getMaterial();
|
||||
return !material.isReplaceable() && !material.equals(Material.PLANT);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @return Position of the first found block or null.
|
||||
*/
|
||||
@Nullable
|
||||
public static BlockPos.MutableBlockPos findBlockPos(Level world,
|
||||
BlockPos.MutableBlockPos checkPos,
|
||||
int radius,
|
||||
Block searchBlock,
|
||||
Predicate<BlockState> condition) {
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
ChunkAccess chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof LevelChunk) || ((LevelChunk) chunk).isEmpty()) continue;
|
||||
for (LevelChunkSection section : chunk.getSections()) {
|
||||
if (section == null || !section.getStates().maybeHas(condition)) continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.bottomBlockY() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
checkPos.set(worldX, worldY, worldZ);
|
||||
return checkPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
checkPos.move(moveDirection, 16);
|
||||
}
|
||||
moveDirection = moveDirection.getClockWise();
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param world World for search
|
||||
* @param checkPos Start search position
|
||||
* @param radius Search radius
|
||||
* @param searchBlock Target block
|
||||
* @param condition Predicate for test block states in the chunk section
|
||||
* @return List of positions of the all found blocks or empty list.
|
||||
*/
|
||||
public static List<BlockPos.MutableBlockPos> findAllBlockPos(Level world,
|
||||
BlockPos.MutableBlockPos checkPos,
|
||||
int radius,
|
||||
Block searchBlock,
|
||||
Predicate<BlockState> condition) {
|
||||
List<BlockPos.MutableBlockPos> posFound = Lists.newArrayList();
|
||||
Direction moveDirection = Direction.EAST;
|
||||
for (int step = 1; step < radius; step++) {
|
||||
for (int i = 0; i < (step >> 1); i++) {
|
||||
ChunkAccess chunk = world.getChunk(checkPos);
|
||||
if (!(chunk instanceof LevelChunk) || ((LevelChunk) chunk).isEmpty()) continue;
|
||||
for (LevelChunkSection section : chunk.getSections()) {
|
||||
if (section == null || !section.getStates().maybeHas(condition)) continue;
|
||||
for (int x = 0; x < 16; x++) {
|
||||
for (int y = 0; y < 16; y++) {
|
||||
for (int z = 0; z < 16; z++) {
|
||||
BlockState checkState = section.getBlockState(x, y, z);
|
||||
if (checkState.is(searchBlock)) {
|
||||
int worldX = (chunk.getPos().x << 4) + x;
|
||||
int worldY = section.bottomBlockY() + y;
|
||||
int worldZ = (chunk.getPos().z << 4) + z;
|
||||
checkPos.set(worldX, worldY, worldZ);
|
||||
posFound.add(checkPos.mutable());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
checkPos.move(moveDirection, 16);
|
||||
}
|
||||
moveDirection = moveDirection.getClockWise();
|
||||
}
|
||||
return posFound;
|
||||
}
|
||||
|
||||
public static int calculateSearchSteps(int radius) {
|
||||
return radius * 4 - 1;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue