Eternal Portals
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8 changed files with 430 additions and 82 deletions
324
src/main/java/ru/betterend/util/EternalRitual.java
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324
src/main/java/ru/betterend/util/EternalRitual.java
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package ru.betterend.util;
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import java.awt.Point;
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import java.util.Set;
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import com.google.common.collect.Sets;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.nbt.NbtHelper;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.World;
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import ru.betterend.blocks.BlockProperties;
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import ru.betterend.blocks.EndPortalBlock;
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import ru.betterend.blocks.RunedFlavolite;
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import ru.betterend.blocks.entities.PedestalBlockEntity;
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import ru.betterend.registry.EndBlocks;
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public class EternalRitual {
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private final static Set<Point> structureMap = Sets.newHashSet(
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new Point(-4, -5), new Point(-4, 5), new Point(-6, 0),
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new Point(4, -5), new Point(4, 5), new Point(6, 0));
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private final static Set<Point> frameMap = Sets.newHashSet(
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new Point(0, 0), new Point(0, 6), new Point(1, 0),
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new Point(1, 6), new Point(2, 1), new Point(2, 5),
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new Point(3, 2), new Point(3, 3), new Point(3, 4));
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private final static Set<Point> portalMap = Sets.newHashSet(
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new Point(0, 0), new Point(0, 1), new Point(0, 2),
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new Point(0, 3), new Point(0, 4), new Point(1, 0),
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new Point(1, 1), new Point(1, 2), new Point(1, 3),
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new Point(1, 4), new Point(2, 1), new Point(2, 2),
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new Point(2, 3));
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private final static Set<Point> baseMap = Sets.newHashSet(
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new Point(3, 0), new Point(2, 0), new Point(2, 1), new Point(1, 1),
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new Point(1, 2), new Point(0, 1), new Point(0, 2));
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private final static Block BASE = EndBlocks.FLAVOLITE.tiles;
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private final static Block PEDESTAL = EndBlocks.ETERNAL_PEDESTAL;
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private final static Block FRAME = EndBlocks.FLAVOLITE_RUNED_ETERNAL;
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private final static Block PORTAL = EndBlocks.END_PORTAL_BLOCK;
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private final static BooleanProperty ACTIVE = BlockProperties.ACTIVATED;
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private World world;
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private Direction.Axis axis;
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private BlockPos center;
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private boolean active = false;
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public EternalRitual(World world) {
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this.world = world;
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}
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public EternalRitual(World world, BlockPos initial) {
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this(world);
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this.configure(initial);
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}
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public boolean hasWorld() {
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return this.world != null;
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}
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public void setWorld(World world) {
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this.world = world;
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}
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public void checkStructure() {
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if (center == null || axis == null) return;
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Direction moveX, moveY;
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if (Direction.Axis.X == axis) {
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moveX = Direction.EAST;
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moveY = Direction.NORTH;
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} else {
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moveX = Direction.SOUTH;
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moveY = Direction.EAST;
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}
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boolean valid = this.checkFrame();
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for (Point pos : structureMap) {
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BlockPos.Mutable checkPos = center.mutableCopy();
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checkPos.move(moveX, pos.x).move(moveY, pos.y);
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valid &= this.isActive(checkPos);
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}
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if (valid) {
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this.activatePortal();
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}
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}
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private boolean checkFrame() {
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BlockPos framePos = center.down();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH: Direction.EAST;
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boolean valid = true;
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for (Point point : frameMap) {
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BlockPos pos = framePos.offset(moveDir, point.x).offset(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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pos = framePos.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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state = world.getBlockState(pos);
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valid &= state.getBlock() instanceof RunedFlavolite;
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}
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return valid;
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}
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public boolean isActive() {
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return this.active;
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}
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private void activatePortal() {
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if (active) return;
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BlockPos framePos = center.down();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH: Direction.EAST;
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BlockState frame = FRAME.getDefaultState().with(ACTIVE, true);
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frameMap.forEach(point -> {
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BlockPos pos = framePos.offset(moveDir, point.x).offset(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (!state.get(ACTIVE)) {
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world.setBlockState(pos, frame);
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}
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pos = framePos.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (!state.get(ACTIVE)) {
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world.setBlockState(pos, frame);
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}
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});
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Direction.Axis portalAxis = Direction.Axis.X == axis ? Direction.Axis.Z : Direction.Axis.X;
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BlockState portal = PORTAL.getDefaultState().with(EndPortalBlock.AXIS, portalAxis);
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portalMap.forEach(point -> {
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BlockPos pos = center.offset(moveDir, point.x).offset(Direction.UP, point.y);
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if (!world.getBlockState(pos).isOf(PORTAL)) {
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world.setBlockState(pos, portal);
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}
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pos = center.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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if (!world.getBlockState(pos).isOf(PORTAL)) {
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world.setBlockState(pos, portal);
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}
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});
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this.active = true;
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}
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public void removePortal() {
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if (!active) return;
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BlockPos framePos = center.down();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH: Direction.EAST;
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frameMap.forEach(point -> {
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BlockPos pos = framePos.offset(moveDir, point.x).offset(Direction.UP, point.y);
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BlockState state = world.getBlockState(pos);
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if (state.isOf(FRAME) && state.get(ACTIVE)) {
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world.setBlockState(pos, state.with(ACTIVE, false));
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}
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pos = framePos.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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state = world.getBlockState(pos);
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if (state.isOf(FRAME) && state.get(ACTIVE)) {
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world.setBlockState(pos, state.with(ACTIVE, false));
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}
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});
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portalMap.forEach(point -> {
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BlockPos pos = center.offset(moveDir, point.x).offset(Direction.UP, point.y);
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if (world.getBlockState(pos).isOf(PORTAL)) {
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world.removeBlock(pos, false);
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}
