Texture compression & fixes

This commit is contained in:
paulevsGitch 2020-12-14 13:58:09 +03:00
parent 022260e51e
commit 8ba1b3c0fc
67 changed files with 0 additions and 8 deletions

View file

@ -26,7 +26,6 @@ public class ParticleTenaneaPetal extends SpriteBillboardParticle {
private double nextVX;
private double nextVY;
private double nextVZ;
private float angleSpeed;
protected ParticleTenaneaPetal(ClientWorld world, double x, double y, double z, double r, double g, double b, SpriteProvider sprites) {
super(world, x, y, z, r, g, b);
@ -44,7 +43,6 @@ public class ParticleTenaneaPetal extends SpriteBillboardParticle {
this.maxAge = MHelper.randRange(120, 200, random);
this.scale = MHelper.randRange(0.05F, 0.15F, random);
this.setColorAlpha(0);
this.angle = 0.1F;//random.nextFloat() * MHelper.PI2;
preVX = 0;
preVY = 0;
@ -53,11 +51,6 @@ public class ParticleTenaneaPetal extends SpriteBillboardParticle {
nextVX = random.nextGaussian() * 0.02;
nextVY = -random.nextDouble() * 0.02 - 0.02;
nextVZ = random.nextGaussian() * 0.02;
angleSpeed = random.nextFloat() * 0.0001F + 0.0001F;
if (random.nextBoolean()) {
angleSpeed = -angleSpeed;
}
}
@Override
@ -92,7 +85,6 @@ public class ParticleTenaneaPetal extends SpriteBillboardParticle {
this.velocityX = MathHelper.lerp(delta, preVX, nextVX);
this.velocityY = MathHelper.lerp(delta, preVY, nextVY);
this.velocityZ = MathHelper.lerp(delta, preVZ, nextVZ);
//this.angle += angleSpeed;
super.tick();
}