This commit is contained in:
paulevsGitch 2020-10-03 23:28:04 +03:00
parent a968b9bb23
commit 8beabd0f96
18 changed files with 176 additions and 63 deletions

View file

@ -0,0 +1,126 @@
package ru.betterend.blocks.basis;
import java.util.EnumMap;
import java.util.List;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.item.ItemConvertible;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.context.LootContext;
import net.minecraft.loot.context.LootContextParameters;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.DirectionProperty;
import net.minecraft.state.property.Properties;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.util.shape.VoxelShapes;
import net.minecraft.world.BlockView;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import ru.betterend.client.ERenderLayer;
import ru.betterend.client.IRenderTypeable;
import ru.betterend.util.MHelper;
public class BlockGlowingFur extends BlockBaseNotFull implements IRenderTypeable {
private static final EnumMap<Direction, VoxelShape> BOUNDING_SHAPES = Maps.newEnumMap(Direction.class);
public static final DirectionProperty FACING = Properties.FACING;
private final ItemConvertible drop;
private final int dropChance;
public BlockGlowingFur(ItemConvertible drop, int dropChance) {
super(FabricBlockSettings.of(Material.REPLACEABLE_PLANT)
.breakByTool(FabricToolTags.SHEARS)
.sounds(BlockSoundGroup.WET_GRASS)
.lightLevel(15)
.breakByHand(true)
.noCollision());
this.drop = drop;
this.dropChance = dropChance;
}
@Override
protected void appendProperties(StateManager.Builder<Block, BlockState> stateManager) {
stateManager.add(FACING);
}
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
return BOUNDING_SHAPES.get(state.get(FACING));
}
@Override
public BlockState getPlacementState(ItemPlacementContext ctx) {
BlockState blockState = this.getDefaultState();
WorldView worldView = ctx.getWorld();
BlockPos blockPos = ctx.getBlockPos();
Direction[] directions = ctx.getPlacementDirections();
for (int i = 0; i < directions.length; ++i) {
Direction direction = directions[i];
Direction direction2 = direction.getOpposite();
blockState = (BlockState) blockState.with(FACING, direction2);
if (blockState.canPlaceAt(worldView, blockPos)) {
return blockState;
}
}
return null;
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
Direction direction = (Direction) state.get(FACING);
BlockPos blockPos = pos.offset(direction.getOpposite());
return sideCoversSmallSquare(world, blockPos, direction);
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
if (!canPlaceAt(state, world, pos)) {
return Blocks.AIR.getDefaultState();
}
else {
return state;
}
}
@Override
public List<ItemStack> getDroppedStacks(BlockState state, LootContext.Builder builder) {
ItemStack tool = builder.get(LootContextParameters.TOOL);
if (tool != null && tool.getItem().isIn(FabricToolTags.SHEARS) || EnchantmentHelper.getLevel(Enchantments.SILK_TOUCH, tool) > 0) {
return Lists.newArrayList(new ItemStack(this));
}
else if (MHelper.RANDOM.nextInt(dropChance) == 0) {
return Lists.newArrayList(new ItemStack(drop));
}
else {
return Lists.newArrayList();
}
}
@Override
public ERenderLayer getRenderLayer() {
return ERenderLayer.CUTOUT;
}
static {
BOUNDING_SHAPES.put(Direction.UP, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 0.5, 1.0));
BOUNDING_SHAPES.put(Direction.DOWN, VoxelShapes.cuboid(0.0, 0.5, 0.0, 1.0, 1.0, 1.0));
BOUNDING_SHAPES.put(Direction.NORTH, VoxelShapes.cuboid(0.0, 0.0, 0.5, 1.0, 1.0, 1.0));
BOUNDING_SHAPES.put(Direction.SOUTH, VoxelShapes.cuboid(0.0, 0.0, 0.0, 1.0, 1.0, 0.5));
BOUNDING_SHAPES.put(Direction.WEST, VoxelShapes.cuboid(0.5, 0.0, 0.0, 1.0, 1.0, 1.0));
BOUNDING_SHAPES.put(Direction.EAST, VoxelShapes.cuboid(0.0, 0.0, 0.0, 0.5, 1.0, 1.0));
}
}

View file

@ -8,8 +8,9 @@ import net.minecraft.server.world.ServerWorld;
import net.minecraft.state.StateManager;
import net.minecraft.state.property.IntProperty;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.StructureWorldAccess;
public abstract class BlockPlantWithStages extends BlockPlant {
public abstract class BlockPlantWithAge extends BlockPlant {
public static final IntProperty AGE = IntProperty.of("age", 0, 4);
@Override
@ -17,7 +18,7 @@ public abstract class BlockPlantWithStages extends BlockPlant {
stateManager.add(AGE);
}
public abstract void grow(ServerWorld world, Random random, BlockPos pos);
public abstract void grow(StructureWorldAccess world, Random random, BlockPos pos);
@Override
public void grow(ServerWorld world, Random random, BlockPos pos, BlockState state) {

View file

@ -1,27 +1,29 @@
package ru.betterend.blocks.basis;
import java.util.List;
import com.google.common.collect.Lists;
import net.fabricmc.fabric.api.object.builder.v1.block.FabricBlockSettings;
import net.fabricmc.fabric.api.tool.attribute.v1.FabricToolTags;
import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.Material;
import net.minecraft.block.ShapeContext;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.context.LootContext;
import net.minecraft.loot.context.LootContextParameters;
import net.minecraft.sound.BlockSoundGroup;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.shape.VoxelShape;
import net.minecraft.world.BlockView;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import net.minecraft.world.WorldView;
import ru.betterend.client.ERenderLayer;
@ -41,24 +43,23 @@ public class BlockUpDownPlant extends BlockBaseNotFull implements IRenderTypeabl
@Override
public VoxelShape getOutlineShape(BlockState state, BlockView view, BlockPos pos, ShapeContext ePos) {
Vec3d vec3d = state.getModelOffset(view, pos);
return SHAPE.offset(vec3d.x, vec3d.y, vec3d.z);
}
@Override
public AbstractBlock.OffsetType getOffsetType() {
return AbstractBlock.OffsetType.XZ;
return SHAPE;
}
@Override
public boolean canPlaceAt(BlockState state, WorldView world, BlockPos pos) {
BlockState down = world.getBlockState(pos.down());
return isTerrain(down);
BlockState up = world.getBlockState(pos.up());
return (isTerrain(down) || down.getBlock() == this) && (isSupport(up, world, pos) || up.getBlock() == this);
}
protected boolean isTerrain(BlockState state) {
return state.isIn(BlockTagRegistry.END_GROUND);
}
protected boolean isSupport(BlockState state, WorldView world, BlockPos pos) {
return sideCoversSmallSquare(world, pos.up(), Direction.UP);
}
@Override
public BlockState getStateForNeighborUpdate(BlockState state, Direction facing, BlockState neighborState, WorldAccess world, BlockPos pos, BlockPos neighborPos) {
@ -85,4 +86,10 @@ public class BlockUpDownPlant extends BlockBaseNotFull implements IRenderTypeabl
public ERenderLayer getRenderLayer() {
return ERenderLayer.CUTOUT;
}
@Override
public void afterBreak(World world, PlayerEntity player, BlockPos pos, BlockState state, BlockEntity blockEntity, ItemStack stack) {
super.afterBreak(world, player, pos, state, blockEntity, stack);
world.updateNeighbor(pos, Blocks.AIR, pos.down());
}
}