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pos = center.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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if (world.getBlockState(pos).isOf(PORTAL)) {
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world.removeBlock(pos, false);
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}
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});
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this.active = false;
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}
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public static void generatePortal(World world, BlockPos center, Direction.Axis axis) {
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BlockPos framePos = center.down();
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH: Direction.EAST;
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BlockState frame = FRAME.getDefaultState().with(ACTIVE, true);
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frameMap.forEach(point -> {
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BlockPos pos = framePos.offset(moveDir, point.x).offset(Direction.UP, point.y);
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world.setBlockState(pos, frame);
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pos = framePos.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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world.setBlockState(pos, frame);
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});
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Direction.Axis portalAxis = Direction.Axis.X == axis ? Direction.Axis.Z : Direction.Axis.X;
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BlockState portal = PORTAL.getDefaultState().with(EndPortalBlock.AXIS, portalAxis);
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portalMap.forEach(point -> {
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BlockPos pos = center.offset(moveDir, point.x).offset(Direction.UP, point.y);
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world.setBlockState(pos, portal);
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pos = center.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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world.setBlockState(pos, portal);
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});
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generateBase(world, framePos, moveDir);
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}
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private static void generateBase(World world, BlockPos center, Direction moveX) {
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BlockState base = BASE.getDefaultState();
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Direction moveY = moveX.rotateYClockwise();
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baseMap.forEach(point -> {
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BlockPos pos = center.offset(moveX, point.x).offset(moveY, point.y);
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world.setBlockState(pos, base);
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pos = center.offset(moveX, -point.x).offset(moveY, point.y);
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world.setBlockState(pos, base);
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pos = center.offset(moveX, point.x).offset(moveY, -point.y);
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world.setBlockState(pos, base);
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pos = center.offset(moveX, -point.x).offset(moveY, -point.y);
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world.setBlockState(pos, base);
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});
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}
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public static boolean checkArea(World world, BlockPos center, Direction.Axis axis) {
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Direction moveDir = Direction.Axis.X == axis ? Direction.NORTH: Direction.EAST;
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for (BlockPos checkPos : BlockPos.iterate(center.offset(moveDir.rotateYClockwise()),
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center.offset(moveDir.rotateYCounterclockwise()))) {
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for (Point point : portalMap) {
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BlockPos pos = checkPos.offset(moveDir, point.x).offset(Direction.UP, point.y);
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if (!world.getBlockState(pos).isAir()) return false;
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pos = checkPos.offset(moveDir, -point.x).offset(Direction.UP, point.y);
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if (!world.getBlockState(pos).isAir()) return false;
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}
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}
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return true;
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}
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public void configure(BlockPos initial) {
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BlockPos checkPos = initial.east(12);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.X;
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this.center = initial.east(6);
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return;
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}
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checkPos = initial.west(12);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.X;
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this.center = initial.west(6);
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return;
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}
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checkPos = initial.south(12);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.Z;
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this.center = initial.south(6);
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return;
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}
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checkPos = initial.north(12);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.Z;
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this.center = initial.north(6);
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return;
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}
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checkPos = initial.north(10);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.X;
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checkPos = checkPos.east(8);
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if (this.hasPedestal(checkPos)) {
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this.center = initial.north(5).east(4);
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return;
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} else {
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this.center = initial.north(5).west(4);
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return;
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}
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}
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checkPos = initial.south(10);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.X;
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checkPos = checkPos.east(8);
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if (this.hasPedestal(checkPos)) {
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this.center = initial.south(5).east(4);
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return;
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} else {
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this.center = initial.south(5).west(4);
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return;
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}
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}
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checkPos = initial.east(10);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.Z;
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checkPos = checkPos.south(8);
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if (this.hasPedestal(checkPos)) {
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this.center = initial.east(5).south(4);
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return;
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} else {
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this.center = initial.east(5).north(4);
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return;
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}
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}
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checkPos = initial.west(10);
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if (this.hasPedestal(checkPos)) {
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this.axis = Direction.Axis.Z;
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checkPos = checkPos.south(8);
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if (this.hasPedestal(checkPos)) {
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this.center = initial.west(5).south(4);
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return;
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} else {
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this.center = initial.west(5).north(4);
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return;
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}
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}
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}
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private boolean hasPedestal(BlockPos pos) {
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return world.getBlockState(pos).isOf(PEDESTAL);
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}
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private boolean isActive(BlockPos pos) {
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BlockState state = world.getBlockState(pos);
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if (state.isOf(PEDESTAL)) {
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PedestalBlockEntity pedestal = (PedestalBlockEntity) world.getBlockEntity(pos);
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if (!pedestal.hasRitual()) {
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pedestal.linkRitual(this);
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}
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return state.get(ACTIVE);
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}
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return false;
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}
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public CompoundTag toTag(CompoundTag tag) {
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tag.put("center", NbtHelper.fromBlockPos(center));
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tag.putString("axis", axis.getName());
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tag.putBoolean("active", active);
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return tag;
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}
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public void fromTag(CompoundTag tag) {
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this.axis = Direction.Axis.fromName(tag.getString("axis"));
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this.center = NbtHelper.toBlockPos(tag.getCompound("center"));
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this.active = tag.getBoolean("active");
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}
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}
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