Removed some finished todos
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4 changed files with 0 additions and 4 deletions
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@ -25,7 +25,6 @@ public class CrystaliteBootsModel extends HumanoidModel<LivingEntity> implements
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MeshDefinition modelData = new MeshDefinition();
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PartDefinition modelPartData = modelData.getRoot();
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// TODO: see if we need to subclass HumanoidModel
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// Humanoid model tries to retrieve all parts in it's constructor,
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// so we need to add empty Nodes
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modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);
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@ -36,7 +36,6 @@ public class CrystaliteChestplateModel extends HumanoidModel<LivingEntity> imple
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MeshDefinition modelData = new MeshDefinition();
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PartDefinition modelPartData = modelData.getRoot();
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// TODO: see if we need to subclass HumanoidModel
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// Humanoid model tries to retrieve all parts in it's constructor,
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// so we need to add empty Nodes
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modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);
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@ -21,7 +21,6 @@ public class CrystaliteLeggingsModel extends HumanoidModel<LivingEntity> {
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MeshDefinition modelData = new MeshDefinition();
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PartDefinition modelPartData = modelData.getRoot();
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// TODO: see if we need to subclass HumanoidModel
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// Humanoid model tries to retrieve all parts in it's constructor,
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// so we need to add empty Nodes
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modelPartData.addOrReplaceChild("head", CubeListBuilder.create(), PartPose.ZERO);
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@ -27,7 +27,6 @@ import net.minecraft.world.level.storage.loot.providers.number.UniformGenerator;
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import net.fabricmc.fabric.api.loot.v2.LootTableEvents;
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public class LootTableUtil {
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//TODO: 1.20 - find where Betterend Injects Loot into chests and make it conform to regular minecraft
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public static final ResourceLocation VILLAGE_LOOT = BetterEnd.makeID("chests/end_village_loot");
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public static final ResourceLocation VILLAGE_TEMPLATE_LOOT = BetterEnd.makeID("chests/end_village_template_loot");
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public static final ResourceLocation VILLAGE_BONUS_LOOT = BetterEnd.makeID("chests/end_village_bonus_loot");
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