Glowing grasslands update
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31163e7658
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57 changed files with 382 additions and 107 deletions
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@ -2,10 +2,10 @@ package ru.betterend.world.features.bushes;
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import java.util.Random;
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import net.minecraft.block.BlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos.Mutable;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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@ -22,7 +22,7 @@ public class Lumecorn extends DefaultFeature {
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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if (!world.getBlockState(pos.down()).getBlock().isIn(EndTags.END_GROUND)) return false;
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int height = MHelper.randRange(3, 6, random);
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int height = MHelper.randRange(4, 7, random);
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Mutable mut = new Mutable().set(pos);
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for (int i = 1; i < height; i++) {
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mut.move(Direction.UP);
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@ -31,39 +31,31 @@ public class Lumecorn extends DefaultFeature {
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}
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}
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mut.set(pos);
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if (height == 3) {
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BlockState topMiddle = EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT_TOP_MIDDLE);
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BlockState middle = EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT_MIDDLE);
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BlockState bottom = EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT_BOTTOM);
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BlockState top = EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT_TOP);
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if (height == 4) {
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.BOTTOM_SMALL));
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT2));
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT3));
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), bottom);
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), topMiddle);
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), top);
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return true;
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}
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boolean tall = random.nextBoolean();
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if (tall) {
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.BOTTOM_BIG));
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.MIDDLE));
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height -= 2;
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if (random.nextBoolean()) {
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.BOTTOM_SMALL));
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}
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else {
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.BOTTOM_SMALL));
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BlocksHelper.setWithoutUpdate(world, mut, EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.BOTTOM_BIG));
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.MIDDLE));
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height --;
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}
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boolean smallBottom = height > 2 && random.nextBoolean();
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for (int i = 0; i < height; i++) {
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int size = i - height + 4;
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size = MathHelper.clamp(size, 1, 3);
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if (smallBottom && i == 0) {
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size ++;
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}
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if (size == 1) {
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT1));
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}
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else if (size == 2) {
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT2));
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}
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else {
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), EndBlocks.LUMECORN.getDefaultState().with(LumecornBlock.SHAPE, LumecornShape.LIGHT3));
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}
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), bottom);
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for (int i = 4; i < height; i++) {
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), middle);
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}
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), topMiddle);
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BlocksHelper.setWithoutUpdate(world, mut.move(Direction.UP), top);
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return false;
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}
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}
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