Shadow Forest re-balance
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4 changed files with 56 additions and 53 deletions
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@ -108,7 +108,7 @@ public class EndFeatures {
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public static final BCLFeature MOSSY_GLOWSHROOM = redisterVegetation("mossy_glowshroom", new MossyGlowshroomFeature(), 3);
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public static final BCLFeature MOSSY_GLOWSHROOM = redisterVegetation("mossy_glowshroom", new MossyGlowshroomFeature(), 3);
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public static final BCLFeature PYTHADENDRON_TREE = redisterVegetation("pythadendron_tree", new PythadendronTreeFeature(), 1);
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public static final BCLFeature PYTHADENDRON_TREE = redisterVegetation("pythadendron_tree", new PythadendronTreeFeature(), 1);
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public static final BCLFeature LACUGROVE = redisterVegetation("lacugrove", new LacugroveFeature(), 4);
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public static final BCLFeature LACUGROVE = redisterVegetation("lacugrove", new LacugroveFeature(), 4);
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public static final BCLFeature DRAGON_TREE = redisterVegetation("dragon_tree", new DragonTreeFeature(), 3);
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public static final BCLFeature DRAGON_TREE = redisterVegetation("dragon_tree", new DragonTreeFeature(), 2);
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public static final BCLFeature TENANEA = redisterVegetation("tenanea", new TenaneaFeature(), 2);
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public static final BCLFeature TENANEA = redisterVegetation("tenanea", new TenaneaFeature(), 2);
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public static final BCLFeature HELIX_TREE = redisterVegetation("helix_tree", new HelixTreeFeature(), 1);
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public static final BCLFeature HELIX_TREE = redisterVegetation("helix_tree", new HelixTreeFeature(), 1);
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public static final BCLFeature UMBRELLA_TREE = redisterVegetation("umbrella_tree", new UmbrellaTreeFeature(), 4);
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public static final BCLFeature UMBRELLA_TREE = redisterVegetation("umbrella_tree", new UmbrellaTreeFeature(), 4);
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@ -118,7 +118,7 @@ public class EndFeatures {
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// Bushes //
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// Bushes //
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public static final BCLFeature PYTHADENDRON_BUSH = redisterVegetation("pythadendron_bush", new BushFeature(EndBlocks.PYTHADENDRON_LEAVES, EndBlocks.PYTHADENDRON.getBark()), 3);
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public static final BCLFeature PYTHADENDRON_BUSH = redisterVegetation("pythadendron_bush", new BushFeature(EndBlocks.PYTHADENDRON_LEAVES, EndBlocks.PYTHADENDRON.getBark()), 3);
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public static final BCLFeature DRAGON_TREE_BUSH = redisterVegetation("dragon_tree_bush", new BushFeature(EndBlocks.DRAGON_TREE_LEAVES, EndBlocks.DRAGON_TREE.getBark()), 15);
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public static final BCLFeature DRAGON_TREE_BUSH = redisterVegetation("dragon_tree_bush", new BushFeature(EndBlocks.DRAGON_TREE_LEAVES, EndBlocks.DRAGON_TREE.getBark()), 5);
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public static final BCLFeature TENANEA_BUSH = redisterVegetation("tenanea_bush", new TenaneaBushFeature(), 6);
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public static final BCLFeature TENANEA_BUSH = redisterVegetation("tenanea_bush", new TenaneaBushFeature(), 6);
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public static final BCLFeature LUMECORN = redisterVegetation("lumecorn", new Lumecorn(), 5);
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public static final BCLFeature LUMECORN = redisterVegetation("lumecorn", new Lumecorn(), 5);
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public static final BCLFeature LARGE_AMARANITA = redisterVegetation("large_amaranita", new LargeAmaranitaFeature(), 5);
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public static final BCLFeature LARGE_AMARANITA = redisterVegetation("large_amaranita", new LargeAmaranitaFeature(), 5);
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@ -132,9 +132,9 @@ public class EndFeatures {
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public static final BCLFeature BLUE_VINE = redisterVegetation("blue_vine", new BlueVineFeature(), 1);
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public static final BCLFeature BLUE_VINE = redisterVegetation("blue_vine", new BlueVineFeature(), 1);
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public static final BCLFeature CHORUS_GRASS = redisterVegetation("chorus_grass", new SinglePlantFeature(EndBlocks.CHORUS_GRASS, 4), 3);
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public static final BCLFeature CHORUS_GRASS = redisterVegetation("chorus_grass", new SinglePlantFeature(EndBlocks.CHORUS_GRASS, 4), 3);
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public static final BCLFeature CRYSTAL_GRASS = redisterVegetation("crystal_grass", new SinglePlantFeature(EndBlocks.CRYSTAL_GRASS, 8, false), 5);
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public static final BCLFeature CRYSTAL_GRASS = redisterVegetation("crystal_grass", new SinglePlantFeature(EndBlocks.CRYSTAL_GRASS, 8, false), 5);
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public static final BCLFeature SHADOW_PLANT = redisterVegetation("shadow_plant", new SinglePlantFeature(EndBlocks.SHADOW_PLANT, 6), 9);
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public static final BCLFeature SHADOW_PLANT = redisterVegetation("shadow_plant", new SinglePlantFeature(EndBlocks.SHADOW_PLANT, 6), 5);
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public static final BCLFeature MURKWEED = redisterVegetation("murkweed", new SinglePlantFeature(EndBlocks.MURKWEED, 3), 2);
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public static final BCLFeature MURKWEED = redisterVegetation("murkweed", new SinglePlantFeature(EndBlocks.MURKWEED, 3), 2);
