Canvas shaders & lake
This commit is contained in:
parent
a5ba8a3985
commit
7b4965dde1
19 changed files with 94 additions and 12 deletions
|
@ -1,5 +1,6 @@
|
|||
package ru.betterend.integration.byg;
|
||||
|
||||
import net.minecraft.world.gen.feature.ConfiguredFeature;
|
||||
import ru.betterend.integration.Integrations;
|
||||
import ru.betterend.world.features.EndFeature;
|
||||
import ru.betterend.world.features.SinglePlantFeature;
|
||||
|
@ -9,10 +10,15 @@ import ru.betterend.world.features.WallPlantOnLogFeature;
|
|||
|
||||
public class BYGFeatures {
|
||||
public static final EndFeature OLD_BULBIS_TREE = new EndFeature("old_bulbis_tree", new OldBulbisTreeFeature(), 1);
|
||||
public static final EndFeature IVIS_SPROUT = new EndFeature("ivis_sprout", new SinglePlantFeature(Integrations.BYG.getBlock("ivis_sprout"), 6), 9);
|
||||
public static final EndFeature IVIS_SPROUT = new EndFeature("ivis_sprout", new SinglePlantFeature(Integrations.BYG.getBlock("ivis_sprout"), 6), 6);
|
||||
public static final EndFeature IVIS_VINE = new EndFeature("ivis_vine", new VineFeature(BYGBlocks.IVIS_VINE, 24), 5);
|
||||
public static final EndFeature IVIS_MOSS = new EndFeature("ivis_moss", new WallPlantFeature(BYGBlocks.IVIS_MOSS, 6), 1);
|
||||
public static final EndFeature IVIS_MOSS_WOOD = new EndFeature("ivis_moss_wood", new WallPlantOnLogFeature(BYGBlocks.IVIS_MOSS, 6), 15);
|
||||
public static final EndFeature BULBIS_ODDITY = new EndFeature("bulbis_oddity", new SinglePlantFeature(Integrations.BYG.getBlock("bulbis_oddity"), 4), 5);
|
||||
public static final EndFeature PURPLE_BULBIS_ODDITY = new EndFeature("purple_bulbis_oddity", new SinglePlantFeature(Integrations.BYG.getBlock("purple_bulbis_oddity"), 4), 5);
|
||||
|
||||
public static final ConfiguredFeature<?,?> BULBIS_TREES = Integrations.BYG.getConfiguredFeature("rs_sparse_bulbis_tree");
|
||||
public static final ConfiguredFeature<?,?> PURPLE_BULBIS_TREES = Integrations.BYG.getConfiguredFeature("rs_sparse_purple_bulbis_tree");
|
||||
|
||||
public static void register() {}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue