Dry Shrubland biome
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@ -44,6 +44,7 @@ import ru.betterend.world.biome.BiomeShadowForest;
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import ru.betterend.world.biome.BiomeSulphurSprings;
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import ru.betterend.world.biome.BiomeUmbrellaJungle;
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import ru.betterend.world.biome.DragonGraveyardsBiome;
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import ru.betterend.world.biome.DryShrublandBiome;
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import ru.betterend.world.biome.EndBiome;
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import ru.betterend.world.biome.GlowingGrasslandsBiome;
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import ru.betterend.world.generator.BELayerRandomSource;
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@ -87,6 +88,7 @@ public class EndBiomes {
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public static final EndBiome UMBRELLA_JUNGLE = registerBiome(new BiomeUmbrellaJungle(), BiomeType.LAND);
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public static final EndBiome GLOWING_GRASSLANDS = registerBiome(new GlowingGrasslandsBiome(), BiomeType.LAND);
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public static final EndBiome DRAGON_GRAVEYARDS = registerBiome(new DragonGraveyardsBiome(), BiomeType.LAND);
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public static final EndBiome DRY_SHRUBLAND = registerBiome(new DryShrublandBiome(), BiomeType.LAND);
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// Better End Void
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public static final EndBiome ICE_STARFIELD = registerBiome(new BiomeIceStarfield(), BiomeType.VOID);
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@ -103,6 +103,10 @@ public class EndFeatures {
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public static final EndFeature UMBRELLA_MOSS_RARE = new EndFeature("umbrella_moss_rare", new SinglePlantFeature(EndBlocks.UMBRELLA_MOSS, 3), 2);
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public static final EndFeature CREEPING_MOSS_RARE = new EndFeature("creeping_moss_rare", new SinglePlantFeature(EndBlocks.CREEPING_MOSS, 3), 2);
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public static final EndFeature TWISTED_UMBRELLA_MOSS_RARE = new EndFeature("twisted_umbrella_moss_rare", new SinglePlantFeature(EndBlocks.TWISTED_UMBRELLA_MOSS, 3), 2);
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public static final EndFeature ORANGO = new EndFeature("orango", new SinglePlantFeature(EndBlocks.ORANGO, 5), 6);
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public static final EndFeature AERIDIUM = new EndFeature("aeridium", new SinglePlantFeature(EndBlocks.AERIDIUM, 5, 4), 5);
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public static final EndFeature LUTEBUS = new EndFeature("lutebus", new SinglePlantFeature(EndBlocks.LUTEBUS, 5, 2), 5);
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public static final EndFeature LAMELLARIUM = new EndFeature("lamellarium", new SinglePlantFeature(EndBlocks.LAMELLARIUM, 5), 6);
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// Vines //
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public static final EndFeature DENSE_VINE = new EndFeature("dense_vine", new VineFeature(EndBlocks.DENSE_VINE, 24), 3);
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