Shadow Forest re-balance

This commit is contained in:
paulevsGitch 2021-12-23 21:02:32 +03:00
parent a5e203acb3
commit 7ab1d6917f
4 changed files with 56 additions and 53 deletions

View file

@ -108,7 +108,7 @@ public class EndFeatures {
public static final BCLFeature MOSSY_GLOWSHROOM = redisterVegetation("mossy_glowshroom", new MossyGlowshroomFeature(), 3);
public static final BCLFeature PYTHADENDRON_TREE = redisterVegetation("pythadendron_tree", new PythadendronTreeFeature(), 1);
public static final BCLFeature LACUGROVE = redisterVegetation("lacugrove", new LacugroveFeature(), 4);
public static final BCLFeature DRAGON_TREE = redisterVegetation("dragon_tree", new DragonTreeFeature(), 3);
public static final BCLFeature DRAGON_TREE = redisterVegetation("dragon_tree", new DragonTreeFeature(), 2);
public static final BCLFeature TENANEA = redisterVegetation("tenanea", new TenaneaFeature(), 2);
public static final BCLFeature HELIX_TREE = redisterVegetation("helix_tree", new HelixTreeFeature(), 1);
public static final BCLFeature UMBRELLA_TREE = redisterVegetation("umbrella_tree", new UmbrellaTreeFeature(), 4);
@ -118,7 +118,7 @@ public class EndFeatures {
// Bushes //
public static final BCLFeature PYTHADENDRON_BUSH = redisterVegetation("pythadendron_bush", new BushFeature(EndBlocks.PYTHADENDRON_LEAVES, EndBlocks.PYTHADENDRON.getBark()), 3);
public static final BCLFeature DRAGON_TREE_BUSH = redisterVegetation("dragon_tree_bush", new BushFeature(EndBlocks.DRAGON_TREE_LEAVES, EndBlocks.DRAGON_TREE.getBark()), 15);
public static final BCLFeature DRAGON_TREE_BUSH = redisterVegetation("dragon_tree_bush", new BushFeature(EndBlocks.DRAGON_TREE_LEAVES, EndBlocks.DRAGON_TREE.getBark()), 5);
public static final BCLFeature TENANEA_BUSH = redisterVegetation("tenanea_bush", new TenaneaBushFeature(), 6);
public static final BCLFeature LUMECORN = redisterVegetation("lumecorn", new Lumecorn(), 5);
public static final BCLFeature LARGE_AMARANITA = redisterVegetation("large_amaranita", new LargeAmaranitaFeature(), 5);
@ -132,9 +132,9 @@ public class EndFeatures {
public static final BCLFeature BLUE_VINE = redisterVegetation("blue_vine", new BlueVineFeature(), 1);
public static final BCLFeature CHORUS_GRASS = redisterVegetation("chorus_grass", new SinglePlantFeature(EndBlocks.CHORUS_GRASS, 4), 3);
public static final BCLFeature CRYSTAL_GRASS = redisterVegetation("crystal_grass", new SinglePlantFeature(EndBlocks.CRYSTAL_GRASS, 8, false), 5);
public static final BCLFeature SHADOW_PLANT = redisterVegetation("shadow_plant", new SinglePlantFeature(EndBlocks.SHADOW_PLANT, 6), 9);
public static final BCLFeature SHADOW_PLANT = redisterVegetation("shadow_plant", new SinglePlantFeature(EndBlocks.SHADOW_PLANT, 6), 5);
public static final BCLFeature MURKWEED = redisterVegetation("murkweed", new SinglePlantFeature(EndBlocks.MURKWEED, 3), 2);
public static final BCLFeature NEEDLEGRASS = redisterVegetation("needlegrass", new SinglePlantFeature(EndBlocks.NEEDLEGRASS, 3), 2);
public static final BCLFeature NEEDLEGRASS = redisterVegetation("needlegrass", new SinglePlantFeature(EndBlocks.NEEDLEGRASS, 3), 1);
public static final BCLFeature SHADOW_BERRY = redisterVegetation("shadow_berry", new SinglePlantFeature(EndBlocks.SHADOW_BERRY, 2), 1);
public static final BCLFeature BUSHY_GRASS = redisterVegetation("bushy_grass", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 8, false), 10);
public static final BCLFeature BUSHY_GRASS_WG = redisterVegetation("bushy_grass_wg", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 5), 8);
@ -168,7 +168,7 @@ public class EndFeatures {
// Vines //
public static final BCLFeature DENSE_VINE = redisterVegetation("dense_vine", new VineFeature(EndBlocks.DENSE_VINE, 24), 3);
public static final BCLFeature TWISTED_VINE = redisterVegetation("twisted_vine", new VineFeature(EndBlocks.TWISTED_VINE, 24), 3);
public static final BCLFeature TWISTED_VINE = redisterVegetation("twisted_vine", new VineFeature(EndBlocks.TWISTED_VINE, 24), 1);
public static final BCLFeature BULB_VINE = redisterVegetation("bulb_vine", new VineFeature(EndBlocks.BULB_VINE, 24), 3);
public static final BCLFeature JUNGLE_VINE = redisterVegetation("jungle_vine", new VineFeature(EndBlocks.JUNGLE_VINE, 24), 5);