Function optimisation
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parent
bca0994652
commit
7d178dedb0
3 changed files with 8 additions and 4 deletions
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@ -68,6 +68,9 @@ public class EternalPedestal extends PedestalBlock {
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return result;
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return result;
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}
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}
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@Override
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protected void activate(World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {}
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@Override
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@Override
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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public BlockState getStateForNeighborUpdate(BlockState state, Direction direction, BlockState newState, WorldAccess world, BlockPos pos, BlockPos posFrom) {
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BlockState updated = super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
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BlockState updated = super.getStateForNeighborUpdate(state, direction, newState, world, pos, posFrom);
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@ -61,6 +61,9 @@ public class InfusionPedestal extends PedestalBlock {
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return result;
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return result;
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}
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}
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@Override
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protected void activate(World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {}
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@Override
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@Override
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public BlockEntity createBlockEntity(BlockView world) {
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public BlockEntity createBlockEntity(BlockView world) {
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return new InfusionPedestalEntity();
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return new InfusionPedestalEntity();
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@ -114,9 +114,7 @@ public class PedestalBlock extends BlockBaseNotFull implements BlockEntityProvid
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ItemStack itemStack = player.getStackInHand(hand);
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ItemStack itemStack = player.getStackInHand(hand);
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if (itemStack.isEmpty()) return ActionResult.CONSUME;
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if (itemStack.isEmpty()) return ActionResult.CONSUME;
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pedestal.setStack(0, itemStack.split(1));
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pedestal.setStack(0, itemStack.split(1));
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if (!(this instanceof InfusionPedestal)) {
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activate(world, pos, player, hit);
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activate(world, pos, player, hit);
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}
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return ActionResult.SUCCESS;
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return ActionResult.SUCCESS;
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} else {
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} else {
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ItemStack itemStack = pedestal.getStack(0);
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ItemStack itemStack = pedestal.getStack(0);
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@ -130,7 +128,7 @@ public class PedestalBlock extends BlockBaseNotFull implements BlockEntityProvid
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return ActionResult.PASS;
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return ActionResult.PASS;
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}
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}
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private void activate(World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
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protected void activate(World world, BlockPos pos, PlayerEntity player, BlockHitResult hit) {
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Mutable mut = new Mutable();
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Mutable mut = new Mutable();
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Point[] points = InfusionRitual.getMap();
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Point[] points = InfusionRitual.getMap();
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for (Point p: points) {
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for (Point p: points) {
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