Structures, texture changes
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21 changed files with 262 additions and 22 deletions
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@ -1,6 +1,7 @@
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package ru.betterend.registry;
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import ru.betterend.world.features.BlueVineFeature;
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import ru.betterend.world.features.ChorusTreeFeature;
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import ru.betterend.world.features.DoublePlantFeature;
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import ru.betterend.world.features.EndFeature;
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import ru.betterend.world.features.EndLakeFeature;
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@ -11,6 +12,7 @@ import ru.betterend.world.features.VineFeature;
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public class FeatureRegistry {
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// Trees //
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public static final EndFeature MOSSY_GLOWSHROOM = new EndFeature("mossy_glowshroom", new MossyGlowshroomFeature(), 3);
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public static final EndFeature CHORUS_TREE = new EndFeature("chorus_tree", new ChorusTreeFeature(), 1);
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// Plants //
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public static final EndFeature UMBRELLA_MOSS = new EndFeature("umbrella_moss", new DoublePlantFeature(BlockRegistry.UMBRELLA_MOSS, BlockRegistry.UMBRELLA_MOSS_TALL, 5), 5);
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@ -41,6 +41,16 @@ public class SplineHelper {
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}
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}
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public static void parableOffset(List<Vector3f> spline, float distance) {
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int count = spline.size();
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for (int i = 1; i < count; i++) {
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Vector3f pos = spline.get(i);
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float x = (float) i / (float) (count + 1);
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float y = pos.getY() + x * x * distance;
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pos.set(pos.getX(), y, pos.getZ());
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}
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}
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public static SDF buildSDF(List<Vector3f> spline, float radius1, float radius2, Function<BlockPos, BlockState> placerFunction) {
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int count = spline.size();
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float max = count - 2;
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@ -7,6 +7,10 @@ public class SDFRotation extends SDFUnary {
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private static final Vector3f POS = new Vector3f();
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private Quaternion rotation;
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public SDFRotation setRotation() {
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return this;
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}
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@Override
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public float getDistance(float x, float y, float z) {
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POS.set(x, y, z);
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@ -4,7 +4,6 @@ import net.minecraft.entity.EntityType;
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import ru.betterend.registry.BlockRegistry;
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import ru.betterend.registry.EntityRegistry;
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import ru.betterend.registry.FeatureRegistry;
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import ru.betterend.registry.StructureRegistry;
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public class BiomeChorusForest extends EndBiome {
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public BiomeChorusForest() {
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@ -15,9 +14,9 @@ public class BiomeChorusForest extends EndBiome {
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//.setParticles(ParticleRegistry.GLOWING_SPHERE, 0.001F)
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//.setLoop(SoundRegistry.AMBIENT_FOGGY_MUSHROOMLAND)
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//.setMusic(SoundRegistry.MUSIC_FOGGY_MUSHROOMLAND)
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.addStructureFeature(StructureRegistry.GIANT_MOSSY_GLOWSHROOM)
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.addFeature(FeatureRegistry.ENDER_ORE)
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.addFeature(FeatureRegistry.RARE_END_LAKE)
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.addFeature(FeatureRegistry.CHORUS_TREE)
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.addFeature(FeatureRegistry.CHORUS_GRASS)
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.addMobSpawn(EntityRegistry.END_SLIME, 5, 1, 2)
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.addMobSpawn(EntityType.ENDERMAN, 50, 1, 4));
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@ -0,0 +1,96 @@
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package ru.betterend.world.features;
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import java.util.List;
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import java.util.Random;
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import java.util.function.Function;
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import com.google.common.collect.Lists;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.StructureWorldAccess;
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import net.minecraft.world.gen.chunk.ChunkGenerator;
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import net.minecraft.world.gen.feature.DefaultFeatureConfig;
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import ru.betterend.registry.BlockRegistry;
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import ru.betterend.registry.BlockTagRegistry;
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import ru.betterend.util.MHelper;
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import ru.betterend.util.SplineHelper;
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import ru.betterend.util.sdf.SDF;
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import ru.betterend.util.sdf.operator.SDFScale;
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import ru.betterend.util.sdf.operator.SDFUnion;
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public class ChorusTreeFeature extends DefaultFeature {
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private static final Function<BlockState, Boolean> REPLACE;
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@Override
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public boolean generate(StructureWorldAccess world, ChunkGenerator chunkGenerator, Random random, BlockPos pos, DefaultFeatureConfig config) {
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if (world.getBlockState(pos.down()).getBlock() != BlockRegistry.CHORUS_NYLIUM) return false;
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float size = MHelper.randRange(10, 20, random);
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List<List<Vector3f>> splines = Lists.newArrayList();
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List<Vector3f> spline = SplineHelper.makeSpline(0, 0, 0, 0, size, 0, 4);
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SplineHelper.offsetParts(spline, random, 0.7F, 0, 0.7F);
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Vector3f last = spline.get(spline.size() - 1);
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branch(splines, last.getX(), last.getY(), last.getZ(), size * 0.6F, MHelper.randRange(0, MHelper.PI2, random), random, MHelper.floor(Math.log(size) * 1.5F));
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SDF function = SplineHelper.buildSDF(spline, 1.4F, 0.8F, (bpos) -> {
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return BlockRegistry.CHORUS.bark.getDefaultState();
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});
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for (List<Vector3f> sp: splines) {
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float width = 0.8F - (sp.get(0).getY() - size) / 40;
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if (size > 0F) {
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SDF funcSp = SplineHelper.buildSDF(sp, width, width, (bpos) -> {
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return BlockRegistry.CHORUS.bark.getDefaultState();
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});
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function = new SDFUnion().setSourceA(function).setSourceB(funcSp);
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}
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}
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function = new SDFScale().setScale(MHelper.randRange(1F, 2F, random)).setSource(function);
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function.setReplaceFunction(REPLACE);
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function.fillRecursive(world, pos);
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return true;
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}
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private void branch(List<List<Vector3f>> splines, float x, float y, float z, float size, float angle, Random random, int depth) {
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if (depth == 0) return;
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float dx = (float) Math.cos(angle) * size * 0.3F;
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float dz = (float) Math.sin(angle) * size * 0.3F;
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float x1 = x + dx;
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float z1 = z + dz;
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float x2 = x - dx;
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float z2 = z - dz;
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List<Vector3f> spline = SplineHelper.makeSpline(x, y, z, x1, y, z1, 5);
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SplineHelper.parableOffset(spline, size);
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SplineHelper.offsetParts(spline, random, 0.3F, 0, 0.3F);
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splines.add(spline);
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Vector3f pos1 = spline.get(spline.size() - 1);
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spline = SplineHelper.makeSpline(x, y, z, x2, y, z2, 5);
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SplineHelper.parableOffset(spline, size);
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SplineHelper.offsetParts(spline, random, 0.3F, 0, 0.3F);
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splines.add(spline);
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Vector3f pos2 = spline.get(spline.size() - 1);
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branch(splines, pos1.getX(), pos1.getY(), pos1.getZ(), size * 0.8F, angle + (float) Math.PI * 0.5F, random, depth - 1);
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branch(splines, pos2.getX(), pos2.getY(), pos2.getZ(), size * 0.8F, angle + (float) Math.PI * 0.5F, random, depth - 1);
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}
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static {
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REPLACE = (state) -> {
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if (state.isIn(BlockTagRegistry.END_GROUND)) {
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return true;
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}
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if (state.getMaterial().equals(Material.PLANT)) {
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return true;
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}
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return state.getMaterial().isReplaceable();
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};
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}
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}
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