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public static final BCLFeature NEEDLEGRASS = redisterVegetation("needlegrass", new SinglePlantFeature(EndBlocks.NEEDLEGRASS, 3), 2);
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public static final BCLFeature NEEDLEGRASS = redisterVegetation("needlegrass", new SinglePlantFeature(EndBlocks.NEEDLEGRASS, 3), 1);
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public static final BCLFeature SHADOW_BERRY = redisterVegetation("shadow_berry", new SinglePlantFeature(EndBlocks.SHADOW_BERRY, 2), 1);
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public static final BCLFeature SHADOW_BERRY = redisterVegetation("shadow_berry", new SinglePlantFeature(EndBlocks.SHADOW_BERRY, 2), 1);
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public static final BCLFeature BUSHY_GRASS = redisterVegetation("bushy_grass", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 8, false), 10);
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public static final BCLFeature BUSHY_GRASS = redisterVegetation("bushy_grass", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 8, false), 10);
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public static final BCLFeature BUSHY_GRASS_WG = redisterVegetation("bushy_grass_wg", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 5), 8);
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public static final BCLFeature BUSHY_GRASS_WG = redisterVegetation("bushy_grass_wg", new SinglePlantFeature(EndBlocks.BUSHY_GRASS, 5), 8);
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@ -168,7 +168,7 @@ public class EndFeatures {
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// Vines //
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// Vines //
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public static final BCLFeature DENSE_VINE = redisterVegetation("dense_vine", new VineFeature(EndBlocks.DENSE_VINE, 24), 3);
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public static final BCLFeature DENSE_VINE = redisterVegetation("dense_vine", new VineFeature(EndBlocks.DENSE_VINE, 24), 3);
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public static final BCLFeature TWISTED_VINE = redisterVegetation("twisted_vine", new VineFeature(EndBlocks.TWISTED_VINE, 24), 3);
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public static final BCLFeature TWISTED_VINE = redisterVegetation("twisted_vine", new VineFeature(EndBlocks.TWISTED_VINE, 24), 1);
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public static final BCLFeature BULB_VINE = redisterVegetation("bulb_vine", new VineFeature(EndBlocks.BULB_VINE, 24), 3);
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public static final BCLFeature BULB_VINE = redisterVegetation("bulb_vine", new VineFeature(EndBlocks.BULB_VINE, 24), 3);
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public static final BCLFeature JUNGLE_VINE = redisterVegetation("jungle_vine", new VineFeature(EndBlocks.JUNGLE_VINE, 24), 5);
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public static final BCLFeature JUNGLE_VINE = redisterVegetation("jungle_vine", new VineFeature(EndBlocks.JUNGLE_VINE, 24), 5);
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@ -17,7 +17,8 @@ public class CrystalMountainsBiome extends EndBiome.Config {
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@Override
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@Override
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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builder.structure(EndStructures.MOUNTAIN.getFeatureConfigured())
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builder
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.structure(EndStructures.MOUNTAIN.getFeatureConfigured())
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.plantsColor(255, 133, 211)
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.plantsColor(255, 133, 211)
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.music(EndSounds.MUSIC_OPENSPACE)
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.music(EndSounds.MUSIC_OPENSPACE)
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.feature(EndFeatures.CRYSTAL_GRASS)
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.feature(EndFeatures.CRYSTAL_GRASS)
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@ -17,7 +17,8 @@ public class DragonGraveyardsBiome extends EndBiome.Config {
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@Override
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@Override
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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builder.genChance(0.1f)
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builder
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.genChance(0.1f)
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.fogColor(244, 46, 79)
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.fogColor(244, 46, 79)
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.fogDensity(1.3F)
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.fogDensity(1.3F)
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.particles(EndParticles.FIREFLY, 0.0007F)
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.particles(EndParticles.FIREFLY, 0.0007F)
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@ -18,7 +18,8 @@ public class ShadowForestBiome extends EndBiome.Config {
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@Override
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@Override
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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protected void addCustomBuildData(BCLBiomeBuilder builder) {
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builder.fogColor(0, 0, 0)
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builder
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.fogColor(0, 0, 0)
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.fogDensity(2.5F)
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.fogDensity(2.5F)
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.plantsColor(45, 45, 45)
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.plantsColor(45, 45, 45)
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.waterAndFogColor(42, 45, 80)
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.waterAndFogColor(42, 45, 80)
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