Mountsins and shaders

This commit is contained in:
paulevsGitch 2020-10-07 00:19:36 +03:00
parent eb71045d34
commit 7af3f5f981
48 changed files with 578 additions and 5 deletions

View file

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#include frex:shaders/api/fragment.glsl
#include frex:shaders/lib/math.glsl
void frx_startFragment(inout frx_FragmentData fragData) {
float light = frx_luminance(fragData.spriteColor.rgb) * 2 - 0.3;
fragData.emissivity = clamp(light, 0, 1);
}