Removed some finished todos

This commit is contained in:
Frank 2023-06-14 13:31:06 +02:00
parent 5bdc02c474
commit 7d993d9269
4 changed files with 0 additions and 4 deletions

View file

@ -25,7 +25,6 @@ public class CrystaliteBootsModel extends HumanoidModel<LivingEntity> implements
MeshDefinition modelData = new MeshDefinition(); MeshDefinition modelData = new MeshDefinition();
PartDefinition modelPartData = modelData.getRoot(); PartDefinition modelPartData = modelData.getRoot();
// TODO: see if we need to subclass HumanoidModel
// Humanoid model tries to retrieve all parts in it's constructor, // Humanoid model tries to retrieve all parts in it's constructor,
// so we need to add empty Nodes // so we need to add empty Nodes
modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO); modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);

View file

@ -36,7 +36,6 @@ public class CrystaliteChestplateModel extends HumanoidModel<LivingEntity> imple
MeshDefinition modelData = new MeshDefinition(); MeshDefinition modelData = new MeshDefinition();
PartDefinition modelPartData = modelData.getRoot(); PartDefinition modelPartData = modelData.getRoot();
// TODO: see if we need to subclass HumanoidModel
// Humanoid model tries to retrieve all parts in it's constructor, // Humanoid model tries to retrieve all parts in it's constructor,
// so we need to add empty Nodes // so we need to add empty Nodes
modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO); modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);

View file

@ -21,7 +21,6 @@ public class CrystaliteLeggingsModel extends HumanoidModel<LivingEntity> {
MeshDefinition modelData = new MeshDefinition(); MeshDefinition modelData = new MeshDefinition();
PartDefinition modelPartData = modelData.getRoot(); PartDefinition modelPartData = modelData.getRoot();
// TODO: see if we need to subclass HumanoidModel
// Humanoid model tries to retrieve all parts in it's constructor, // Humanoid model tries to retrieve all parts in it's constructor,
// so we need to add empty Nodes // so we need to add empty Nodes
modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO); modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);

View file

@ -27,7 +27,6 @@ import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
import net.fabricmc.fabric.api.loot.v2.LootTableEvents; import net.fabricmc.fabric.api.loot.v2.LootTableEvents;
public class LootTableUtil { public class LootTableUtil {
//TODO: 1.20 - find where Betterend Injects Loot into chests and make it conform to regular minecraft
public static final ResourceLocation VILLAGE_LOOT = BetterEnd.makeID("chests/end_village_loot"); public static final ResourceLocation VILLAGE_LOOT = BetterEnd.makeID("chests/end_village_loot");
public static final ResourceLocation VILLAGE_TEMPLATE_LOOT = BetterEnd.makeID("chests/end_village_template_loot"); public static final ResourceLocation VILLAGE_TEMPLATE_LOOT = BetterEnd.makeID("chests/end_village_template_loot");
public static final ResourceLocation VILLAGE_BONUS_LOOT = BetterEnd.makeID("chests/end_village_bonus_loot"); public static final ResourceLocation VILLAGE_BONUS_LOOT = BetterEnd.makeID("chests/end_village_bonus_loot");