Updated End Villag assets

This commit is contained in:
Frank 2023-06-12 00:36:51 +02:00
parent 23d62765a2
commit 776d68ac31
17 changed files with 61 additions and 25 deletions

View file

@ -458,6 +458,37 @@ public class EndItems {
return InteractionResult.SUCCESS;
}
return InteractionResult.FAIL;
}, false, BuiltInRegistries.ITEM.getKey(Items.WATER_BUCKET))
);
registerEndItem(
"debug/fill_air",
new DebugDataItem((player, entity, useOnContext) -> {
if (entity instanceof StructureBlockEntity e) {
final var level = useOnContext.getLevel();
final var offset = e.getStructurePos();
var size = e.getStructureSize();
var pos = useOnContext.getClickedPos().offset(offset);
for (int x = 0; x < size.getX(); x++) {
for (int y = 0; y < size.getY(); y++) {
for (int z = 0; z < size.getZ(); z++) {
var blockPos = pos.offset(x, y, z);
var state = level.getBlockState(blockPos);
if (state.isAir()) {
level.setBlock(
blockPos,
Blocks.STRUCTURE_VOID.defaultBlockState(),
BlocksHelper.SET_SILENT
);
}
}
}
}
return InteractionResult.SUCCESS;
}
return InteractionResult.FAIL;
}, false, BuiltInRegistries.ITEM.getKey(Items.BUCKET))
);

View file

@ -77,7 +77,7 @@ public class EndStructures {
.adjustment(TerrainAdjustment.BEARD_THIN)
.projectStartToHeightmap(Heightmap.Types.WORLD_SURFACE_WG)
.maxDepth(6)
.startHeight(ConstantHeight.of(VerticalAnchor.absolute(20)))
.startHeight(ConstantHeight.of(VerticalAnchor.absolute(5)))
.step(Decoration.SURFACE_STRUCTURES)
.randomPlacement(34, 8)
.build();

View file

@ -56,6 +56,7 @@ public class VillagePools {
Holder.Reference<StructureProcessorList> mossifyProcessor = processorGetter.getOrThrow(EndProcessors.WEATHERED_10_PERCENT);
Holder.Reference<StructureProcessorList> crack = processorGetter.getOrThrow(EndProcessors.CRACK_20_PERCENT);
Holder.Reference<StructureProcessorList> crackAndWeather = processorGetter.getOrThrow(EndProcessors.CRACK_AND_WEATHER);
Holder.Reference<StructureProcessorList> endStreetProcessor = processorGetter.getOrThrow(EndProcessors.END_STREET);
final Holder.Reference<StructureProcessorList> emptyProcessor = processorGetter.getOrThrow(ProcessorLists.EMPTY);
@ -77,26 +78,30 @@ public class VillagePools {
terminatorPool,
ImmutableList.of(
Pair.of(StructurePoolElement.empty(), 5),
single("village/houses/small_house_01", emptyProcessor, 2),
single("village/houses/small_house_02", emptyProcessor, 2),
single("village/houses/small_house_01", emptyProcessor, 4),
single("village/houses/small_house_02", emptyProcessor, 4),
single("village/houses/small_house_03", emptyProcessor, 2),
single("village/houses/small_house_04", emptyProcessor, 2),
single("village/houses/small_house_05", emptyProcessor, 2),
single("village/houses/small_house_06", emptyProcessor, 2),
single("village/houses/small_house_07", emptyProcessor, 2),
single("village/houses/small_house_08", emptyProcessor, 2),
single("village/houses/small_house_09", emptyProcessor, 2),
single("village/houses/small_house_04", emptyProcessor, 4),
single("village/houses/small_house_05", emptyProcessor, 4),
single("village/houses/small_house_06", emptyProcessor, 4),
single("village/houses/small_house_07", emptyProcessor, 4),
single("village/houses/small_house_08", emptyProcessor, 4),
single("village/houses/small_house_09", emptyProcessor, 4),
single("village/houses/small_house_10", emptyProcessor, 2),
single("village/houses/small_house_11", emptyProcessor, 2),
single("village/houses/small_house_12", emptyProcessor, 2),
single("village/houses/small_house_13", emptyProcessor, 2),
single("village/houses/small_house_14", emptyProcessor, 2),
single("village/houses/small_house_15", emptyProcessor, 2),
single("village/houses/small_house_11", emptyProcessor, 1),
single("village/houses/small_house_12", emptyProcessor, 4),
single("village/houses/small_house_13", emptyProcessor, 4),
single("village/houses/small_house_14", emptyProcessor, 4),
single("village/houses/small_house_15", emptyProcessor, 4),
single("village/houses/small_house_16", emptyProcessor, 2),
single("village/houses/small_house_17", emptyProcessor, 2),
single("village/houses/animal_pen_01", emptyProcessor, 1),
single("village/decoration/stable_01", crack, 1),
single("village/decoration/pond_01", mossifyProcessor, 3)
single("village/houses/small_house_17", crackAndWeather, 4),
single("village/houses/animal_pen_01", emptyProcessor, 3),
single("village/decoration/stable_01", crack, 2),
single("village/decoration/pond_01", mossifyProcessor, 1),
single("village/decoration/respawn_01", endStreetProcessor, 1),
single("village/decoration/respawn_02", endStreetProcessor, 1),
single("village/decoration/fountain_01", endStreetProcessor, 1)
),
StructureTemplatePool.Projection.RIGID
));
@ -106,20 +111,18 @@ public class VillagePools {
single("village/streets/street_01", endStreetProcessor, 6),
single("village/streets/street_02", endStreetProcessor, 5),
single("village/streets/street_03", endStreetProcessor, 7),
single("village/streets/curve_01", endStreetProcessor, 10),
single("village/streets/curve_02", endStreetProcessor, 12),
single("village/streets/street_04", endStreetProcessor, 6),
single("village/streets/curve_01", endStreetProcessor, 8),
single("village/streets/curve_02", endStreetProcessor, 8),
single("village/streets/t_crossing_01", endStreetProcessor, 4),
single("village/streets/t_crossing_02", endStreetProcessor, 5),
single("village/streets/respawn_crossing_01", endStreetProcessor, 5),
single("village/streets/respawn_crossing_02", endStreetProcessor, 5),
single("village/decoration/fountain_01", endStreetProcessor, 4)
single("village/streets/t_crossing_02", endStreetProcessor, 4)
),
StructureTemplatePool.Projection.TERRAIN_MATCHING
));
ctx.register(VillagePools.STREET_DECO_KEY, new StructureTemplatePool(
terminatorPool,
ImmutableList.of(
Pair.of(StructurePoolElement.empty(), 5),
Pair.of(StructurePoolElement.empty(), 6),
single("village/street_decoration/lamp_02", emptyProcessor, 2),
single("village/street_decoration/lamp_05", emptyProcessor, 1)
),

View file

@ -792,6 +792,7 @@
"item.betterend.crystalite_helmet": "Kristallithelm",
"item.betterend.crystalite_leggings": "Kristallitbeinschutz",
"item.betterend.crystalline_sulphur": "Schwefel",
"item.betterend.debug.fill_air": "Luft in Structure-Block-Volumen ersetzen [dev]",
"item.betterend.debug.fill_base_void": "Endstein in Structure-Block-Volumen ersetzen [dev]",
"item.betterend.debug.jigsaw_big_deco": "Große Deko [dev]",
"item.betterend.debug.jigsaw_deco": "Kleine Deko [dev]",

View file

@ -793,6 +793,7 @@
"item.betterend.crystalite_leggings": "Crystalite Leggings",
"item.betterend.crystalline_sulphur": "Sulfur",
"item.betterend.debug.fill_base_void": "Replace EndStone in Structure Block Bounds [dev]",
"item.betterend.debug.fill_air": "Replace Air in Structure Block Bounds [dev]",
"item.betterend.debug.jigsaw_big_deco": "Large Decoration [dev]",
"item.betterend.debug.jigsaw_deco": "Small Decoration [dev]",
"item.betterend.debug.jigsaw_entrance": "Entrance [dev]",